
Game intel
Crime: 1997
Newport, 1997: Waterside gang member, Henry Gallagher, is thrust into danger following a failed deal, tangling with the police and the Sorvino Mafia. A rivetin…
When Bad Guys Games announced Crime: 1997—an open-world action title dripping with late-’90s flair—my interest was piqued and my skepticism engaged. The studio’s pitch hinges on recapturing the anarchic energy and satirical undercurrent of early Grand Theft Auto entries, but in a market saturated with “GTA-style” imitators, delivering more than pastiche will be essential. With a playable demo expected next month and a full launch slated for 2025, there’s a window for Bad Guys Games to surprise us. Here’s a closer look at what could make or break this nostalgia-driven endeavor.
Bad Guys Games is clear about its target: the twilight of the analog age, before smartphones and neon cyberpunk took over. Crime: 1997 as a title signals era authenticity, but nostalgia alone doesn’t guarantee engagement. To feel more than a mere throwback, the game needs:
Executed well, these elements could differentiate Crime: 1997 from modern retro revivals that simply swap weapon skins or car models without embedding players in the zeitgeist.
Beyond atmosphere, the core gameplay loop must stand on its own. Early leaks describe an evolving “heat” system that blends wanted levels with local gossip—police departments that communicate with taxi drivers and journalists who publish in-game tabloids. If true, these features hint at emergent gameplay opportunities:

However, with no confirmed specs yet, these remain areas to watch. If the demo reveals generic fetch quests or uninspired AI, the spirit of ’97 may ring hollow.
Targeting Steam, Epic Games Store, Xbox consoles and Nintendo Switch at launch is an ambitious roadmap for an indie outfit. On one hand, broad availability maximizes reach—especially if the Switch port captures the pick-up-and-play essence. On the other, it raises valid concerns:

Bad Guys Games has cited “immersion and mature storytelling” as core pillars. If the team focuses on one platform initially and scales outward, they may avoid lowest-common-denominator pitfalls.
The upcoming playable build is our best chance to move beyond marketing jargon. Key areas of scrutiny include:

Early access to these systems will reveal whether Crime: 1997 elevates the sandbox formula or simply rehashes old tropes.
There’s room in today’s landscape for a passionate, retro-inspired crime sandbox—provided it goes beyond aesthetic mimicry. Crime: 1997’s success will hinge on unique mechanics, era-true storytelling and a focused platform rollout. Until we get hands-on with the demo, my advice to discerning gamers is to maintain a measured outlook. Add it to your watchlist, but reserve judgment until you’ve experienced its world firsthand.
| Publisher | Bad Guys Games |
|---|---|
| Release Date | 2025 |
| Genres | Open World, Action, Crime, Sandbox |
| Platforms | Steam, Epic Games Store, Xbox Series X|S, Nintendo Switch |
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