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DRAGON QUEST VII Reimagined
Purchase DRAGON QUEST VII Reimagined early and receive a costume for your Hero along with other helpful items. [Early Bird Bonus] ・Trodain Togs (appearance ch…
Square Enix used the latest Nintendo Direct to reveal Dragon Quest VII Reimagined, and the pitch is bold: ditch the nostalgic HD‑2D lane for a “figurine” 3D aesthetic that preserves Akira Toriyama’s playful designs while reimagining a PS1 epic. It’s out February 5, 2026, day‑and‑date on PS5, Xbox Series, Switch, the incoming Switch 2, and PC. That’s a big swing for a famously slow‑burn, systems‑heavy JRPG-and if it connects, it could be excellent news for Final Fantasy, especially the long‑whispered Final Fantasy IX remake.
The new visual style immediately jumps out. Think meticulously lit dioramas and tilt‑shift depth-closer to Link’s Awakening on Switch or Trials of Mana’s remake than Octopath’s HD‑2D. It’s a smart match for Toriyama’s rounded silhouettes and expressive faces, which often get flattened by gritty realism. The environments look like hand‑painted sets you want to poke at, and that tactile vibe suits Dragon Quest’s earnest tone.
What we didn’t see in the trailer matters just as much: how the team is handling DQVII’s infamous early‑game crawl and its sprawling class system. The PS1 original took ages to get moving; the 3DS remake improved flow, added faster battles, and better signposting, but it still felt like a marathon. If this reimagining keeps the heart (time‑hopping islands, job mastery, chunky side vignettes) while modernizing the friction (encounter pacing, travel, onboarding, and save flexibility), it has a real shot at converting curious newcomers rather than just pleasing diehards.
One detail that feels right: retaining Toriyama’s designs after his passing gives the project a gentle legacy weight. If the characters animate with the same snap and warmth we saw in Dragon Quest XI, this could be the best these heroes have ever looked.

Let’s say it plainly: if Dragon Quest VII’s toy‑box reimagining sells, it’s the green light Square Enix needs to bring Final Fantasy IX back with the tone it deserves. FFIX’s original chibi‑meets‑storybook aesthetic has never fit the hyper‑real direction of the FFVII Remake trilogy. A charming, stylized 3D approach could carry FFIX’s whimsy, theatrical towns, and character comedy without ballooning budgets or multi‑game scope creep. It’s the difference between a respectful reinterpretation and a decades‑long odyssey.
There’s a business tell here too. Launching DQVII Reimagined on PS5, Xbox Series, both Switch generations, and PC the same day underlines Square Enix’s stated multiplatform shift—after years of platform‑by‑platform whiplash. If a classic JRPG thrives under that strategy, it makes the case for future FF remakes to follow suit. A wide audience plus a sensible scope equals fewer “wait five years between parts” headaches.
Dragon Quest VII is the chewy one: massive, vignette‑driven storytelling across eras; a flexible job system that rewards tinkering; and lots of classic dungeon loops. The magic is in how those island stories echo forward and backward through time. The risk is fatigue if the pacing isn’t tuned for 2026 attention spans.

I’m also curious about price and scope. “Reimagined” can mean anything from light touch to radical surgery. If Square nails that sweet spot—modern feel, classic soul—it’s a win. If it’s just a glossy coat on PS1 structure, the honeymoon will be short.
Square Enix has experimented with three distinct revival strategies: premium HD‑2D (Live A Live, Dragon Quest III), full‑scale AAA reinventions (FFVII), and mid‑budget 3D remakes (Trials of Mana). Dragon Quest VII Reimagined looks like an evolution of that middle path—less risky than a blockbuster overhaul, more approachable than pixel nostalgia for a PS1 title that never was 2D to begin with. It’s also a respectful way to carry Toriyama’s legacy forward without forcing realism where it doesn’t belong.
Crucially, this is a barometer for whether Square can turn classic‑era goodwill into reliable, cross‑platform releases that don’t take a console generation to finish. If it lands, expect momentum not just for FFIX whispers, but for the likes of Final Fantasy Tactics and other PS1‑era gems that thrive with stylized presentation.

This caught my attention because it finally looks like Square is aligning art style, scope, and platform strategy with the strengths of the source material. Dragon Quest VII’s toy‑box makeover isn’t just cute—it’s practical. If players show up on February 5, 2026, they won’t just be voting for Dragon Quest. They’ll be telling Square Enix to bring back Final Fantasy’s most charming entry with the right touch, on every system, without the wait.
Dragon Quest VII Reimagined trades HD‑2D for a figurine‑style 3D look that fits Toriyama’s art and PS1 nostalgia. If it hits across PS5, Xbox, Switch, Switch 2, and PC, it could pave the way for a smart, timely Final Fantasy IX remake—stylized, cross‑platform, and not a decade‑long saga.
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