
Game intel
Cult of the Lamb: Woolhaven
Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal fo…
This caught my attention because Cult of the Lamb already felt small but endlessly replayable – and Woolhaven promises to push the game from a tight rogue-lite with cult-management frills into something that demands a different late-game mindset. Releasing January 22 on PC, Switch, PS5/PS4 and Xbox Series/One for $17, Woolhaven is Massive Monster’s first paid expansion and it’s built for players who already maxed out their cults and want new systems, traps and hard decisions.
Woolhaven drops you on a frozen mountain where Yngya, the God of the Lambs, asks you to rebuild a lost flock. That phrasing is cute but it masks the real mechanical additions: a multi-floor mountain hub with stacked biomes (snow ridges, rot caverns, and a wolf summit), a spreading Rot corruption system, new enemies and around a dozen boss fights, plus a ranching/taming loop that lets you domesticate beasts. In practice that means you’ll be balancing crusading, purification rituals and base maintenance in new ways.

The Rot mechanic is the headline change: it spreads from defeated enemies or neglected followers and can mutate buildings into hazards. You’ll need new purification rituals powered by scarce Snow Essence, so there’s now a real reason to conserve resources and make hard sacrificial choices. The DLC adds sweeter carrot-and-stick design: recruit lamb-specific followers with unique traits (Frost Weaving, Pack Hunter), new weapons like a Frost Glaive, and 12 new curses to toss into the roguelike loop.
If you loved the base game’s loop of crusade runs feeding a home-camp, Woolhaven expands that loop instead of replacing it. The real value is in new systems that interact with your existing cult: lamb followers that generate wool, buildings that grant winter resistance, and a loom to turn wool into insulation. That’s not a glance-and-forget expansion; it nudges the management side toward mid/late-game strategy. For $17, players who’ve exhausted the base game and enjoy tinkering with doctrines and follower synergies should feel rewarded. For newcomers who haven’t reached New Game+, expect a sharp learning curve.

Indies have moved from simple cosmetic DLC to substantive paid expansions that meaningfully rework systems (look at how other hits have extended lifespans with paid content). Woolhaven follows that trend: it’s not a set of skins, it’s a content-and-systems pack meant to keep the game on players’ screens and in streamers’ rotation well past launch. That’s a good play for a title that thrives on repeatability.

Buy it if you’ve finished the base game and want a deeper late-game with new follower synergies, tougher roguelike encounters and a strategic corruption system. Skip it if you’re still grinding the first run — this one assumes you know the ropes and want a cold, sharper challenge.
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