
Game intel
Deltarune
Deltarune:Reimagined - ANGELIC ALTERCATION is the first small fangame of Deltarune:Reimagined created by ZET, an Alternate Universe of Toby Fox's Deltarune— sh…
This caught my attention because it’s the rare progress report that gives numbers instead of vibes. Toby Fox says Deltarune Chapter 5 is underway with early stages complete, around 40% in a rough first pass, the final 10% still being prototyped, roughly 85% of cutscenes drafted, and bosses/bullet patterns actively in the works. Crucially, localization is targeting the end of 2025-so if you were hoping to play in the first half of 2026, temper those expectations now.
The standout stat is that most cutscenes are drafted. If you’ve played Undertale or earlier Deltarune chapters, you know story beats aren’t just flavor-they’re timing, pacing, and punchline delivery that define the whole experience. Drafted doesn’t mean implemented, but it tells us the narrative spine exists, which reduces the chance of late-game rewrites derailing the schedule.
The combat update is equally important. Fox specifically mentions boss battles and bullet patterns being worked on. That’s the series’ identity: tense, readable bullet-hell patterns that feel like rhythm games with feelings. Getting those patterns to be mean-but-fair takes iteration. Undertale’s best fights (think Sans, but also Jevil and Spamton NEO in Deltarune) are hand-tuned to absurd degrees. Hearing they’re in that phase now suggests mechanical identity is being locked in, not invented from scratch.
The trickiest line is the last 10% “still being prototyped.” That’s where ideas either blossom or sprawl. Prototype work is where a wild mechanic can suddenly add weeks of scripting and testing across every encounter. It’s exciting—a sign the chapter is aiming for at least one big swing—but it’s also the part that can break a timeline.

Starting localization by the end of 2025 implies content lock around that window, or close to it. From there, you’re looking at implementation of final text, QA passes on every language, balance work, and platform certification. Even for a 2D RPG without heavy voiceover, that’s months—especially for a series where tiny dialogue tweaks matter.
Translation isn’t just word-for-word conversion either. Undertale and Deltarune lean into puns, tone shifts, and character voice that don’t survive literal translation. That means localization testing plus likely back-and-forth with the writing team. Given those realities, a release in the first half of 2026 would be optimistic. Late 2026 is the safer bet, and honestly, the smarter one if it preserves the series’ precision.
What this means for us is that Chapter 5 is past the “blank page” anxieties. The story scaffolding is there; the battles are being tuned; the team is thinking about how this thing lands globally. That’s the “this is happening” threshold. It also suggests Chapter 5 will be dense. When 85% of cutscenes are drafted, you’re looking at a chapter that likely has big narrative swings, plus at least one set-piece fight meant to live rent-free in your head for years.

I’m also reading the prototyping note as a hint that Chapter 5 won’t just be more of the same. Deltarune keeps twisting its own rules—remember how Chapter 2 broadened the party dynamic and toyed with mercy/violence expectations without copying Undertale’s routes? I’d expect Chapter 5 to introduce a wrinkle that reframes either combat or choices again, which could explain the careful prototyping.
The obvious concern: percentages can be comforting but misleading. “85% drafted” doesn’t equal “85% done,” and a rough pass still hides a lot of polish debt. Also, music. Fox’s tracks are half the magic, and composing to the timing of finished scenes and bullet patterns tends to come late. If you’re picturing a clean sprint from localization to launch, don’t. Expect iteration, a few delays, and a better game for it. I’ll take a late release over a rushed finale every time.
Replay Chapters 1-2 and chase the optional bosses if you skipped them. Jevil and Spamton NEO aren’t just great fights—they teach you how Fox thinks about attack readability and narrative payoff in combat. Refresh your muscle memory for grazing, pattern recognition, and resource management; those skills will matter when Chapter 5’s new boss logic hits.

Also, pay attention to character dynamics you might’ve glossed over on your first run. Deltarune loves to plant seeds early and pay them off with a sledgehammer later. If the cutscene density here is as high as it sounds, small choices and throwaway lines are going to land harder than you expect.
Deltarune Chapter 5 is moving: most cutscenes are drafted, boss patterns are being tuned, and localization is slated to start by end of 2025. That makes first-half 2026 unlikely—late 2026 is the realistic window. It’s the patient path, but for this series, patience usually pays off.
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