
Game intel
Cyberpunk 2077
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a m…
Cyberpunk 2077 quietly crossed a big line: 35 million copies sold as of November 26, 2025. That’s not just a medal for PR – it’s concrete proof that CD Projekt RED’s long repair job worked. This caught my attention because Cyberpunk started as one of the most spectacularly mishandled launches in modern gaming, and watching it transform into a stable, widely played title is an unusual, instructive turnaround for the industry.
Numbers alone are easy to celebrate, but context is everything. Cyberpunk sold 35 million copies in a market where many triple-A titles plateau after launch. The climb is owed to multiple factors: a rigorous patch roadmap that actually fixed critical issues, Phantom Liberty — an expansion that reversed some of the narrative scepticism — and strategic platform expansion. The June 2025 Switch 2 release and a Mac port widened the audience, and features like gyro aiming, touch controls, mouse support and cross-save on Switch 2 made those ports less of a cash-grab and more of a genuine new way to play.
For players, the headline is simple: Cyberpunk is not the broken mess of 2020. The current build is stable across platforms, Phantom Liberty adds worthwhile content, and CD Projekt’s continued support means the game will keep receiving optimisations. If you avoided it at launch because of the fiasco, there’s now a plausible case for picking it up — especially the Ultimate Edition that bundles core game, updates and Phantom Liberty.

Here’s where the heartbeat of the news is: CD Projekt is leveraging Cyberpunk’s renewed commercial life to invest in the sequel (Project Orion) while continuing to pour serious resources into The Witcher IV. The Cyberpunk sequel team was roughly 135 people in October and CDPR plans to scale that to over 300 by the end of 2027. Meanwhile, The Witcher IV has 447 people assigned — it’s still the studio’s crown jewel.
That raises a practical question: can CD Projekt juggle both without spreading itself thin? The company looks healthier after a 53% revenue bump in 2025, so finances are less of a constraint. But development timelines are long — Project Orion is in pre-production (since May 2025) and CDPR estimates 4-5 years of development. In plain terms: don’t expect a sequel next Christmas.
Celebrate the 35M milestone — it’s earned. But stay realistic. This success proves that a studio can recover from a catastrophic launch if it commits to fixes and meaningful post-launch content. It doesn’t erase the past, and expanding teams doesn’t guarantee quality. The real litmus test will be how CDPR executes Project Orion and The Witcher IV without another rush.

For now, players can enjoy a much-improved Night City, decide whether Phantom Liberty is worth a replay, and watch CD Projekt’s next moves with cautious enthusiasm. The era of “fix-it-with-a-patch” is over — publishers now need to show they can sustainably deliver new worlds without repeating early mistakes.
Cyberpunk 2077 hitting 35M sales is a meaningful comeback — it means the game’s been salvaged into a stable, content-rich product that still grows. CD Projekt will expand the Cyberpunk sequel team and keep The Witcher IV as its flagship project. That’s exciting, but the real test is disciplined execution over the next several years.
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