
After my first few hours with Death Stranding 2: On the Beach on PC, I realized something fast: if your controls aren’t dialed in, the game feels way more clumsy than it needs to. Between balancing huge stacks of cargo, threading narrow mountain paths, swapping tools, and handling vehicles, you use almost every button on your keyboard or controller.
I bounced between keyboard-and-mouse and a DualSense before I found a setup that felt natural. The breakthrough came when I stopped just “living with” the defaults and actually used all the PC customization options and Steam Input properly.
This guide walks you through:
I started the game on keyboard and mouse because the precision camera control is great for lining up tricky climbs and shots. Here’s how the main default layout is structured, based on my PC build.
WSADCCtrlShiftSpaceLeft Mouse ButtonRight Mouse ButtonAltThose balance buttons matter more than you’d think. Don’t make my early mistake of ignoring them and faceplanting any time my cargo stack got tall. Get used to “feathering” left/right mouse while traversing slopes.
EFFFITabDeath Stranding 2 throws tons of prompts at you in camps and hubs. Having F as the “do stuff” key right under your fingers is great, but if you keep hitting it by accident while trying to move, consider rebinding it (I’ll cover how later).
Right Mouse ButtonLeft Mouse ButtonMouse Wheel UpMouse Wheel DownRGBZRV3AltWhat finally made combat and building feel smooth for me was moving Melee Attack off V to something closer like Mouse Button 4 on my side button, but I played with the defaults for a few hours first so my muscle memory for the rest of the layout was solid.
TXY1234F8Don’t sleep on Compass Mode (X). I wasted a bunch of time zig-zagging the terrain until I built the habit of popping compass mode before committing to a route.

SADShiftBXVehicle bindings on keyboard are pretty straightforward, but there are still a few context actions the game doesn’t surface well in the menus. When something feels “unbound,” it’s usually mapped to your usual interact key F or a radial menu rather than a new key.
Once I switched to a controller, traversal felt more natural-especially balancing with the triggers. Death Stranding 2 uses the same basic layout for Xbox-style and PlayStation controllers; only the button glyphs change.
L3R3A (Xbox) / X (PlayStation)RB / R1RB / R1LT / L2RT / R2LB / L1LB / L1X / SquareY / TriangleB / CircleLT / L2RT / R2X / SquareView (Xbox) / Touchpad (Tap)View / Touchpad (Hold)Menu / OptionsMenu / OptionsView / Touchpad (Right Side)X / SquareRT / R2LT / L2L3A / XB / CircleLB or hold LB / L1There are a few context-sensitive actions that don’t show up in the basic layout, especially with some of the new tools and vehicles. When in doubt, try the interact button (X/Square) near an object or check the in-game control hints on the bottom of the screen.
The PC version lets you fully remap keyboard and mouse without any external tools. I recommend playing a couple of hours on the default layout first, then fixing the few keys that bother you.
The PC version lets you fully remap keyboard and mouse without any external tools. I recommend playing a couple of hours on the default layout first, then fixing the few keys that bother you.
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Settings (or the options menu).What finally worked for me was moving all “frequent” actions (melee, scan, weapon swap) to keys I could hit without taking my fingers off WASD. Less urgent stuff like Photo Mode stayed on the edge keys.
Common mistakes to avoid:
Ctrl or Alt, but you’re already using them for walk/zoom/hold breath. Keep core actions simple.On PC, Death Stranding 2 doesn’t offer deep native controller remapping, so if you want to change button layouts you need to go through Steam Input (if you’re playing on Steam).
Properties…, then go to the Controller tab.I used this to move “scan” and “compass mode” off the shoulder bumper to a face button on a custom layout, since I’m constantly pulsing the scanner while moving.
If something feels off after enabling Steam Input (like double inputs or wrong glyphs), try setting the Override to Use default settings, restart Steam, and then re-enable Steam Input cleanly.
Plugging in a DualSense was a game-changer for me. The adaptive triggers make cargo weight and vehicle acceleration feel surprisingly physical, and the haptics sell the terrain under your boots.

Settings → Controller → General Controller Settings and enable PlayStation Configuration Support.Once it’s set up correctly, you’ll feel:
If you aren’t feeling anything beyond a basic rumble, double-check you’re on a wired connection and that Steam isn’t forcing a generic XInput layout (which can strip out the advanced effects).
Out of the box, the controls are fine, but a few small tweaks made them feel much snappier on my setup.
These small changes don’t look dramatic in a menu, but when you’re juggling gear in combat or threading a narrow ridge in a storm, they really add up.
WASD or onto mouse side buttons. I put melee on Mouse 4 and scan on Q so I never leave the movement cluster.Once I spent 20-30 minutes really tuning my controls-rebinding a few keys, enabling Steam Input properly, and setting up my DualSense-the game went from “a bit clunky” to feeling like everything was an extension of muscle memory. That’s exactly what you want in a game where a single wrong step can send your entire delivery tumbling down a ravine.
Use this guide as your baseline: start on the defaults, change the few bindings that bother you, get DualSense (or your preferred controller) configured, then fine-tune sensitivity and hold durations. Once you push through that setup phase, the rest of Death Stranding 2’s systems—combat, traversal, vehicles, and Photo Mode—become much easier to enjoy.
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