
Game intel
Cyberpunk 2077
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a m…
On my first Cyberpunk 2077 playthrough, Sandra Dorsett was just “the woman in the tub” – a high-stakes rescue that teaches you how Night City chews people up. On my second, her name popped up again on an encrypted databank, and suddenly that early mission wasn’t just a tutorial. It was the first breadcrumb in a thread that winds through Night Corp’s darkest corners and into the same conspiracy-laced orbit as Dream On and Mr. Blue Eyes. If you saved her and moved on, you likely missed one of the game’s most tantalizing hidden stories.
You first meet Sandra during The Rescue: V and Jackie storm a Scav den, yank her from a bathtub of ice, and hand her off to Trauma Team. Most players file that under “tutorial drama” and never think about her again. But later, in Watson’s Kabuki district, you can stumble onto an encrypted databank tagged with her name. That discovery kicks off the side job Full Disclosure – a small quest with big implications.
Sandra reaches out, nervous and blunt: it’s hers, don’t snoop, bring it back. That’s your fork. You can be the pro who returns it unopened. You can crack it first (any decent netrunner can do it, for a price). Or you can read it and then decide how candid to be when you meet her. The writing here is classic CDPR: she’s prickly for good reasons, and your attitude matters. If you respect her boundaries, she pays and softens; pry into her past and she bristles, but the conversation turns revealing if you push with tact instead of greed.
The point isn’t the cash. It’s what sits on that drive — material that ties Sandra, a Night Corp netrunner, to research that looks a whole lot like neural manipulation, memory editing, and human “optimization” programs with corporate deniability. It reads like a blueprint for the kind of stuff you confront in the Peralez storyline later.

Decrypt the databank and you’ll get shards that strongly suggest Night Corp isn’t just patching roads and selling civic pride. We’re talking test cohorts, behavioral shaping, and R&D parked far from prying eyes. Cyberpunk’s world-building has a pattern: when things get too hot, corpos take the science off-world — to orbital stations like the Crystal Palace, or to facilities you can’t exactly stroll into on Main Street. The databank hints line up with that vibe. Is Sandra’s material the smoking gun? No. But it rhymes with everything you uncover in Dream On: scrubbed memories, conflicting sensor logs, and a power structure that never, ever gets named aloud.
This is where it’s easy to run past the yellow tape and declare “moon base confirmed!” Pump the brakes. The game never outright says “Night Corp runs a lab on the moon where Sandra worked.” What it does do — on purpose — is stack circumstantial evidence and let you draw lines between Sandra’s files, the Peralez mind-bending, and the enigmatic fixers whose reach extends beyond Night City’s atmosphere. If you’ve played Phantom Liberty, that off-world reach feels even more plausible, even if Sandra’s thread isn’t expanded directly.

Short answer: CDPR keeps it ambiguous. You can return the data and keep her safe, tick her off by snooping, or try to leverage what you know. She lives, but slips back into a tighter, more paranoid orbit. There’s no big reunion later, no dramatic re-entry in Act 3. And that’s kind of the point — real power in Night City erases messes quietly. Sandra’s a survivor who knows when the walls are listening.
From a player-impact perspective, the “reward” is context, not loot. It’s understanding that Night Corp isn’t just a logo plastered on municipal projects, and that your very first rescue connects to one of the game’s most chilling themes: your mind isn’t yours when corps decide it’s an asset.

Cyberpunk 2077 hides its juiciest lore in side alleys and throwaway gigs. Sandra’s arc is a perfect example of how this game rewards curiosity. If you bounced off the early hours or sped to main jobs, make time to go back. Read shards. Chase names. When Dream On hits later, the dread lands harder if you’ve already brushed against Night Corp’s research via Sandra. And if you’ve finished Phantom Liberty, the broader picture of off-world influence and untouchable fixers makes her databank feel less like a one-off and more like an early warning.
Sandra Dorsett isn’t just the tutorial victim. Track down her side job, Full Disclosure, and you’ll uncover shards that point to Night Corp’s mind-editing research and the kind of off-world deniability that defines Cyberpunk’s power elite. Her ultimate fate is left fuzzy on purpose — the real story is the conspiracy she brushes up against and the way it re-frames Night City’s opening hours.
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