
Game intel
Crimson Desert
Built on Pearl Abyss' proprietary engine, Crimson Desert is a narrative-driven single-player, open-world action-adventure game set in the beautiful yet brutal…
When I saw the Crimson Desert gameplay drop land ahead of Gamescom, I had to watch it twice-part hype, part “Wait, is this the same game that’s been in limbo?” Pearl Abyss clearly gets that pushing the release to early 2026 is a buzzkill. So, they loaded this new IGN gameplay with explosive action and eye-catching exploration. But, as every seasoned gamer knows, a slick trailer doesn’t always mean the real game will hold up. Let’s cut through the spectacle and see what’s actually new-and why it matters.
Let’s be honest: this isn’t just any gameplay slice—it’s a controlled reveal, designed to soften the blow of a big delay. Pearl Abyss needed to keep the Crimson Desert hype train rolling, so they dropped an epic castle assault starring Kliff, swinging swords and blowing up turrets. The melee combat looks as flashy as ever—think sword combos with Hollywood-grade particle effects, punctuated by heavy hits and chaotic camera swings. On first watch, it’s all kinetic energy. On second, I find myself wondering: will my own playthrough feel this smooth, or will it devolve into button-mashing confusion?
This isn’t Pearl Abyss’s first rodeo—if you’ve played Black Desert Online, you know they can do stylish action. But spectacle sometimes comes at the cost of control, and I noticed in the video that things got pretty wild. Kliff’s moves look great on screen, but clarity takes a hit, and it’s hard to follow enemy cues or read the battlefield. It’s an approach we’ve seen in too many action-RPGs: go big on fireworks, sometimes forget to make the combat as tactile and readable as, say, a FromSoftware title.

One part that genuinely piqued my interest? The traversal powers. Watching Kliff whip out a magical cloak to glide over chasms or use a mystical rope to scale heights suggests there’s more to exploring the world than riding a horse between quest markers. If Crimson Desert really leans into this—making navigation fun, vertical, even puzzle-like—it could sidestep the “big empty world” syndrome we see in many open-world RPGs. But “look what you could do” moments in a demo don’t guarantee a living, breathing world on release.
Pearl Abyss is clearly gunning for a genre-defining action RPG—something that grabs your attention like a Soulsborne, but feels spectacular enough to pull in the broader crowd. The problem? We’ve been burned before by games that looked world-shaking two years before launch, only to fizzle out. (Remember Anthem? Babylon’s Fall? The list goes on.) The fact that Crimson Desert’s big demo is arriving right alongside news of another delay screams caution. Still, I’d rather they take the time to actually deliver than shove out something unfinished. If this new gameplay slice is honest, we might finally get an open-world RPG where movement and combat both pop.

There’s a pattern in the AAA scene: bad news about a delay is usually paired with a big video or demo event to give the community something to chew on. Crimson Desert is following that script to the letter. I’ll take that over radio silence any day, but I’m also wary of getting swayed by another “vertical slice” that might not survive launch reality. Still, it’s a positive sign that the game is being shown at Gamescom, and honest hands-on feedback will be way more telling than any trailer.
Crimson Desert’s new demo dazzles with flashy combat and cool traversal—just don’t let the spectacle distract you from the two-year delay. I’m cautiously optimistic: if Pearl Abyss can translate this energy into the finished game, early 2026 could finally bring an open-world action RPG worth the wait. But as any gamer knows, I’ll believe it when I play it.
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