Crashout Crew turns forklifts into co-op chaos — demo hits Steam Next Fest Oct 13

Crashout Crew turns forklifts into co-op chaos — demo hits Steam Next Fest Oct 13

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Crashout Crew

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Time to clock in at DE NILE SHIPPING, the worlds most efficient warehouse! Work together in online co-op with up to 4 players to fulfill orders of increasingly…

Genre: Indie

Forklifts, chaos, and co-op: Crashout Crew could be the next party-night staple

Aggro Crab just announced Crashout Crew, a 1-4 player cooperative forklift physics game with a playable demo dropping October 13 for Steam Next Fest. That premise alone made me sit up – not because we needed another “funny physics” game, but because forklifts add real weight, momentum, and actual job-like stakes to the usual party-game scramble. The demo includes the first three “contracts,” upgradeable forklifts, and optional “Safety Violations” to crank up the challenge. The full release is targeting 2026 on Steam, and yes, the studio also says it’s still actively working on PEAK.

Key takeaways

  • Steam Next Fest demo lands October 13 with the first three “contracts.”
  • 1-4 player co-op, upgradeable forklifts, and optional “Safety Violations” modifiers.
  • Full game planned for 2026 on Steam; Aggro Crab also continuing work on PEAK.
  • Physics-driven co-op with a blue-collar theme that could freshen up the genre.

Breaking down the announcement

The pitch is clean: you and up to three friends try to do real work (moving, stacking, delivering) under pressure with heavy machinery that doesn’t care about your feelings. Rather than leaning on pure slapstick, forklifts bring a different flavor of physics – momentum matters, forks have reach and height to manage, and pallet management can be either elegantly efficient or hilariously catastrophic. If Aggro Crab nails the feel between “authentically weighty” and “snappy enough to be fun,” Crashout Crew could avoid the usual party-game jank and settle into a satisfying loop with a clear skill ceiling.

The demo’s inclusion of the first three “contracts” suggests mission-style goals instead of one-off minigames. That’s promising. I want bite-sized objectives that escalate and teach, not chaos for chaos’ sake. Upgradeable forklifts are the other eyebrow-raiser. If upgrades go beyond cosmetic tweaks – think tighter turning, better lift stability, improved acceleration — teams will actually grow together across runs rather than resetting to square one. And “Safety Violations”? That sounds like optional mutators (Halo skulls, anyone?): more hazards, stricter timers, or trickier handling to raise the stakes without forcing everyone to sweat if they just want laughs.

Screenshot from Crashout Crew
Screenshot from Crashout Crew

Why this matters right now

Co-op party games had a big wave — Overcooked, Moving Out, Totally Reliable Delivery Service — and then hit a saturation point where “ragdoll chaos” started to blur together. Crashout Crew stands out because forklifts are inherently skill-based tools. If the controls are precise, there’s room for mastery; if they’re intentionally wobbly, the comedy writes itself. Either lane can work, but consistency is key. Good input response and readable objectives will determine whether streamers pick this up for more than one night and whether your Discord group keeps it installed after Next Fest.

Aggro Crab’s vibe also fits. This is the team that thrives on workplace satire and punchy, meme-ready tone. The forklift setting is ripe for gallows humor, corporate nonsense, and team-morale meltdowns we can laugh about later. Just don’t mistake jokes for depth: the upgrade system, mission variety, and difficulty tuning will decide if Crashout Crew is a weekend novelty or the next “one more run” staple.

Screenshot from Crashout Crew
Screenshot from Crashout Crew

What I’m looking for in the demo

  • Handling and readability: Do forklifts feel weighty without fighting me? Can I gauge fork height and pallet stability at a glance?
  • Modifier design: Are “Safety Violations” clever mutators that change how we play, or just “more damage, less time” sliders?
  • Solo vs. squad balance: Does the experience scale well from one to four players, or is it tuned for chaos-only at max party size?
  • Upgrade impact: Are forklift upgrades meaningful and persistent enough to keep us pushing contracts and chasing improvements?
  • Mission variety: Do the first three contracts hint at diverse objectives beyond “move box from A to B” — think multi-step workflows or environmental hazards?

I’m also curious about party friction. Physics co-op can turn into griefing fast. Smart design includes bump forgiveness, snap points for pallets, and quick resets that don’t waste your entire run. If the team gives us tools to recover from mistakes — rather than making every toppled stack a rage-quit — the laughter stays friendly instead of fatal.

The PEAK question and the 2026 runway

Aggro Crab confirming continued work on PEAK while unveiling Crashout Crew is both exciting and a little nerve-wracking. Managing two projects is tough for any studio, and a 2026 window is ambitious in indie time. The upside: a public Next Fest demo is a strong signal they want feedback early. Use it. If you’ve got thoughts on handling, mission clarity, or modifier balance, this is when it can actually shape the game rather than get lost in a post-launch patch cycle.

Screenshot from Crashout Crew
Screenshot from Crashout Crew

Bottom line, forklifts give Crashout Crew a distinctive identity, and the “contracts + upgrades + Safety Violations” trio hints at real legs beyond a demo gag. If the feel is right, this could be your group’s next repeat session — the kind of game you boot up for 30 minutes and lose an evening to.

TL;DR

Crashout Crew brings 1-4 player forklift physics to Steam Next Fest on October 13 with three contracts, upgradeable lifts, and optional “Safety Violations.” If the controls land between weighty and responsive, Aggro Crab might have the next great co-op night-in — with a full release targeted for 2026 and PEAK still in the pipeline.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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