Dog Witch Rolls Dice, Builds Decks, and Bites Back — Demo Out Now

Dog Witch Rolls Dice, Builds Decks, and Bites Back — Demo Out Now

Game intel

DOG WITCH

View hub

Dog Witch is a roguelike deckbuilder where your spells are fueled by enchanted dice. Combine over 150 unique items to forge ever-evolving strategies, perfect s…

Genre: Strategy, IndieRelease: 11/5/2025

Why Dog Witch grabbed my attention

Dice-driven deck-builders are a high-wire act. Lean too hard on RNG and you frustrate players; lean too hard on mitigation and the dice become a gimmick. Dog Witch, from solo dev Heckmouse and produced by Rami Ismail, is aiming straight at that balance: short, punchy runs with dice that fuel spells, allies, and item synergies, launching November 5, 2025 on Steam with a free demo available now. I’ve sunk ridiculous hours into Slay the Spire, Balatro, and Dicey Dungeons, and this one immediately pinged my radar because it promises mastery in bite-sized sessions rather than hour-long marathons.

Key takeaways

  • Dice drive everything-spells, combos, and items-so success hinges on how well the game lets you manipulate rolls, not just pray to RNG.
  • Short, replayable runs with over 150 items and “corrupted” variants signal a deep risk/reward layer if the synergies hit.
  • Summonable allies and build-defining hats suggest strong run variety beyond standard relic/cards.
  • Free demo is live-use it to gauge whether “endless replayability” is real depth or a grindy unlock treadmill.

Breaking down the announcement

Dog Witch is a turn-based, deck-building roguelike where every dice roll fuels your toolkit. You’re a magical mutt overthrowing a Mad Master Wizard across quick runs, picking up artifacts (and their corrupted twists), summoning oddball allies, and battling enemies that look like they escaped from a fever dream—gun-wielding Russian Dolls, vengeful Cat Ladies, and even suspect Vending Machines. The developer, Andy Runyon (Heckmouse), previously made Dr. Meep, a smart mobile puzzler that Zach Gage called his 2018 Puzzle Game of the Year. Producer credit goes to Rami Ismail—best known as Vlambeer co-founder (Nuclear Throne, Ridiculous Fishing)—whose taste for snappy games with clear feedback bodes well for pacing and polish, though a producer is guidance, not a guarantee.

RNG vs mastery: the real test for Dog Witch

The pitch that popped for me is “approachable arcade experience with the mastery of a deep, punishing card game.” That’s a bold target. We’ve seen dice-heavy success stories—Dicey Dungeons keeps variance fun with clever rerolls and calculators, while Astrea and Dicefolk prove dice can rival cards for tactical depth. On the flip side, plenty of indie roguelikes hide thin decision-making behind random loot fountains.

Dog Witch talks up combos and “no passive rolling,” which implies rolls trigger tangible effects rather than just numbers. The 150+ items and corrupted variants point to push-your-luck decisions—take the stronger, cursed version and manage the downside. If those downsides are interesting (think Slay the Spire’s Curses or Hades’ Chaos boons), you get that delicious tension between greed and control. If they’re just flat penalties, players will learn to avoid them and variety dies fast.

Screenshot from Dog Witch
Screenshot from Dog Witch

What I’ll be hunting for in the demo: tools that turn luck into plans. Rerolls? Dice fixing? Threshold manipulation (e.g., “treat 1s as 3s”)? Ally synergies that convert bad rolls into engine fuel? Without those levers, dice games devolve into vibes, not strategy.

Style, allies, and that deceptively cute look

The Adventure Time-adjacent art is charming, but the press notes are clear: this world bites. Summonable buddies—laser ponies, gun-toting rats, skeleton sidekicks—hint at board-state management on top of dice and cards. If allies interact with items (chain reactions, persistent buffs, roll-triggered ultimates), we could see runs that pivot from spell-slinging glass cannons to minion micro or tanky, attritional builds. Also: yes, you can pet the dog. Important science.

Screenshot from Dog Witch
Screenshot from Dog Witch

The indie context that matters

Rami’s involvement matters in one specific way: Vlambeer’s best work nails feel and economy—clear feedback, snappy time-to-fun, and minimal bloat. Dog Witch’s promise of “short & snappy runs” fits that heritage. Meanwhile, Heckmouse’s puzzle background explains the “mastery” angle; good puzzlers teach systems one nudge at a time. If that DNA carries over, the onboarding should be frictionless while still enabling galaxy-brain builds for veterans.

What gamers need to check in the demo

  • Decision density: Are you making meaningful choices every roll, or watching outcomes happen to you?
  • Risk/reward: Do corrupted items create interesting trade-offs or just stat tax you?
  • Run variety: Do different hats truly change your plan, or merely tweak numbers?
  • Meta-progression: Is there an unlock treadmill gating the fun, or is most depth available from run one?
  • Pace: Are “short runs” actually short, and do losses feel like information, not wasted time?

Why this hits now

Deckbuilders are having a moment again post-Balatro, but a lot of us are burned out on hour-long roguelike runs that only get good after 10 unlocks. A breezy, dice-fueled tactics game that respects your time and still lets you chase mastery? That’s an easy sell—if the systems hold up. The demo being out now is the smartest move here; let the mechanics speak instead of leaning on cute vibes alone.

Screenshot from Dog Witch
Screenshot from Dog Witch

Looking ahead

Dog Witch launches November 5, 2025 on Steam. I’ll be watching for the usual quality-of-life signals—difficulty options, clear tooltips, seed consistency, and whether there’s a daily mode or draft-like variants to stretch the systems. None of that is promised here, but the foundation sounds strong. If the demo proves there’s real dice control and buildcraft under the fur, Dog Witch could be the next coffee-break roguelike that refuses to leave your library.

TL;DR

Dog Witch blends dice chaos with deckbuilder brains and keeps runs short. The free demo will tell us if “mastery” beats “RNG.” If the corrupted items and hats meaningfully shift strategy, this magical mutt might have real bite.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime