
Game intel
Battlefield 6
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.
Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.
Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.
The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.
Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).
But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.
There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.
DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.
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