
Season 10 Chaos Armor farming is most efficient when you treat it as a loop instead of chasing random drops. The practical route is this: run Infernal Hordes for speed, density, and Bartuc access; use Helltides to restock the materials and sigils that keep the loop moving; then push Nightmare Dungeons with the Chaos Rift affix for the best reputation per hour before converting that progress in Yelesna into Greater Infernal Caches. If your goal is specifically Chaos Armor, this is much stronger than living in one activity and hoping pure RNG carries you.
The key thing Season 10 changes is that Chaos Armor is not just a generic loot chase. Public guides consistently frame it as a targetable seasonal reward path, with normal drops acting as a bonus rather than the main plan. That matters because Chaos Armor is valuable specifically for how it changes build construction: it lets familiar Unique effects appear in alternate armor slots, which opens combinations you cannot make with the standard item layout.
The current guide consensus is strongest on two points. First, Nightmare Dungeons that roll the Chaos Rift affix are the best reputation-per-hour activity. Second, Helltides are important, but mostly as a feeder layer for sigils and Infernal Warp rather than the end destination. Infernal Hordes sit alongside that reputation path as the fastest high-density content for immediate loot, Aether, and Bartuc access. Put together, that gives you a very clean farm structure instead of a messy “do everything” approach.
Before you start the loop, build around clear speed and consistency. Infernal Hordes and Chaos Rift dungeons both reward builds that delete packs quickly, stay mobile, and do not stop every room to recover resources. If you are choosing between a slower boss-specialist setup and a slightly lower-damage build that clears screens faster, the faster clear build usually wins for overall Chaos Armor progress.
That urn order is widely repeated even when guides do not agree on the exact percentage impact. The safe takeaway is not the exact number; it is that these bonuses are treated as major efficiency multipliers and should be online early if you are committing to the endgame farm.
If you want the most action-dense part of the farm, Infernal Hordes should be the center of your play session. They compress a lot of value into short runs: large enemy volume, strong Aether generation, and access to the Bartuc portion of the loop that many players are using as a Chaos Armor door-opener. Even when Chaos Rift Nightmare Dungeons win on reputation efficiency, Hordes are still where the farm feels fastest and where your build’s tempo matters most.
Inside Hordes, prioritize choices that increase enemy density, elite presence, or safe uptime. More bodies on screen usually means more value than cute modifiers that only help in niche moments. You are trying to keep Aether flowing while avoiding dead air between waves. That is why mobility and fast pickup routing matter almost as much as raw damage.

Bartuc is the reason you should not treat Infernal Hordes as “just another loot mode.” Current Season 10 routing commonly describes spending Aether to trigger Bartuc-related rewards or encounters inside the Horde loop, because that gives you concentrated shots at high-value drops without needing a full content reset somewhere else. The exact micro-optimization around when to spend and how players rank certain reward choices can vary between guides, but the larger point is stable: if you are already in Hordes, Bartuc is part of the reason the activity stays worth running.
One practical check matters here: Bartuc is only efficient if you can kill him cleanly. If your build erases waves but stalls on sturdier targets, fix that weakness before you overcommit to Horde spam. Season 10 farming rewards balanced builds much more than glass-cannon speed setups that collapse when a focused single-target check appears.
A common mistake is parking in Helltides for too long because they feel rewarding on their own. They are useful, but mostly because they support the better activities. The strongest public guidance is that Helltides feed the loop by helping you gather Chaos Rift sigils and Infernal Warp, which then becomes reputation progress later. In other words, Helltides are upstream value.
That means you should enter Helltides with a short shopping list mindset. Restock what you need, open the relevant chests, grab your Warp and sigils, and get back out. If you stay there after your supplies are healthy, you are usually trading a support activity for weaker targeted Chaos Armor progress.

If your actual target is the cache path, not just random loot volume, Nightmare Dungeons with the Chaos Rift affix are the part of the loop you cannot skip. This is the clearest consensus point across current guides: they offer the best reputation per hour. The reason is simple. They tie your dungeon clear directly to the seasonal system you are trying to convert into Chaos Armor, while regular dungeons mainly pay you in general progression.
Run these aggressively. Do the objective, keep moving, and avoid over-clearing empty wings once the dungeon no longer needs them. This is one place where disciplined routing matters. If a build is fast enough to kill everything but keeps stopping for low-value cleanup, its real efficiency drops hard. The best Chaos Rift runs feel almost clinical: enter, secure the seasonal objective, clear the packs that feed it, finish, reset.
It is also worth being strict about the affix itself. A normal Nightmare Dungeon may still be good for experience, glyph work, or general loot, but if it does not have the Chaos Rift layer, it is not the best tool for this specific farm. Players lose a lot of time by telling themselves any endgame dungeon is “close enough.” For Chaos Armor reputation, it usually is not.
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This is the part many players underuse because it feels less exciting than combat. Do not sit on your Infernal Warp. Take it to the seasonal vendor in Yelesna, buy the relevant scrolls, and convert that currency into reputation progress. That conversion step is what turns your scattered farming into a targeted reward plan.
Current guides describe the resulting Greater Infernal Caches as the reliable Chaos Armor payoff. The exact wording around the guarantee is not completely identical everywhere, so it is safer to say this: those caches are widely treated as the closest thing Season 10 has to a dependable Chaos Armor source, and they are the reason the reputation loop matters more than blind grinding.

If you ignore this step, you end up doing the most time-consuming part of the farm while skipping the part that makes it targeted. That is why some players feel unlucky even after long sessions; they generated the right currency but never converted it efficiently.
The easiest way to keep Season 10 efficient is to rotate by resource pressure instead of mood. Start in Infernal Hordes when you want fast loot, Bartuc attempts, and strong Aether value. When your Chaos Rift sigils or supporting currency run thin, pivot to Helltides long enough to refill. Once stocked, move into Chaos Rift Nightmare Dungeons and burn those sigils for reputation. Then go to Yelesna, convert Warp into scrolls, claim the reputation progress, and repeat.
This rotation works because every activity feeds the next one. Nothing is isolated. Hordes give you immediate value, Helltides refill the engine, Chaos Rifts accelerate the reputation bar, and caches turn that bar into the gear chase you actually care about.
Yelesna.If your build is already strong and you want immediate high-value loot pressure, stay in Infernal Hordes longer and make Bartuc a larger share of your session. If your drops have been inconsistent and you want the most reliable path to actual Chaos Armor acquisition, shift earlier into Chaos Rift reputation and cache progress. That is the real split in Season 10: Hordes feel better moment to moment, but the cache route is what keeps the farm from becoming pure luck.
The efficient Season 10 plan is not to choose between Infernal Hordes, Bartuc, or Chaos Rifts. It is to use all three in the right order, with Helltides supporting the loop instead of replacing it.