If you care about the legacy of first-person shooters, you probably perked up at the news that John Romero-the architect of Doom itself-finally sat down to play Dusk. As a lifelong FPS aficionado, I’m always skeptical when a modern game claims to recapture the magic of ’90s shooters. But when the genre’s godfather gives a glowing review, you have to pay attention. Romero’s seal of approval isn’t just another pull quote; for boomer shooter fans, it’s validation that Dusk is the real deal, not just another nostalgia cash-in.
Key Takeaways:
Feature | Specification |
---|---|
Publisher | New Blood Interactive |
Release Date | December 10, 2018 |
Genres | First-person shooter, Retro, Horror |
Platforms | PC, Switch |
For years, we’ve seen modern FPS devs try to bottle that elusive ’90s energy—fast movement, labyrinthine levels, secrets crammed in every corner. Most fall into one of two camps: either they coast on surface-level nostalgia, or they bloat the formula with “modern” systems that slow the action to a crawl. Dusk, made almost entirely by David Szymanski and published by New Blood Interactive, does neither. It’s lean, mean, and utterly committed to the old-school feel, right down to the sound of the shotgun and the staccato enemy grunts.
Romero’s endorsement wasn’t faint praise, either. On stream, he gushed about the “super fun” design, the “amazing ambience,” and the sheer volume of secrets. For a developer who literally invented this genre, that’s high praise. The part that really made me grin was his direct address to Szymanski: “Son, you did a good job. I approve of your vocation. You chose well.” That’s the ultimate “welcome to the club” from a legend who’s seen dozens of pretenders come and go.
What I find most interesting is how this moment reflects the broader shift in shooter culture. For years, “boomer shooter” was a pejorative—now, it’s a badge of honor. Dusk’s critical and commercial success signals that there’s an audience not just for nostalgia, but for games built on tight mechanics and honest challenge. It’s also a sharp reminder that you don’t need massive budgets or endless live-service fluff to make something that stands the test of time.
So, what does this mean for us as players? First, it’s a reminder to look beyond the marketing and the AAA noise—sometimes the best FPS experiences come from small teams who obsess over the classics. Second, Romero’s nod will likely push even more old-school fans to give Dusk a shot, and that can only be a good thing for the genre’s future. If you love the thrill of discovery, the satisfaction of a perfect run, or just the crunchy feel of a rocket launcher in a cramped hallway, Dusk absolutely deserves a spot on your playlist.
TL;DR: John Romero’s public praise cements Dusk’s status as more than just a retro tribute—it’s a new pillar in the boomer shooter pantheon. If you’ve missed real speed, secrets, and challenge in FPS games, now’s the time to dive in. Romero’s not the only one who approves.
Source: New Blood Interactive via GamesPress