Build your Dark Arisen progression around two milestones: start the earliest Lost Rites at roughly level 20, use their upgradeable weapon rewards to strengthen your party, then make Norgan your main destination at roughly level 40. The common trap is treating Norgan and Lost Rites as one quest chain. They support each other, but they use different reward systems and ask for different preparation.
Jetman also needs a clear warning before any checklist: no published Dark Arisen material confirms Jetman as a vocation, companion, skill, enemy, or game system. There are no verified inputs, timing windows, stamina costs, or unlock requirements to follow yet. The checklist below is therefore a safe test plan for the earliest replayable Lost Rites, rather than a made-up build guide.
Table of Contents (7)
Release, platforms, and what can be prepared early
Dragon’s Dogma II: Dark Arisen launches on October 9, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam. Existing owners on those platforms can buy the expansion as $29.99 USD DLC. Nintendo Switch 2 receives a $49.99 USD package that includes both Dragon’s Dogma 2 and Dark Arisen.
Capcom’s updated Character Creation & Storage tool supports early Arisen preparation on PlayStation 5, Xbox Series X|S, Steam, and Nintendo Switch 2. Save the character setup you want to use in the expansion, but keep one restriction in mind: those Dark Arisen-bound options take effect when the expansion launches and do not alter the current base game beforehand.
Use this progression route: Lost Rites first, Norgan second
Lost Rites are 12 separate challenge dungeons spread throughout the existing Dragon’s Dogma 2 world. They are replayable, and their weapons use an upgrade path. Norgan is the new snow-covered northern region, where the main loop revolves around investigating the undying Fallen Dragon alongside Eir, recovering relics, appraising them, and hunting stronger randomized drops.
- Begin the earliest available Lost Rites around level 20. Treat the first clear as an objective-learning run. Enter with enough supplies to recover from mistakes, but avoid burning rare items simply to force a blind clear.
- Upgrade the Lost Rites equipment that fits your party. This is the dependable power track because Lost Rites weapons can be improved after you earn them.
- Build toward level 40 before committing to a long Norgan expedition. Norgan can be reached earlier, but the recommended level reflects the region’s harsher combat and longer supply demands.
- Use Norgan relics as a separate chase. Relics cannot be strengthened through the Lost Rites weapon-upgrade path. Better relic results come from continuing the appraisal and randomized-drop loop.
That order matters because it gives you a stable equipment base before you start chasing variable relic rewards. Entering Norgan undergeared can turn every expedition into a costly retreat; clearing a few Lost Rites first gives each later relic run a better chance of paying off.

| Progression system | Where it happens | Suggested starting level | Reward priority | Repeat value |
|---|---|---|---|---|
| Lost Rites | 12 dungeons across the existing world | About level 20 for early challenges | Equipment linked to past Arisen, including weapons with upgrade progression | All 12 dungeons are replayable |
| Norgan | New snowy northern region formerly tied to Vermund | About level 40 | Randomized relic drops, appraisal rewards, new skills, and equipment | Continue relic hunting for stronger random results |
Lost Rites dungeon preparation checklist
Each Lost Rite is designed as a distinct combat-and-exploration challenge, but the full list of dungeon names, objectives, enemy rosters, and reward tables has not been published. Go in prepared to learn the dungeon’s central demand on the first run instead of assuming all 12 reward the same approach.
- Carry a full healing reserve. Lost Rites are the right place to test damage patterns and party positioning, but low curatives can end a useful learning run before you understand the encounter.
- Bring revival resources and status cures. A downed Pawn can quickly turn a controlled challenge into a recovery scramble, especially when crowd control or large enemies split the party.
- Pack stamina recovery. Keep enough endurance for a retreat, a climb, or an emergency dodge after the main encounter starts going wrong.
- Leave inventory space for rewards. Spare capacity matters when a dungeon clear gives you equipment you want to inspect, equip, or carry back immediately.
- Bring a spare weapon if your setup allows it. This gives you room to adapt when a challenge punishes a single damage type or a narrowly specialized loadout.
- Replay the same dungeon before changing the whole party. A second run separates execution problems from gear problems. Lost Rites are confirmed replayable, so use that feature instead of treating every failed clear as a permanent loss.
Preview estimates put an individual Lost Rite at roughly 30 to 60 minutes, although the complete 12-dungeon pursuit can stretch beyond 25 hours once repeat clears and gear progression enter the picture. That makes an early dungeon a much better practice space than a deep northern expedition.
Norgan expedition prep: what to bring before heading north
Norgan is built around snowbound travel, tougher encounters, relic appraisal, and the investigation of the Fallen Dragon. Plan the first serious trip like an expedition: stock up, establish nearby camps and return points, then push outward only when your party can survive a long detour from a settlement.
- Healing, revival, and stamina items: Keep enough supplies for extended exploration and a major encounter on the same outing.
- Camp supplies: Set up recovery options before moving far into the region. The available details do not establish exact camp locations, so use the routes and safe points you personally uncover.
- Cold-weather and status-counter tools: Norgan’s snow-covered setting makes environmental preparation a priority. Carry the resistances and cures available to your current build rather than spending every slot on raw damage.
- A balanced Pawn group: Cover sustained healing, ranged pressure, crowd control, and large-monster damage across the party. No fixed vocation combination has been announced, so build around the roles your group lacks.
- Open inventory slots: Norgan relics are part of an ongoing appraisal loop. Avoid entering with a bag full of low-value clutter when the region’s purpose is to bring new finds home.
The Relic Expedition material in the Norgandian Settlement gives a useful read on the area’s threat level. A Norgan Giant can entomb opponents in ice with one breath, Beorcan warriors attack explorers outside the settlement walls near smoldering firepits, and the direwolf Freki can lead an Arisen toward spoils for a price. Treat the settlement as a place to reset, resupply, and decide whether a paid lead is worth the supplies and travel time it may save.
Reserve your strongest damage skills, high-value curatives, and revival items for major Norgan fights. The expansion’s demo structure includes a dedicated encounter with the ice dragon Fimble, so dragon-ready preparation should be part of the expedition plan rather than an afterthought once the fight begins.

Keep Lost Rites weapons and Norgan relics in separate lanes
Lost Rites rewards and Norgan relics are meant to run in parallel, but the efficient order is clear. Upgrade a useful Lost Rites weapon first, then use its reliable power increase to farm Norgan relics more safely. Relic appraisal can produce a better result, yet relics do not take the same upgrade route as Lost Rites weapons.
- Use Lost Rites for dependable progression. Their equipment gives you a known upgrade path once you secure a worthwhile reward.
- Use Norgan for repeatable loot hunting. Relics create the variable chase: keep exploring and appraising when you want a better drop.
- Do not wait for a perfect relic before improving a Lost Rites weapon. The fixed upgrade track gets stronger sooner and makes later relic runs less punishing.
- Do not assume relic drops have a published farm route. Exact drop rates, affix pools, appraisal costs, and guaranteed reward schedules have not been detailed.
Jetman learning checklist for the first replayable Lost Rite
Use this checklist only after Jetman is formally identified in-game or through official Dark Arisen details. It is designed to produce practical answers during a low-risk, repeatable Lost Rites run without inventing a combat kit, a timing window, or a survivability stat that has not been confirmed.
- Map movement before chasing damage. Test ground movement, sprint cost, aerial mobility if present, landing recovery, and every repositioning option available to the character.
- Measure missed-attack recovery. Use the primary attack against a safe target and record how long it takes before you can dodge, move, guard, or attack again.
- Check defensive timing. Test evade, guard, invulnerability, knockdown recovery, and any aerial-to-ground transition against predictable attacks in the earliest available challenge.
- Track stamina across a full encounter. Count how many movement and attack actions fit into one stamina bar, then repeat after using recovery items or party support.
- Practice large-monster disengages. Rehearse climbing or mounting if available, dropping away safely, recovering from knockbacks, and regrouping with Pawns after being separated.
- Test Pawn interaction. Watch how healing, revival, buffs, elemental effects, and crowd-control support affect Jetman’s ability to stay active in a fight.
- Complete one resource-tracking clear. Note healing used, stamina items used, revivals spent, and damage taken. The goal is to find whether failed runs come from execution or from an understocked bag.
- Repeat the same Lost Rite. The replay system lets you improve one variable at a time: timing first, then positioning, then gear and party adjustments.
- Reassess before Norgan. A clean level-20 Lost Rites clear is useful practice, but it does not replace the roughly level-40 readiness target for Norgan.
Set realistic expectations for the expansion route
Current estimates place the Norgan story at roughly 15 to 20 hours, while the 12 Lost Rites add a much larger optional challenge loop. Those figures are planning estimates rather than mandatory completion times, especially because dungeon replays and relic hunting can extend the total significantly.
The clean preparation plan is simple: stock a balanced party, clear early Lost Rites at about level 20, upgrade the best weapon reward for your setup, and enter Norgan around level 40 with camp supplies, recovery items, cold-weather preparation, and inventory space for relics. Save Jetman-specific build decisions until the game provides confirmed mechanics, then use the replayable Lost Rites to learn them before committing to the northern region.
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