
Game intel
Diablo 4
Azmodan arises from the burning Hells, and he’s not alone. Sanctuary trembles as Azmodan and the Lesser Evils rise from the Burning Hells, spreading corruptio…
If you arrived expecting Mythic advice for Season of Infernal Chaos, that season is long finished — Infernal Chaos was Season 10, and it started on 23 September 2025. The live season as of late July 2026 is Season 14, which began on 30 June 2026, running on build 3.1.1a after the 17 July patch.
That matters because the big Mythic change everyone is talking about is not live yet either. Blizzard confirmed it in the 3.1.1a patch notes as a Season 15 change, and Season 15 starts on 15 September 2026. So right now you are in a planning window: the rules you craft under today are not the rules you will craft under in September. This guide covers both, clearly separated, so you stop burning resources on a system that is about to change.
Straight from the 3.1.1a developer note (17 July 2026):
“In S15’s Horadric Cube, we’re removing Mythic reroll crafting and adding a direct upgrade to Mythic that preserves the original Unique Item. We’ll evaluate bringing back this rule for that specific crafting path only.”
The same patch also removed the “one crafted Mythic” equipment restriction, which previously capped you at a single Cube-crafted Mythic equipped at a time while drop-found Mythics were exempt. That cap is gone as of 3.1.1a — though the dev note explicitly warns they may reintroduce it for the new direct-upgrade path specifically.
Two things follow, and only two. Do not let anyone sell you more certainty than this:
Before you plan for September, know what is actually live today. The short version: you cannot fully target a specific Mythic on the current build. You can narrow the pool, and that is it.
| Route | Station | Cost | What you get |
|---|---|---|---|
| Random Mythic craft | Blacksmith | 2 Resplendent Sparks + 50,000,000 gold | A random Mythic Unique |
| Narrowed Mythic craft | Jeweler (rune crafting) | 2 Resplendent Sparks + named Legendary rune sets | A Mythic from a chosen item-type pool |
| Boss drops | Torment I+ Uber and Tormented bosses | Summoning materials | RNG within that boss’s table |
| Salvage | Blacksmith | 1 unwanted Mythic | 1 Resplendent Spark back |
The critical detail people get wrong: picking the exact named Mythic at the Jeweler is no longer possible. Earlier seasons let you rune-craft a specific item. On the current build you choose an item-type pool that is guaranteed to produce a Mythic, not the one you named. Older guides describing exact-item targeting are describing a dead system.
Sparks come from salvaging Mythics you do not want (1 each) and from Season Journey and seasonal rank rewards. The loop is self-feeding: roll a Mythic, salvage it if it is wrong, get a Spark back, roll again at a net cost of one Spark per attempt.
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The old habit was treating Mythic crafting as a lottery — accumulate attempts, spend them, absorb the bad outcomes. Under Season 15’s direct upgrade, that logic inverts. When you can convert a specific Unique you already own into its Mythic version, the question stops being “how many attempts can I afford” and becomes “is this particular Unique good enough to spend on.”
Which creates a very concrete trap between now and 15 September: salvaging duplicate Uniques. Right now a second copy of a build-defining Unique feels like clutter once you have one equipped. Under a system that upgrades your specific item and preserves it, a duplicate with strong Greater Affixes or a near-perfect roll is a future upgrade seed. Salvage it today and you pay for it with another farming cycle in September.
A workable stash rule: designate one copy of each relevant Unique as protected, then measure every new drop against it. If a drop beats the saved copy, promote it and free the old one. That gives you the upgrade seeds without hoarding every duplicate you have ever seen.
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Pick your target before you spend anything. The current consensus priority list for endgame builds:
Below that tier, Heir of Perdition and Ahavarion, Spear of Lycander are strong when they match your archetype but are not the near-universal picks the five above are. If Heir of Perdition is your target, we have a dedicated craft route for it.
One caveat on the season itself: community reception to Season 14 has been mixed, with a widely-upvoted r/Diablo thread in early July arguing that Lord of Hatred lifted the game substantially while the new season ignored what made it work. If you are deciding how hard to push now versus saving effort for September, that sentiment is worth weighing.
While you are here, patch 3.1.1 also introduced a crafted-Mythic bug worth understanding before you spend anything — see how to mitigate the Season 14 crafted Mythic bug and our 3.1.1 Mythic drop rate test. Everything else lives on the Diablo IV hub.
No. Infernal Chaos was Season 10 and ran from 23 September 2025. The current season is Season 14, which started 30 June 2026.
With Season 15, starting 15 September 2026. It is confirmed in Blizzard’s 3.1.1a patch notes but is not on the live build today.
Blizzard has not published the material cost. The patch note describes the mechanic only. Treat any specific figure you see before launch as unverified.
Not exactly. On the current build the Jeweler lets you choose an item-type pool guaranteed to yield a Mythic, but not the specific named item. Exact-item rune targeting was removed.
Holding is the more defensible call. Reroll crafting is being removed, the replacement’s cost is unknown, and a 2-Spark random Blacksmith roll is the least targeted option available. Unless you need an immediate power spike to clear content, wait.