
This caught my attention because most fighting games don’t get meaningful updates eight years in, let alone new characters. Yet at EVO France 2025, Arc System Works and Bandai Namco announced that Dragon Ball FighterZ is getting a brand-new fighter-Goku Super Saiyan 4, branded from Dragon Ball Daima-arriving in spring 2026, alongside a “significant” rebalance. For a game that launched in January 2018 and already did its victory lap with rollback netcode and current-gen upgrades, that’s a bold statement: FighterZ is still in the ring.
At EVO France 2025—one of the FGC’s newer but fast-rising competitive stops—ArcSys and Bandai Namco confirmed a surprise: Dragon Ball FighterZ’s roster grows again with SSJ4 Goku (Daima). It’s a head-turning choice. Super Saiyan 4 typically lives in Dragon Ball GT’s corner of the franchise, so seeing a Daima label raises an eyebrow. Is this a design reinterpretation? A marketing alignment? We’ll need gameplay footage to know whether he plays like a traditional SSJ4 bruiser or something tailored to the Daima aesthetic.
The timing is the bigger story. FighterZ’s last major addition—Android 21 (Lab Coat)—dropped in 2022 and notoriously warped the meta until emergency tuning. Since then, the game’s “post-season” life has leaned on rollback netcode rollout and steady tournament presence. Adding a new character in 2026 isn’t a content drip; it’s a deliberate jolt to keep the scene alive.
It’s also the first DLC announced after Akira Toriyama’s death in early 2024. Whether intended or not, any new Goku inevitably reads as a tribute. FighterZ has always been a love letter to the source material—the animation, the cinematics, the tag-team chaos—it’s still the gold standard for making Dragon Ball feel huge in your hands. That legacy matters.

FighterZ remains a tournament staple because it nails that 2.5D, three-character, Marvel-style tempo while still being readable. Auto-combos keep newcomers swinging; lab monsters still get sauce from assists, mix, and corner routing. But every long-running fighter hits staleness without intervention. A true re-balance—if it’s more than light touch-ups—can reset tier lists, refresh team comps, and give mains a reason to come back. Think rollback-era patches that brought mid-tiers into the sunlight; do that again, and you’ve got a late-cycle renaissance.
The SSJ4 pick is spicy for a different reason: FighterZ already has multiple Gokus—Base, SS, SSGSS, GT (Kid), Ultra Instinct, Goku Black if you squint. Adding another could be fatigue-inducing… unless he genuinely plays different. A grappler-leaning, momentum-heavy SSJ4 with unique install mechanics and damage-for-risk tools? That could break the “just another Goku” meme and give the roster a new archetype anchor. If he’s just another midrange beam-and-dash package, expect the community to roll their eyes.
Let’s be real about the pain points. First, the wait: spring 2026 is a long runway. That’s nearly a year of anticipation with no hands-on. If you’re actively competing, you also have to plan for a major balance patch landing close to seasonal brackets. Great for freshness; less great if it destabilizes builds right before majors. Ideally, Bandai Namco coordinates patch timing around event calendars—EVO Las Vegas, CEO, Combo Breaker—so TOs aren’t scrambling.

Second, the basics still matter. Rollback netcode made the game feel new again on current-gen and PC, but crossplay remains absent. A late-cycle DLC is maximized by bigger matchmaking pools; if there was ever a time to unify platforms, it’s now. No crossplay announcement was attached here, but I’m hoping that changes before launch.
Third, pricing and delivery. Bandai Namco didn’t share numbers or pass structure. Historically, FighterZ sold characters individually and in season passes. Expect a premium single-character drop with the patch, but if they want real goodwill, a balance update should be free for all players and the character priced fairly. And please: no day-one paid color packs that muddle tournament readability.
I remember calling FighterZ “the Dragon Ball game we always wanted” back in 2018. It blended Marvel vs. Capcom 3’s explosive tag chaos with ArcSys polish and a reverent presentation that still makes highlight reels feel like anime episodes. The solo content was never the hook, but for versus play—local, online, or on stage—it delivered. That it’s still drawing new content in 2026 says a lot about how well the core design holds up, even as newer titles arrive.

So, is this a cash grab or a genuine lifeline? Honestly, it looks like the latter. A new character tied to current Dragon Ball media synergy, plus a broad rebalance, tells me the devs want people to keep playing, not just keep paying. Execution will decide the verdict. If SSJ4 Goku (Daima) has a fresh gameplan and the patch liberates more of the cast, we’ll be cooking. If not, it’s more salt for the shelf.
Dragon Ball FighterZ is getting SSJ4 Goku (Daima) in spring 2026 and a major rebalance—the first real content since 2022 and the first post-Toriyama. The long wait raises questions, but if the balance pass is bold and SSJ4 plays distinct, this could spark a late-game revival. Watch for details on mechanics, patch timing around majors, and any surprise crossplay news.
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