
Game intel
Dead by Daylight
This is a cosmetic outfit for Steve Harrington in the in-game store that allows you to play as Jonathan Byers, who doesn't have any unique gameplay perks.
Haunted by Daylight is back, and this year Behaviour didn’t just slap pumpkins on hooks and call it a day. The Void returns with Void Crystals that let survivors remotely repair generators, while Haunts come back meaner-capable of actually injuring survivors-and killers get a direct alert when someone dips into The Void. It’s live now through Tuesday, November 4, 2025 at 9am PDT / 12pm EDT / 4pm BST. As someone who’s lived through the 3-gen wars and event grinds since 2016, this caught my attention because it nudges core match flow in interesting ways without feeling like a throwaway mode.
Let’s start with the headliner: Void Crystals. Survivors can place a crystal on a generator to drip-feed progress from a distance. It’s not a free win—killers can destroy the crystal—but it forces patrolling decisions. If you’ve been stuck babysitting a tight 3-gen cluster against a Knight or Skull Merchant (yes, we’ve all been there), this mechanic finally gives survivors a way to “poke” gens safely and stretch the killer’s attention. The crystal becomes a miniature tug-of-war: survivors invest a resource, killers spend time to swat it. That time matters.
On the flip side, Haunts are back and nastier. Last year they were spooky set dressing; in 2025 they can straight-up injure survivors. Think of them like roaming, event-only hazards that create soft no-go zones during chases. Survivors can return/banish Haunts to neutralize them, so there’s counterplay, but killers finally get environmental pressure that isn’t just “kick gen, chase, repeat.” Add in the new killer alert when someone enters The Void and you’ve got a more active information war. Survivors get safe gen pressure; killers get stronger map intel and incidental damage. It’s cleaner asymmetry than we usually see in seasonal events.
Remote gen repair won’t erase bad pathing or sloppy chases, but it helps teams stuck in stalemates. Picture a late-game 3-gen on Shelter Woods—drop a crystal to tick one gen while the squad rotates pressure elsewhere. The killer can’t ignore the sparkle forever. Meanwhile, injuring Haunts punish predictable loops and careless rotations; expect more awkward down states when someone sprints through a lane without checking for a Haunt. If your group already pings totem positions, add “Haunt sweeps” to comms and coordinate returns before risky unhooks.

My skepticism: if crystal health is too high or respawns are generous, some killers will feel like they’re playing whack-a-mole. Conversely, if the alert when survivors enter The Void is overly frequent, stealth builds could get kneecapped. Watch the first week of data and small patches—Behaviour often quietly tunes event numbers after day one.
Event quests spit out a steady stream of cosmetics, and the milestones are clear. Knock out four quests to snag the Devilish Red Cape shirt for Felix and the Creeping Gown outfit for The Skull Merchant. Ten quests unlock Felix’s Trident Belt Buckle pants and the Pumpkin Claw weapon for Skull Merchant. At 16 quests you’re looking at Baal Horns (Felix head) and the Webbed Mask (Skull Merchant head), and a full 20 nets the Return to the Void banner. It’s a sensible staircase: you’re rewarded early and often, with real chase cosmetics at the top.
The real win is Dark Trinkets, the event currency that lets you buy what you actually want instead of praying to RNG. Highlights include Dwight Leader Ribcage, Vee Jammer Ribcage, and Zarina Reporter Ribcage shirts if you live for meme fits, plus event weapons like The Oni’s Candied Centipede, The Trickster’s Razor-Sharp Caramel, and The Krasue’s Sticky Larb Blade. Round it out with the Ghostly Crow charm and portrait badges (Inferno Core and Dia Das Bruxas) for profile flair. It’s a surprisingly curated spread that hits both mains and fashion hunters.

Seasonal events in live-service games can feel like minigame distractions. Haunted by Daylight 2025 threads the needle by testing mechanics that actually pressure DBD’s long-running pain points—stall, information asymmetry, and map control—without breaking the core loop. I wouldn’t be shocked if aspects of remote gen pressure or environmental hazards echo into future design tweaks. Even if they don’t, this is the most “play-the-game-differently” Halloween we’ve had since The Dredge shook up night maps.
Haunted by Daylight 2025 is live until November 4. Survivors get remote gen repair via Void Crystals; killers get injuring Haunts and Void entry alerts. The cosmetics grind is fair, and Dark Trinkets let you buy the good stuff directly. It’s more than spooky window dressing—it actually tweaks match flow in a smart way.
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