
Game intel
Icarus
The Great Hunts Campaigns introduce a new way to adventure in Icarus. Proceed down branching paths of decisions on your way to hunt down new Bosses. Your choic…
This caught my attention because Icarus has been quietly one of the best-looking, most underappreciated survival games on Steam-and Dangerous Horizons was the expansion everyone kept asking about. After being promised for 2024 and then vanishing into radio silence, RocketWerkz has finally shared how deep the expansion goes: a new Elysium region, a full narrative mission chain, Tech Tier 5, oil, mounts, radiation mechanics and even a laser sidearm. That’s a lot of moving parts-and it changes what late-game Icarus could feel like.
RocketWerkz published a blog post expanding on a recent live-action teaser, Critical Mass, and what it calls the final chapter of Icarus’ planned trilogy: Dangerous Horizons. The studio lists an entire checklist of additions—Elysium map, a narrative mission chain, Tech Tier 5, new biomes and bosses, new armor and tools, oil resources (with a gif of oil spurting from the ground), creatures, tames, mounts, radiation zones, and a laser sidearm. They even called it “may be our biggest expansion yet.”
Some of those items are immediately exciting in a survival-game sense: mounts and tames change how worlds are traversed and expand base value, oil implies a late-game resource economy and larger base infrastructure, and radiation suggests environmental hazards that demand new equipment. Then there’s Tech Tier 5 and a laser sidearm—wording that screams higher-power progression and a clear slide toward sci-fi toys alongside the grounded survival loop.

RocketWerkz is led by Dean Hall, the DayZ creator, and the studio has a track record of ambitious survival design. Still, Dangerous Horizons being promised for 2024 and then going quiet raises flags. Delays are normal in game development, but long silences can hide scope creep. The claim that this is their “biggest expansion yet” could be true, but it also reads like marketing padding to justify more time and resources.
Tech Tier 5 and a laser sidearm also make me worry about balance. Survival games live or die on progression pacing—add too-powerful gear and you vaporize risk. Conversely, if RocketWerkz makes Tier 5 grindy or gated behind monetized shortcuts, the community will push back hard. The studio’s promise to reveal details through livestreams and weekly updates is encouraging; transparency helps ease these worries, but it needs to be consistent.
Practically speaking, if Dangerous Horizons lands as described it could transform Icarus’ endgame. Oil fields and refining mechanics could create emergent objectives—contract-style runs to secure resources—while mounts will reshape world traversal and PvE tactics. Radiation zones and new bosses add verticality and spectacle for groups looking for a cinematic survival experience rather than low-tension gathering loops.
The decision to let only the host own the DLC is still a community-friendly move: friends can jump into Elysium without buying another copy. It keeps pick-up groups intact and avoids splintering the playerbase, but it also means RocketWerkz won’t rely on every player purchasing content to grow engagement—useful for console adoption, where one buyer could host for many.
Why drop details now? My read: RocketWerkz is warming the community up ahead of a push. Icarus’ console version is slated for “early 2026.” Revealing Dangerous Horizons incrementally lets the studio test messaging, keep players engaged on PC, and possibly align the expansion with a console launch window. That would be smart—new content + new platform = maximum eyeballs—but it also explains the long silence: multi-platform timing complicates development.
RocketWerkz finally gave Dangerous Horizons a real spine: Elysium, narrative missions, Tech Tier 5, oil, mounts, radiation and a laser sidearm sound promising for a richer late game. But the update is overdue, there’s no release date, and several announced systems (Tier 5, laser weapons) could upset balance or invite monetization headaches if handled poorly. I’m cautiously excited—watch the promised livestreams and patch notes for the details that will actually tell us whether this expansion is a win or just more ambition on paper.
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