Dev Will Delete Steam Game “Hardest” Over AI Assets — What Indies and Players Need to Know

Dev Will Delete Steam Game “Hardest” Over AI Assets — What Indies and Players Need to Know

Game intel

Hardest

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Rock-Paper-Scissors Card Game Roguelike - stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!

Platform: Linux, PC (Microsoft Windows)Genre: StrategyRelease: 7/1/2025
Mode: Single player

This caught my attention because it’s rare to see a developer voluntarily remove a released game over moral objections to its own AI-generated assets – and that choice crystallizes many unresolved tensions indie creators face in 2026.

Dev Plans to Voluntarily Delete AI-Generated Game: What the “Hardest” Removal Means for Indies

  • Key Takeaway 1: A solo dev removed their Steam game “Hardest” after concluding its reliance on AI art was unethical – signaling reputational risk for undisclosed AI use.
  • Key Takeaway 2: The decision highlights three pressure points for indies in 2026: community trust, environmental scrutiny, and emerging platform rules.
  • Key Takeaway 3: Practical response: audit your assets, disclose toolchains, and prioritize human-crafted or clearly licensed hybrids to maintain credibility.

{{INFO_TABLE_START}}
Publisher|Eero “Rakuel” Laine (self-published)
Release Date|Announced removal Jan 13, 2026 (delisting Jan 30, 2026)
Category|Card-roguelike (asset-heavy)
Platform|Steam
{{INFO_TABLE_END}}

What happened: The solo creator of Hardest – a free-to-play card-roguelike that shipped late 2025 — announced they’d remove the game from Steam because many of its assets were produced with AI. The developer said exposure to the toolchain during student life made AI “convenient,” but a personal change of heart convinced them the game’s existence helped fund and legitimize harmful AI practices, including energy-intensive model training and displacement of paid creatives.

Screenshot from Hardest
Screenshot from Hardest

This is a notable public repudiation rather than a legal case or platform takedown. It matters because it turns an internal ethics debate into a visible market action: a shipped product being pulled for moral reasons. For other indie teams, that’s both a warning and a model.

Screenshot from Hardest
Screenshot from Hardest

Why this matters beyond one game

2026 is the year AI tools are ubiquitous: asset pipelines, voice tools, procedural writing and more. That scale creates three immediate problems for indies and players.

  • Trust and discoverability: Players increasingly want to know whether art, music or voices were AI-generated. Games that hide AI use risk community backlash and curator blacklists.
  • Regulatory and platform risk: Jurisdictions and platforms are pushing disclosure rules; EU-level and store-level policies now demand transparency for “high-risk” AI uses — and scans or audits may follow.
  • Environmental and economic scrutiny: Public concern about model training emissions and the displacement of freelance artists has shifted ethics from niche to mainstream.

Practical steps for indie developers (quick audit)

  • Inventory assets (1-2 hours): Export your asset manifest, note creation method and tool/version for each asset. If you can’t prove human creation or a license, flag it.
  • Use detectors, but don’t rely solely on them: AI-detection tools can give a probability score. Treat high AI-probability assets as candidates for replacement or disclosure.
  • Replace or hybridize fast: Commission small human polish passes (sprites, key UI frames, voice edits). A few human touchpoints change perception and reduce risk.
  • Disclose clearly: Add a short note in store pages and credits summarizing tools used. Transparency reduces anger and prepares you for incoming policy checks.

What players should do

  • Favor projects that publish development credits and asset provenance.
  • Support creators who pay and credit collaborators — small purchases and bundles make a difference.
  • Use curator lists and community tags to filter titles if you want human-made experiences.

From an industry viewpoint, this deletion is unlikely to stop AI adoption — the productivity gains are real — but it will accelerate two trends: clearer disclosure norms and premium branding for “human-made” games. Expect more public-facing provenance (credits, badges) and, in some cases, proactive delistings or refunds as creators think through ethical posture.

Screenshot from Hardest
Screenshot from Hardest

As someone who follows indie dev culture, I see this as a necessary growing pain. Tools democratize creation, but reputation and community trust remain the developer’s most valuable currency. Handling AI honestly — by auditing, disclosing and investing in human craft where it matters — is how smaller teams avoid reputational damage and keep players’ trust.

TL;DR — My take

  • One indie’s voluntary delisting of Hardest over AI assets is a bellwether for 2026: transparency and ethics now shape market viability.
  • Indies should audit assets, disclose tool use, and prioritize human polish to preserve trust and comply with emerging rules.
  • Players who care about human-crafted experiences should follow provenance-friendly curators and support creators who publish credits and pay collaborators.
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GAIA
Published 1/13/2026
4 min read
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