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Directive 8020’s Turning Points Mechanic Could Change Horror Game Storytelling—But Will It Deliver?

Directive 8020’s Turning Points Mechanic Could Change Horror Game Storytelling—But Will It Deliver?

G
GAIAJune 9, 2025
5 min read
Gaming

From the moment I saw Supermassive’s new Directive 8020 trailer drop at the Future Games Show, I knew this one would stir up the horror game crowd. It’s not just the studio’s signature cinematic tension-this time there’s a sci-fi edge, a creepy new “Scanner” mechanic, and, most intriguingly, something Supermassive calls Turning Points. Given the studio’s track record with branching narratives (and how those branches often feel more like twigs), this feature raises big questions-and hopes-for anyone who’s ever screamed at a bad decision and wished they could take it back.

Directive 8020: Turning Back Time on Survival Horror Decisions

  • Turning Points let players rewind critical decisions—potentially making choice and consequence actually matter for once.
  • The Scanner adds a paranoia-fueled gameplay layer, where anyone could be an alien imposter.
  • Survivor Mode strips away rewinds for purists chasing unforgiving, high-stakes runs.
  • Deluxe Edition cosmetics and filters target returning Dark Pictures fans with series nostalgia and visual flair.
FeatureSpecification
PublisherSupermassive Games
Release DateOctober 2, 2025
GenresSci-fi, Survival Horror, Narrative Adventure
PlatformsPlayStation 5, Xbox Series X|S, PC (Steam)

First things first: Supermassive Games has made a name for itself with interactive horror like Until Dawn and The Dark Pictures Anthology. But if you’re like me, you’ve probably noticed that their “branching” stories often funnel back to familiar territory, with the illusion of big decisions rather than real narrative chaos. And in horror, that lack of consequence can suck the tension dry.

With Directive 8020, the studio claims to be fixing that with Turning Points—a feature letting you actually rewind the story to key moments and try different choices. According to Creative Director Will Doyle, it’s about “giving players more control, more replayability, and more ways to uncover every layer of the story.” Bold words, especially for a developer sometimes criticized for smoke-and-mirrors interactivity. The fact that there’s also a Survivor Mode (no rewinds, just raw consequence) suggests they’re hedging against their own system—offering flexibility but also a “no take-backs” mode for true horror masochists.

But let’s not gloss over the paranoia angle. The new Scanner system looks like it borrows a page from sci-fi classics like The Thing: scan your crew to root out alien infiltrators, never sure who’s actually on your side. The trailer’s hydroponics bay sequence—where crewmates confront alien mimics of themselves—could lead to some gnarly, trust-shattering moments. If Supermassive can deliver on the promise of meaningful player suspicion, this alone might elevate Directive 8020 above the standard haunted-house-in-space formula.

Screenshot from Directive 8020
Screenshot from Directive 8020

The trailer also teases “Hunter Variants” (basically, monster-fied versions of your crew) and a decision-point where you must decide whether to trust or execute a fellow crewmember. This checks all the right boxes for branching narrative drama, but the real question is whether these outcomes will genuinely diverge or snap back to a fixed spine—something the Dark Pictures series has been inconsistent about.

The Digital Deluxe Edition, meanwhile, is clearly aimed at fans of the anthology. Outfits referencing House of Ashes and Man of Medan, a retro visual filter pack, and an artbook/soundtrack bundle are all catnip for series diehards. The “Heirlooms Mission” (collectibles unlocking secrets from past games) is a clever nod to the lore-obsessed, but also a bit of a cash grab for completionists. Still, compared to some of the industry’s more egregious deluxe editions, at least these extras feel on-brand.

Screenshot from Directive 8020
Screenshot from Directive 8020

What This Means for Horror Game Fans

For fans of narrative horror, Directive 8020 is shaping up to be more than just another interactive movie. If Turning Points really does give us the power to see wildly different paths—and not just cosmetic changes—this could finally put some teeth into Supermassive’s choice-based formula. The sci-fi setting and scanner paranoia have the potential to freshen up the “who will survive the night” formula, especially if trust and betrayal truly matter in the gameplay.

But I’m keeping my expectations in check. Supermassive’s past games were often better at building suspense than delivering on the promise of truly divergent outcomes. If you’ve played more than one Dark Pictures entry, you know how often the choices boil down to “pick your flavor of doom.” Turning Points sounds like a player-friendly safety net, but it could also be a distraction if the core storylines aren’t actually that different.

On the bright side, Survivor Mode should satisfy the “ironman” crowd—those of us who want our screw-ups to count, with no opportunity to undo a disastrous call. I’ll be playing it that way, sweating every decision, because that’s where horror shines.

Screenshot from Directive 8020
Screenshot from Directive 8020

Ultimately, Directive 8020’s October 2025 release gives Supermassive plenty of time to show if this is real evolution or just narrative window-dressing. If they deliver, this could be the game that finally nails the intersection of replayability and genuine dread. If not, it’s back to rolling our eyes at “branching stories” that always lead to the same place.

TL;DR

Directive 8020 brings Supermassive’s trademark horror to a sci-fi spaceship, promising real consequences with its new Turning Points system. The Scanner mechanic adds paranoia, while Survivor Mode ups the stakes. The Deluxe Edition’s nostalgia hits feel targeted but not predatory. Whether this is Supermassive’s big leap or just more fancy branching remains to be seen—but if they pull it off, this could rewrite the rules for interactive horror.

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