
Game intel
Diablo IV
Shift the veil between Sanctuary and Hell in the all-new, chaos-fueled Infernal Hordes and their relentless Chaos Waves. Unleash deadly Chaos Perks and hunt do…
This caught my attention because leaderboards are the most visible way Blizzard can make Diablo IV feel competitive again – and the studio just told players they’ll have to wait until 2026. The Tower, the new dungeon that powers those leaderboards, was meant to land with Season 11 on December 11. Now it’s slipping into the new year as part of patch 2.5.2, and when it first arrives it’ll be in “beta” form – a first for Diablo IV’s feature rollouts.
Blizzard says the delay is about “stability” at season launch and using feedback from the Season 11 PTR. Translation: they don’t want a new competitive ladder piled on top of a major seasonal overhaul and risk breaking both. That’s sensible — Season of Divine Intervention on December 11 changes core systems like Tempering and Masterworking and tightens enemy AI. Shipping leaderboards into that chaos could create confusing leaderboards and broken runs that would sour the competitive restart.
The Tower was tested on the PTR in a deliberately rough state. The devs heard two loud complaints: progression orbs were too far from where fights happen, forcing annoying backtracking; and players felt they were “fishing” for lucky room layouts before committing to a leaderboard run. Both are familiar pain points for anyone who’s speedrun or laddered a Diablo game — the meta shouldn’t be who got the best RNG, it should be who optimized their build and play.

Blizzard’s fixes sound straightforward but meaningful: spawn progress orbs closer to players, make layouts more consistent so runs reward skill, and remove layout/boss “outliers” that create unfair swings. Those are the kind of practicality-first changes that improve competitive integrity. The team also wants The Tower to stop feeling like a copy of The Pit — both modes started from the same Greater Rift-inspired foundation, but over time Blizzard expects them to split into different gameplay identities.
Leaderboards are the visible heartbeat of any competitive ARPG. When they work, they spark speedrunning communities, build meta conversations, and give streamers bite-sized goals. When they don’t, they become hallmarks for anger and memes. The cautious approach — launching the feature in beta — is a double-edged sword. It buys Blizzard time to iterate in public without committing to long-term rewards, but it also risks wearing players out if the beta feels half-baked.

Another reality check: Diablo IV already had leaderboards early on that were later removed when the first expansion, Vessel of Hatred, launched. That history makes fans reasonably wary. Will Blizzard use this delay to build a leaderboard system that lasts, or are we getting another stopgap that’s easy to yank when the next expansion drops? The studio’s promise to treat The Tower as an evolving mode — not a one-and-done showcase — is encouraging, but words need follow-through.
Pulling a feature from a season launch to prioritize stability is a pattern we’ve seen across live-service games. Seasons are already massive, fragile systems; leaderboards add pressure for low-latency matchmaking, reliable scoring, and edge-case bug handling. Rather than ship and patch frantically, Blizzard chose to stagger the feature so players who care about competitive runs get a cleaner experience.

Blizzard delayed Diablo IV’s leaderboards and The Tower into 2026 to avoid compounding season-launch instability and to act on PTR feedback. The Tower will land in patch 2.5.2 in a beta state, with targeted fixes for orb placement, layout consistency, and competitive balance. It’s the right call for long-term health — but the community will judge Blizzard on execution, not intent.
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