Dreams of Another Turns Shooting On Its Head — Q-Games Sets October 10 Launch, Baiyon Drops New

Dreams of Another Turns Shooting On Its Head — Q-Games Sets October 10 Launch, Baiyon Drops New

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Dreams of Another

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Dreams of Another is a third-person exploration-action game built around the philosophical theme, “No Creation Without Destruction.” Rather than destroying obj…

Genre: Role-playing (RPG), Adventure, IndieRelease: 12/31/2025

Why Dreams of Another Actually Stood Out to Me

Q-Games is one of those studios I perk up for. PixelJunk Eden rewired how I think about “feel” in games, and even PixelJunk 4am’s oddball DJ toy had a fearless, tactile vibe. So when they say Dreams of Another is a shooter where your bullets create the world instead of destroying it, I’m listening. Add in that longtime collaborator Baiyon is handling direction, art, story, and the soundtrack-rare, and risky-and this starts to look like a true auteur project rather than another pretty indie with a lo-fi beat.

  • Launches October 10, 2025 on PS5, PS VR2, and Steam
  • “Shooting creates” mechanic could freshen a sleepy genre
  • New Baiyon single “A Farewell Redrawn” sets the tone today
  • Pre-order on PlayStation includes 72-hour early access and cosmetics

Breaking Down the Announcement

First, the basics. Dreams of Another hits October 10, 2025, with PS5, PS VR2, and Steam confirmed. Pricing lands at 34.99 USD/EUR for Dreams of Another, 14.99 USD/EUR for PixelJunk Eden 2, or a 42.49 USD / 44.99 EUR bundle that includes both plus a set of five avatars. If you’re the lock-it-in-now type, PlayStation pre-orders run up to October 10 at 1:00 AM CEST (October 9, 4:00 PM PDT) and include 72-hour early access and two exclusive pajama outfits for the game’s pajama-clad protagonist. Steam is a wishlist-and-wait situation-pre-orders there aren’t part of the deal.

The game’s been racking up festival love, including three NYX Game Awards (notably Best Visual Art) and two BitSummit prizes (GameSpark Award and Best Visual Design). Awards are a nice signal, not a guarantee, but they do line up with what Q-Games historically does well: bold visuals wrapped around a novel input loop.

Also out today is “A Farewell Redrawn (from ‘Dreams of Another’)” by Baiyon—a single that featured in the announcement trailer and leans into an intentionally nostalgic motif: think the soft drift of an after-school piano practice piece from a music room down the hall. It’s paired with a hand-drawn cover by Baiyon, underlining how singular the vision here is. Director as composer, art director, and writer doesn’t happen often, and when it does, you either get a mess—or magic.

Screenshot from Dreams of Another
Screenshot from Dreams of Another

The Real Story: A Shooter Where Bullets Build

“No Creation Without Destruction” is the theme, but Dreams of Another flips even that: you fire not to erase, but to materialize the world. If you’ve played Rez, Child of Eden, or Eden itself, you know Q-Games and their extended circle have a taste for synesthetic play—where sound, motion, and interaction blur. Here, your shots reportedly seed geometry in a “point cloud” space—imagine environments emerging from shimmering particles instead of rigid meshes. Done right, that turns every firing decision into navigation and level editing all at once.

That’s exciting and also a design tightrope. Can the game stay readable when your actions constantly spawn new structures? Will combat devolve into clutter? Q-Games has form with physics-forward chaos (remember PixelJunk Shooter’s lava and water puzzle ballet), so they’ve earned some trust, but the balance between expression and clarity will make or break this idea.

VR matters here, too. PS VR2 support isn’t just a checkbox—point cloud visuals could be a showcase for depth and parallax if the headset’s resolution and HDR are used well. Motion comfort will be the test: if we’re gliding through particulate dreamscapes while actively spawning geometry, smart comfort options are non-negotiable. The team also flags PS5 Pro enhancements for “vivid and smooth” visuals; I want specifics—resolution targets, frame rates, maybe 120 Hz modes. If you’re selling synesthesia, silky motion is half the appeal.

Screenshot from Dreams of Another
Screenshot from Dreams of Another

Baiyon’s Imprint and Q-Games’ Track Record

Baiyon’s fingerprints are all over some of Q-Games’ most distinctive work—Eden’s delicate swing momentum, 4am’s tactile soundscapes—and his outside credits (including LittleBigPlanet 2) show a knack for playful texture over bombast. Him steering art, music, and narrative here suggests a unified mood. Expect poetic oddities like “The Man in Pajamas” and “The Wandering Soldier” to act less like quest dispensers and more like instruments in a larger composition. That can tip into pretension fast, but when PixelJunk gets it right, it lands as meditative rather than vague.

The award buzz tracks with BitSummit’s love for strong visual identities, yet the real proof will be in how the mechanic develops over hours. Eden blossomed because the core swing felt better the longer you played. Dreams of Another needs that same “one more run” pull: more than a gallery piece, it has to be a game you want to live in.

Value Check and Pre-Order Reality

34.99 USD/EUR is mid-tier indie pricing. If the campaign offers meaningful replay hooks—score chasing, routes shaped by how you build, a soundtrack that responds to play—that’s fair. The bundle is a smart pitch if you missed PixelJunk Eden 2; just watch for duplicate purchases if you already own it. As always, question the 72-hour early access carrot on a single-player art game. If you love Eden’s lineage, sure—go early. Otherwise, hold for launch-day impressions and technical checks, especially if you plan to play in VR.

Screenshot from Dreams of Another
Screenshot from Dreams of Another

On accessibility: the dreamy particle look is gorgeous but can be a hazard for motion sensitivity and readability. I’ll be looking for options around camera sway, particle density, high-contrast modes, and colorblind-friendly cues. Language support looks broad (Japanese, English, major European languages, Arabic, Brazilian Portuguese, Polish, Russian, Korean, Simplified/Traditional Chinese), which is great for a text-light, vibe-heavy game that still leans on poetic narration.

What Gamers Should Watch For at Launch

  • Performance targets: solid 60 fps minimum, especially in particle-heavy scenes; details on PS5 Pro modes
  • VR2 comfort suite: vignettes, snap/teleport movement options, and motion sickness mitigations
  • Mechanical depth: does creation meaningfully affect traversal, scoring, and enemy behavior, or is it aesthetic?
  • Soundtrack integration: reactive audio layers versus static background tracks
  • Replayability: leaderboards, modifiers, and how the “creation” system keeps runs feeling distinct

TL;DR

Dreams of Another looks like Q-Games doing what they do best: turning a genre on its side and inviting you to vibe with it. The “bullets build the world” pitch plus Baiyon’s unified art-and-sound direction could be special—if readability, performance, and VR comfort keep pace. Pre-order if you’re already sold on PixelJunk’s synesthetic lineage; everyone else can safely wait a week for reviews and tech breakdowns.

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GAIA
Published 12/17/2025Updated 1/2/2026
6 min read
Gaming
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