DICE is finally testing fixes for Battlefield 6’s “death trap” vehicles — but will Labs be enough?

DICE is finally testing fixes for Battlefield 6’s “death trap” vehicles — but will Labs be enough?

Game intel

Battlefield 6

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The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: ShooterRelease: 10/10/2025Publisher: Electronic Arts
Mode: Single player, MultiplayerView: First person, Bird view / IsometricTheme: Action, Warfare
  • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
  • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
  • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.
  • There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    Why DICE’s vehicle test actually matters

    This caught my attention because vehicles are supposed to be one of Battlefield’s signature thrills – not rolling announcements that your whole squad just signed up for five free kills. DICE has admitted players were right: some Battlefield 6 vehicles, especially the light ground transport (LGT) “jeep,” have been performing like literal death traps. The studio says it will trial a package of vehicle improvements in Battlefield Labs and only push the changes to the main game if the balance checks out.

    • Key takeaway: DICE will use Battlefield Labs to iteratively test vehicle changes after player complaints about safety and viability.
    • What to expect: LGT (jeep) tweaks first, possible broader vehicle and tank tuning later – but nothing guaranteed outside Labs until testing succeeds.
    • Why now: player frustration and a slide in engagement create urgency; this is a reactive fix aimed at preventing more churn.

    Breaking down the announcement – what we actually know

    Kit Eklöf, DICE’s hardware producer, told PC Gamer that the team has heard the feedback loud and clear: light vehicles like the LGT are “so bad at their one job—safely transporting—that it’s not unusual to watch your team ignore a fleet of free jeeps.” In short, players have been avoiding them because they offer almost no protection from rockets, mines, tanks or aircraft, and map design often makes flanking suicidal.

    The planned fix isn’t a single hotpatch: DICE wants to run a Battlefield Labs test “very soon” where a bundle of vehicle improvements will be trialed. If Labs reports and player feedback show the changes are balanced, they’ll roll them into the main build. That staged, iterative approach is sensible — but it also means the status quo stays in place until the tests conclude.

    Screenshot from Battlefield 6
    Screenshot from Battlefield 6

    Context: new toys but old problems

    Season 2 (rolled out around mid-February) added new rideable toys like the AH-6 Little Bird scout helicopter and a dirt bike that’s reportedly the fastest land vehicle. Those additions give players more mobility options, but they don’t fix the LGT’s core problem: being a four-seat vehicle that’s functionally a target. The official Season 2 roadmap mentions “vehicle and gadget refinements,” yet public notes lack specifics on the jeep problem — which is why the Labs test matters as a separate, focused step.

    Why Battlefield Labs is the right tool — and its limits

    Battlefield Labs lets DICE change numbers, behavior and systems in a sandbox so they can watch what actually happens in live matches without breaking the main game. That’s the right approach for tricky vehicle balance: a small armor increase or a countermeasure could shift how players use jeeps in ways that aren’t obvious on paper. Labs also gives players a voice in tuning, which is critical after a wave of Reddit complaints (users like hl3official, iChronox and Dark-Cloud666 complained that jeeps feel pointless compared to newly buffed infantry).

    But Labs testing isn’t a magic wand. Iterative tests can take time, players in Labs aren’t a perfect cross-section of the live population, and there’s always a chance tweaks solve one problem and create another (e.g., jeeps become unkillable or tanks get stomped). DICE will need transparent data and fast follow-up patches if Labs reveals unintended consequences.

    What players should watch for next

    • When Labs goes live: look for patch notes detailing exact LGT changes — armor, health, hitbox tweaks, spawn protection, or countermeasures.
    • Community reaction: Steam, Reddit and in-Labs telemetry will tell us if jeeps feel worthwhile again or still get blown to pieces.
    • Broader balance: Tanks and other vehicles have also been criticized; watch whether DICE bundles more than just LGT fixes into this round.
    • Season 2 integration: mid-season updates (around the March phases) may fold successful Lab changes into the live game if balance checks out.

    There’s a larger industry backdrop here: Battlefield 6’s post-launch momentum has cooled slightly and competition from Call of Duty is fierce. Making core systems like vehicles feel rewarding again isn’t just about player satisfaction — it’s about retention. DICE knows that, which is why we’re finally seeing a concrete testing plan rather than vague promises.

    TL;DR

    DICE admits some vehicles are “death traps” and will test a targeted vehicle-improvement package in Battlefield Labs first. That’s the right move, but Labs are only the start — the real test will be whether tweaks make jeeps viable without breaking other game systems. If you care about vehicles on PC, Steam, Steam Deck, PS5 or Xbox Series X/S, keep an eye on the Labs patch notes and the ensuing community feedback — that’s where this will live or die.

    e
    ethan Smith
    Published 2/23/2026
    1277 min read
    Gaming
    🎮
    🚀

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