
Game intel
Dreams of Another
Dreams of Another is a third-person exploration-action game built around the philosophical theme, “No Creation Without Destruction.” Rather than destroying obj…
This caught my attention because Q-Games rarely plays it safe, and Dreams of Another looks like their boldest swing in years. It’s a surreal action-adventure where your “bullets” don’t destroy – they reveal. Paired with a same-day launch of PixelJunk Eden 2 on PlayStation and Steam, it’s a one-two punch aimed at people who like their games artsy, tactile, and a bit strange.
Dreams of Another is out now on PS5, PS VR2, and Steam, with a launch trailer to show the vibe: dreamlike “point cloud” worlds, two protagonists (“The Man in Pajamas” and “The Wandering Soldier”), and weapons that literally paint reality into existence. Q-Games says the project has already picked up visual art awards on the festival circuit, and I believe it — the look is distinct. Think floating constellations of points resolving into characters, ruins, and memories as you coax them into being.
Alongside it, PixelJunk Eden 2 finally arrives on PS4/PS5 and Steam. If you missed it on other platforms, it’s a meditative, kaleidoscopic platformer where you swing a tiny “Grimp” around growing flora to collect Spectra. The studio’s bundling both games together at a discounted price and throwing in a set of avatars on PlayStation — a savvy way to introduce new players to Q-Games’ two sides: experimental and chill.
“No creation without destruction” is the stated theme, but in practice it flips a genre expectation: a trigger pull brings the world into focus. We’ve seen adjacent ideas before — Scanner Sombre revealed caves through LIDAR-like dots, and Child of Eden turned aiming into synesthetic performance — yet Dreams of Another pushes closer to an adventure structure with characters, memories, and navigation built on that reveal mechanic. If Q-Games nails the feedback loop (sound, haptics, pacing), it could be quietly brilliant — the kind of game where progress feels like developing a photograph.

The question is depth. Does this mechanic evolve beyond “spray to see”? Are there moments where you choose what not to reveal? Do enemies or obstacles alter how you “paint” a path? Q-Games tends to layer simple rules into emergent play — PixelJunk Monsters and Eden weren’t complex on paper, but they invited mastery. I’m hoping for that same “easy to learn, weird to master” groove here.
Point cloud rendering in VR can be jaw-dropping and also nausea-inducing if depth cues wobble or framerate dips. PS VR2’s OLED, HDR, and haptics are tailor-made for this shimmering, ephemeral look, but comfort options will be critical. Can you tweak density of points? Is there vignette or snap turning? Q-Games mentions PS5 Pro enhancements for crisp visuals — great — but I want to know if VR targets rock-solid frame pacing and whether haptics and audio (Baiyon’s score) reinforce the sensation of “carving” the space around you.

Accessibility matters here too. High-contrast modes, colorblind-friendly palettes, and aim assists could be the difference between a transcendent session and eye strain. The ESRB/PEGI “for everyone” rating suggests they’re aiming broad, which raises the bar for comfort features.
It’s rare but not unheard-of for a director to also handle music and art direction. Indie auteurs like Toby Fox and Eric Barone pulled it off; in the console space, it’s a tougher lift. Baiyon has form: PixelJunk Eden, PixelJunk 4am, and Eden 2 were defined by their audio-visual cohesion. That’s why Dreams of Another intrigues me — a single vision tends to make experimental mechanics feel intentional rather than gimmicky. If the soundtrack’s launch single is any indication, expect wistful piano and ambient textures that make discovery feel intimate, not bombastic.
Dreams of Another lands at $34.99. For a focused, art-first adventure from a proven studio, that’s reasonable. PixelJunk Eden 2 at $14.99 remains one of the better “zone out while you master it” platformers. The $42.49 bundle is the move if you want both — it nets you two distinct moods for barely more than Dreams alone. If you’re PS VR2-curious and also want a couch-friendly palate cleanser, that pairing works.

Q-Games’ track record across the PixelJunk series and their collaborations with platform holders tells me they can execute on a wild idea. Launching on PS5, PS VR2, and PC simultaneously also avoids the “cool concept stranded on one device” problem. Awards and trailers are nice, but this one lives or dies by how it feels to pull the trigger and watch a world bloom.
Dreams of Another flips the shooter script by making your shots create the world, with striking point cloud art and PS VR2 support that could shine if comfort is on point. The bundle with PixelJunk Eden 2 is smart value, and Baiyon’s auteur touch gives the project real identity. Now it’s on the gameplay loop to prove there’s more to it than a gorgeous tech demo.
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