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Crusader Kings 3’s “All Under Heaven” DLC Expands Maps—and Raises Visual Standards

Crusader Kings 3’s “All Under Heaven” DLC Expands Maps—and Raises Visual Standards

G
GAIAAugust 16, 2025
5 min read
Gaming

Crusader Kings 3’s Map Finally Goes Global-But Can It Balance Beauty and Clarity?

The moment I heard Crusader Kings 3’s next major DLC, All Under Heaven, would fill in all of Asia, part of me cheered-and another part braced for the technical mess that often comes with Paradox map expansions. For years, the grand strategy faithful have begged for a fully realized medieval world, not just a Euro-focused playground. Looks like Paradox is finally making good, but not just by adding land to conquer-the whole game’s visuals are getting a serious level-up. Do these overhauls deliver substance or just showy sizzle? Let’s break it down.

  • Entire continent of Asia now playable, including Japan, China, and Southeast Asia.
  • Map visuals have been overhauled for greater realism: think sculpted mountains and deeper rivers.
  • New paper map mode channels Asian folklore and classical cartography style.
  • Promise: essential game info (like duchy borders and cities) remains clear despite all the eye candy.

Why This Expansion Hits Different

I’ve poured hundreds of hours into CK3 since launch, and there’s always been an “edge of the world” problem when playthroughs stitched into Central or East Asia. Messy cut-off borders, trade routes that just end, and regions that felt like they’d been half-inhaled by fog. It broke immersion, straight up. Paradox calls this map expansion “a big undertaking,” but let’s be real, it’s overdue. Other grand strategy games long ago mastered representing the world at scale (Hearts of Iron 4 isn’t perfect, but at least you don’t hit Mongolia and fall off the map).

The sheer scope of All Under Heaven finally pushes Crusader Kings 3 from a mostly Eurocentric drama simulator to a sandbox where “medieval” truly means global. Now, conspiracy-plagued Chinese courts, samurai infighting in Japan, and Southeast Asian power moves are playable and equally detailed. It’s a big deal—not just for world-builders who crave historical completeness, but for anyone who wants matches that feel less like ‘history of Western Europe fanfiction’ and more like a true medieval tangle.

The Visual Revamp: Stunner or Style Over Substance?

Grand strategy fans are map people—min-maxers, pixel-jockeys, and completionists who will stare for literal hours at parchment and borders. Paradox knows this, so when they promise the “three-dimensional” map is now more realistic, they’re speaking directly to their base. Mountains don’t just sit there, they loom. Rivers cut through the land like someone rolled actual dice. Even landscape minutiae gets an upgrade, making the world spring to life in a way that CK3 previously only flirted with.

Screenshot from Crusader Kings III
Screenshot from Crusader Kings III

But—and it’s a big but—added graphic fidelity has burned strategy games before. Rome 2’s lush battlefields? Pretty, but let information get lost. The real test is whether Paradox’s “fresh coat of paint” still leaves terrain types, critical city layouts, and duchy boundaries clean and readable. Early peeks suggest they get the balance right, but I’ll keep a critical eye out for UI cluttered by eye candy, especially when juggling half a dozen wars in the Far East.

Paper Map Mode and Modder Dreams

I have to call out the new “paper map” mode, which seems purpose-built for alt-history nerds and those who want their games to look like old scrolls. With calligraphy and mythical Asian creatures ringing the borders, it’s a love letter to both historical cartographers and fans who’ve modded in these aesthetics for years. And yes, modders still get access to the underlying tech—and if history has taught us anything, the CK3 mod scene will go wild with this.

Screenshot from Crusader Kings III
Screenshot from Crusader Kings III

The bottom line: this isn’t just about prettifying the world, it’s about giving players a new lens for immersion. For once, even the UI bows a little to theme, without losing what makes CK3 so compulsively playable. I’ve already bookmarked which custom scenarios I want to see on this new canvas—expect wild stuff within weeks of launch.

What Does This Mean for Real Players?

If you’re a casual observer, this might look like just another DLC splash. But for longtime strategy fans, this fixes a huge immersion and historical accuracy gap—and adds meaningful replay value far beyond what typical expansion packs offer. It also puts pressure on other big-map games to up their visual presentation, proving that even sprawling strategy titles no longer get a pass on muddy, utilitarian graphics. That said, if your rig is potato-tier, I’m curious how the expanded 3D terrain will run. Paradox’s Clausewitz engine can be… eccentric.

Screenshot from Crusader Kings III
Screenshot from Crusader Kings III

Still, for once, this feels less like a cash grab and more like a labor of love: a bid to finally make CK3’s world as grand, weird, and beautiful as the stories we create within it. Just don’t be surprised if you lose even more hours micromanaging your dynasty on a genuinely dazzling new stage.

TL;DR

Crusader Kings 3’s All Under Heaven DLC finally makes the map global and beautiful, especially for Asian campaigns. With a major graphical overhaul and new thematic map options, Paradox is finally closing the loop between historical depth and visual immersion. Keep your eyes open for performance and UI clarity—but this is the big leap fans have been dreaming of.

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