If you’re like me and still mourn the death of classic base-building RTS games, the Dawn of War IV announcement at gamescom probably hit you right in the nostalgia. Forget the years of rumors and tabletop tie-ins-KING Art Games and Deep Silver are actually dragging the Warhammer 40,000 series back onto the battlefield, promising a real, big-budget, old-school strategy title for 2026. For franchise veterans who watched the genre wither post-StarCraft II and Command & Conquer, this is the first Dawn of War news in over a decade worth getting properly hyped about-and, for once, with good reason.
Let’s be real—the Dawn of War series has had a weird journey. The first game nailed the base-building RTS formula, and its expansions (especially Dark Crusade) are still legendary among strategy nerds. Dawn of War II ditched traditional bases for squad tactics, while Dawn of War III tried a half-baked hybrid that left nobody truly happy. So when Deep Silver and KING Art Games say they’re “returning to roots,” longtime fans have a right to roll their eyes.
But this time, there’s some meat behind the marketing. The reveal centered on a cinematic trailer narrated by Blood Ravens Captain Cyrus, teasing a story woven through four campaigns—one for each faction (Space Marines, Orks, Necrons, and Adeptus Mechanicus). That last one’s a biggie: the AdMech have never had a leading role in a Dawn of War game, and their presence alone signals the devs aren’t just playing it safe.
“Classic base-building, large armies, and deep strategic gameplay”—those are their words, and if KING Art Games delivers on even two-thirds of that promise, this could be the actual resurrection of a genre, not just a nostalgia flick. I’m especially intrigued (and maybe a bit skeptical) about the “Combat Director” system they mentioned. Will it really bring something new to battlefield management, or is it marketing talk for prettier explosions?
The strategy genre has been in a weird spot. Indie titles like Northgard and Iron Harvest (also from KING Art) have kept the embers burning, but big, cinematic RTS games with classic roots are rare. The fact that Deep Silver (home of Metro and Kingdom Come: Deliverance) is investing in a genuine, large-scale PC RTS is noteworthy—and essentially a shot at reclaiming a corner of the market many thought was gone for good.
KING Art isn’t green, either. Yeah, they’ve got experience with story-rich games and strategy (Iron Harvest did some things right, even if it lacked that “just one more mission” grip of classic DoW). But let’s be cautious: balancing four unique factions, each with its own campaign, and offering skirmish, Last Stand, co-op, and competitive multiplayer—that’s a tall order. One worry is that feature creep could bog this thing down, or worse, that content gets sliced for post-launch DLC. The press material is suspiciously quiet about monetization, so it’s something to watch for.
On paper, Dawn of War IV ticks every box: non-linear, 70+ campaign missions, robust multiplayer, a return of “Last Stand” mode, in-game mod tools and painter for customization—the works. The Black Library’s John French is handling the campaign lore, so you can bet the story will be 40k to the core (and, hopefully, less cringe than some of the previous attempts). The biggest red flag? All of this sounds almost too ambitious for the first entry in a decade.
If you loved the heavy metal, base-building carnage of Dark Crusade, the addition of the Adeptus Mechanicus and Necrons as launch factions is about as good as it gets. If you’re new to 40k, the multi-campaign structure looks like it’ll offer enough narrative hooks—and enough variety in playstyle—to make this something more than just another throwback. But as always, the devil is in the execution: interface, flow, and AI are what separate a good strategy game from shelf filler.
Let’s be clear: PC strategy fans have been starved for this kind of hype. But the franchise has a legacy to live up to, and there’s little room for error in 2026. The fact that KING Art Games is at the helm feels right; they care about their craft and the setting. Still, there’s a long road (and potentially years of dev hell) between cinematic trailer and the “ultimate strategy power fantasy” they’re promising. For now, it’s okay to be excited—just remember how many “back to basics” RTS relaunches have flopped when the rubber hit the road.
Dawn of War IV is shaping up to be the return to form that 40k and RTS fans have begged for—classic gameplay plus real story ambition, all wrapped in modern tech. Hype cautiously, but keep your eye on this one. If KING Art can pull off even most of what’s promised, strategy gamers are finally in for a war worth fighting.
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