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Why EA Passed on a Dragon Age: Origins Remaster

Why EA Passed on a Dragon Age: Origins Remaster

G
GAIAAugust 26, 2025
4 min read
Gaming

Why EA Passed on a Dragon Age: Origins Remaster

When former BioWare producer Mark Darrah revealed that Dragon Age: Origins never secured a proper remaster, it felt like a gut punch to long-time fans. Origins, released in 2009, set a high bar for choice-driven role-playing games, and yet the project never moved beyond internal pitches. Darrah’s admission that EA refused to allocate new budget for the update stung—but in a way, it was hardly a surprise.

Origins’ Ongoing Appeal

More than a decade after its debut, Dragon Age: Origins still ranks among the most beloved narrative RPGs. Players cite its branching storylines, morally gray decisions, and rich character relationships as reasons to revisit—or even mod—the game on modern hardware. From customized origin stories to epic boss battles against darkspawn, the original experience has retained a dedicated community that continues to share fan art, dialogue reenactments, and quest guides.

Remasters in the Modern Era

The last few years have seen a surge in high-profile remasters and remakes. From the Mass Effect Legendary Edition to revamps of classic RTS titles, publishers have demonstrated that well-executed updates can introduce old favorites to new audiences while generating fresh revenue. Remasters typically involve improved textures, refined user interfaces, and under-the-hood engine updates to smooth out bugs and boost performance on current consoles and PCs.

Behind the Funding Curtain

Despite Origins’ pedigree, EA reportedly withheld the extra funding needed to undertake these technical upgrades. As Darrah told a community streamer, “EA has always been—and I don’t really know why against remasters. It’s weird that a publicly traded company would shy away from what feels like free money, but they seem to be.” Without a green light for new resources, BioWare was left to cobble together any hopeful improvements from its existing budget.

Technical Hurdles and Code Decay

Remastering a ten-year-old game is no small feat. The original codebase for Origins wasn’t built with scalable HD assets or future-proofed rendering pipelines in mind. Every character model, environmental texture, and voice-over track would require review and potential rework. On top of that, integrating modern features—like streamlined inventory menus or updated lighting effects—could spawn new bugs, extending development time and costs.

Fan Reactions and Community Hope

Fans have made their voices heard on Reddit, social media, and dedicated fan sites. Petition threads calling for a remaster have amassed thousands of signatures, and modders have even released unofficial texture packs to give Origins a visual facelift. The community’s passion underscores a simple question: if EA can back a Mass Effect Legendary Edition, why not Origins?

Implications for the Franchise

EA’s reluctance to underwrite an Origins remaster raises broader concerns about the publisher’s commitment to Dragon Age’s legacy. With Dragon Age: Dreadwolf on the horizon, some hoped a remaster might bridge the gap between Inquisition’s final expansion and the next mainline installment. Instead, the series now risks losing touch with its roots, leaving newer players without an accessible way to experience the game that sparked Thedas’ modern revival.

The Road Ahead for Thedas

A high-quality remaster of Origins isn’t guaranteed, but the desire remains strong. Fans can only hope that EA will reconsider once it sees sustained demand—and perhaps a clearer path to profitability. Until then, community mods, nostalgia streams, and occasional developer comments may be the only lifeline for those craving a return to Ferelden’s dark corners.

Conclusion

BioWare had the vision to polish Dragon Age: Origins for today’s platforms, but without EA’s financial backing, the project stalled. While the company continues to explore new entries in the franchise, the original’s next chapter hangs in uncertainty—waiting for a publisher ready to bet on nostalgia and storytelling.

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