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Dawn of War 4 Brings Warhammer 40K’s RTS Glory Back—But Will It Deliver for Hardcore Fans?

Dawn of War 4 Brings Warhammer 40K’s RTS Glory Back—But Will It Deliver for Hardcore Fans?

G
GAIAAugust 20, 2025
5 min read
Gaming

Why Dawn of War 4’s Return to Real RTS Really Caught My Eye

For anyone who still reminisces about the thunderous charge of Khorne Berzerkers or the satisfying crunch of a sync kill in the original Dawn of War, the announcement of Dawn of War 4 finally going back to its roots is hands-down seismic news. As a veteran of dozens of Shadowrun and Dark Crusade LAN marathons, I watched the franchise with both pride and trepidation as it wandered away from classic RTS into MOBA territory with its third entry-a decision that pretty much lost the die-hard base. So, the promise of a real “back to basics” RTS in Dawn of War 4 has me equal parts excited and wary. The question is: Does this actually look like the Dawn of War we remember, or just a shiny echo designed to cash in on old glories?

  • Dawn of War 4 is explicitly embracing classic RTS gameplay, ditching Dawn of War 3’s MOBA-lite experiments.
  • Base building and territory control are back, potentially with fresh layers of strategic depth.
  • Over 10,000 unique combat animations suggest serious love for spectacle and immersion.
  • Early demo looks gorgeous, but depth and balance are still open questions.

The Real Return: What’s Actually New and Familiar?

Let’s talk about the main draw here: this is the first time since Soulstorm that a Dawn of War game feels genuinely committed to old-school real-time strategy. The four rostered armies-Space Marines, Orks, Necrons, and the Adeptus Mechanicus-all bring the familiar dance of unit counters and base expansion. The demo throws you in with the Blood Ravens and delivers instant nostalgia, from the clank of plasma guns to the Grot-stuffed Ork mobs charging the line. Even the AI allies (Astra Militarum in this case) feel straight out of the thick campaign missions we all replayed for hours back in the day—though still as dumb as ever, so here’s hoping King Art gives them a tactical brain transplant before release.

But there’s polish layered onto the nostalgia. The most striking thing in the demo was those sync kills—now supercharged with over 10,000 unique fight animations. If you spent years triggering every finisher animation in Dawn of War 1, you’ll be happy here. Whether it’s a Meganob thunking an Imperial Knight or a Kataphron Battle Servitor smacking around a Tomb Spider, no two brawls feel exactly the same. That’s more than just fluff: it creates a kinetic, war-as-spectacle vibe impossible to ignore. Is it crucial to high-level play? Not really. But it’s the kind of love letter to fans that helps justify rebooting the formula.

Screenshot from Warhammer 40,000: Dawn of War IV
Screenshot from Warhammer 40,000: Dawn of War IV

Does the New Dawn of War 4 Actually Have Strategic Depth?

If you worried Dawn of War 4 would just be a paint job on the old formula, I get it. But there are hints of fresh mechanics that could add real meat to the bones. Modern convenience is present—automatic unit healing saves micromanagement tedium, which honestly feels overdue for a 2020s RTS. Base building is straightforward for Space Marines but hinted to be much more layered for Mechanicus and Necrons, with the likes of Noospheric connections or Tomb World tech potentially gating expansion in ways that could force creative tactical approaches.

Screenshot from Warhammer 40,000: Dawn of War IV
Screenshot from Warhammer 40,000: Dawn of War IV

That said, the pre-alpha demo barely scratches the surface. Yes, the armies look sharp and yes, tossing Primaris units around is visually impressive. But can King Art deliver the factional asymmetry that set the original apart, with distinct economies and playstyles for every army? It’s too soon to say, and that’s where optimism gives way to skepticism. Flashy graphics and legendary characters are great, but the series’ long-term appeal was always in how much high-level play rewarded scrappy, adaptive planning—not just in seeing your favorite model whack another with an axe.

The Gamer’s Take: Potential for Legendary Comeback—or Just Polished Nostalgia?

Dawn of War 4’s biggest promise is that it remembers why RTS fans fell for this franchise in the first place. That means strong base building, punchy territory fights, and a multiplayer scene worth sticking with—ideally, something the third game totally lost sight of. If the hints of deeper mechanics pan out and the balance isn’t sacrificed for spectacle, we could finally have an RTS comeback that challenges the likes of Age of Empires II: Definitive Edition or StarCraft II in the modern era. But for now, the demo is a tantalizing amuse bouche, not a full meal. RTS fans burned by past experiments, myself included, are right to cheer—but also to wait for the full strategic banquet before declaring this the return of the emperor.

Screenshot from Warhammer 40,000: Dawn of War IV
Screenshot from Warhammer 40,000: Dawn of War IV

TL;DR

Dawn of War 4 looks and feels like the RTS giant Warhammer 40K fans have been begging for, with incredible visuals and classic gameplay front and center. It’s a love letter to veterans and a bold play for relevance in a crowded modern RTS market. But until we see if the mechanical depth and balance are there for the long haul, a little measured skepticism is justified—because spectacle alone never won a war.

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