
Game intel
Hollow Knight: Silksong
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new land…
Hollow Knight: Silksong finally has a release date-September 4, 2025-and yes, it’s hitting Switch, PC (Steam), PlayStation 4/5, and Xbox Series X|S with day-one Xbox Game Pass. The catch: Team Cherry says reviews won’t land ahead of launch, citing a desire to keep things fair for Kickstarter backers and day-one players. As someone who sunk dozens of hours into the original and still hums City of Tears on rainy days, this caught my attention for all the right and wrong reasons.
After years of near-silence and a fandom living off crumbs, Team Cherry gave a hard date and confirmed platforms. What they didn’t give is early critic coverage. No advance reviews means no day-one Metacritic dogpile and no mega-threads dissecting the ending before you even download. It’s a deliberate choice: protect discovery, keep backer-first ethics intact, and avoid pre-launch spoilers. Fair enough—just understand the trade-offs.
There are a few possible reasons here, and not all of them are nefarious. Team Cherry is tiny, Silksong is sprawling, and controlling spoilers for a challenge-heavy Metroidvania makes sense. The original Hollow Knight grew by word of mouth, not marketing spend, and Team Cherry’s cadence has always favored polish over press cycles. Letting backers and day-one buyers discover Pharloom without a thinkpiece in their face is a respectable stance.

Plenty of smaller studios keep review windows tight to dodge leaks and spoiler-laced thumbnails. Some publishers also align embargos right at launch simply to ensure day-one patches are represented fairly. With a precision platformer, a single tuning pass can flip “too punishing” into “perfectly demanding.” If Silksong’s first patch lands on launch day, holding reviews until then isn’t unreasonable.
Hollow Knight wasn’t just good; it redefined the Metroidvania bar with hand-drawn art, needle-precise movement, and a world that begged for obsessive mapping. It also received substantial free updates that tuned difficulty, added content, and improved stability. That history buys Team Cherry some trust. Still, Silksong isn’t a reskin—it’s a faster combat grammar with Hornet, a new resource loop, and a more vertical world. Those shifts amplify the importance of frame pacing and input feel across platforms.

What I’ll be watching once coverage lands: does Hornet’s speed hold up on base consoles? Are boss readability and recovery windows fair at 60fps and still tolerable if frames dip? Does traversal reduce backtracking friction or just mask it with speed? And crucially, does Pharloom deliver the same “a-ha” exploration highs that made Hallownest timeless?
No early reviews means the communal cartography phase gets to breathe. The first week will be full of genuine discoveries, not optimized routes and spoiler headlines. If you loved being lost in Hallownest, that’s the good stuff. And if day-one patches tighten any rough edges before critics weigh in, most players get a better version of the game as their first impression.

Silksong lands September 4 with no pre-launch reviews. That’s not an instant red flag, but it does mean you should lean on Game Pass if you can and wait a beat for performance and balance impressions if you’re buying elsewhere. Expect the community to map Pharloom quickly—and if you care about discovery, go dark and enjoy the ride.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips