
Game intel
Delta Force
Delta Force is a free-to-play multiplayer tactical first-person shooter reboot of the Delta Force series.
Delta Force just dropped a chunky season with a new operator, fighter jets, and a Metal Gear Solid crossover – fun, flashy, the usual mid-season sugar rush. But the part that actually made me sit up? Team Jade is promising “full-scene” destruction where every single building on a map can be leveled. As someone who still quotes Bad Company 2 like gospel and is counting down to Battlefield 6, that’s a big swing. The catch: most of the real heat lands in 2026, right as Battlefield 6 and Escape From Tarkov 1.0 threaten to eat everyone’s lunch in the meantime.
On the immediate front, jets are the headline for Warfare mode. That’s a direct challenge to Battlefield’s air-game, which lives or dies on handling and counterplay. If Team Jade nails the flight model and keeps ground AA viable (no one wants jet-dominated lobbies), this could be a real differentiator. The new operator adds flavor for the infantry crowd, and the Metal Gear Solid crossover is a smart nostalgia play — the big question is whether it’s more than cosmetics. A stealth-focused limited-time mode or gadgets inspired by MGS would land much better than just sneaking Snake skins into the store.
Battlefield perfected the tease — Bad Company 2’s timbered houses collapsing, BF4’s Levolution, then the more curated destruction in later entries to preserve map flow. Team Jade is basically saying, “What if we don’t preserve anything?” That’s exciting and terrifying. Full-scene destruction could create the most dynamic firefights we’ve seen in a mainstream shooter since the heydays of Demolition mode, but there’s a reason studios stop short:
Team Jade says it’ll roll this out gradually starting early 2026, which is wise. If they stage it by material type (wood -> brick -> reinforced) and layer in dynamic fortification tools, they could maintain flow while letting players reshape battlefields. But make no mistake: this is a technical moonshot for a live game.

Delta Force’s extraction mode, Operations, is getting a curveball in Year 2: you’ll be able to drop in as one of the mode’s PvE bosses and recruit defeated players to your side. Tarkov lets you play Scavs, sure, but not Killa. DMZ, Hunt, Dark and Darker — none hand you the keys to the raid’s apex predator. That’s a genuinely fresh idea, and it could create wild social moments: wipe a trio, spare one, and turn the match into a boss-led posse hunting down the server’s fat stacks.
Potential pitfalls are obvious. Balance and griefing will make or break this. Boss kits can’t be overpowered in player hands, and there has to be a reason to risk playing a boss beyond “lol chaos.” Clear objectives (protect an asset, deny an exfil, hold a vault) plus visible bounties on the boss could tie the fantasy to meaningful rewards. And matchmaking needs to prevent lobbies overflowing with bosses. If Team Jade threads that needle, this is the kind of feature people clip and share for months.

Space City gets an underwater section in Year 2, which sets off my inner map designer alarm and my inner child at the same time. Underwater gunfights are historically clunky in FPS (in most games you either swim or knife), but if it’s more about traversal, flanking, and sound masking, it could add tension without turning firefights into floaty messes. The new “nuclear fortress” Operations map sounds like a raid-style labyrinth — perfect for the boss-play feature if it’s tuned for high-risk routes and multi-layer extraction.
Then there’s the Unreal Engine 5 upgrade in the back half of 2026. Expect prettier lighting, better foliage, and higher fidelity materials — also expect turbulence. Migrating a live shooter to a new engine version is hard. Epic’s Fortnite can brute-force that transition; most studios can’t. If Team Jade staggers the upgrade with test servers and opt-in branches, great. If they flip the switch overnight, prepare for a week of “why are my frames like this?” memes.

Ambition is not Delta Force’s problem; timing might be. Battlefield 6 is weeks away and will vacuum up large-scale warfare fans. Tarkov’s 1.0 launch on Steam will pull extraction players back to their forever grind. Arc Raiders is floating around the same space. Delta Force needs to prove, in the next few months, that the current season is more than a waiting room for 2026. Jets have to feel great. The MGS crossover needs to be playful, not cynical. And Operations needs steady, thoughtful updates leading into the boss feature — both to keep players around and to show Team Jade can deliver on big ideas without collapsing under them.
Delta Force’s roadmap is spicy: total-map destruction, playable bosses in extraction, new maps, and a UE5 upgrade — most of it landing in 2026. Today’s season is a solid appetizer, but with Battlefield 6 and Tarkov 1.0 looming, Delta Force needs to execute now, not just promise later.
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