
Game intel
Dying Breed
Dying Breed is a classic base building RTS game, set in a past alternative timeline, featuring 2 unique faction with a common enemy.
We’ve seen plenty of “RTS is back” pitches, but MicroProse and indie studio Sarnayer announcing Dying Breed feels different. It’s not just nostalgia bait-it’s a deliberate swing at the golden age: fast base-building, live-action FMV, amphibious/air/land assaults, and a ‘90s electro-metal soundtrack. It launches October 7, 2025 on PC, and yes, the pitch screams Command & Conquer energy with a post-apocalyptic twist (zombies, rival factions, retro-futuristic tech). That mix could be glorious chaos-if the fundamentals land.
Dying Breed is positioning itself as a “golden-age RTS revival,” developed by Sarnayer and published by MicroProse, with a PC launch on October 7, 2025. The feature set reads like a time capsule in the best way: quick base expansions, brutal skirmishes, amphibious assaults alongside air raids and ground pushes, and live-action FMV cutscenes to stitch the story together. The tone promises tongue-in-cheek pulp—retro-futuristic hardware smashing into undead hordes—scored by chugging, electro-metal riffs. If you grew up rushing War Factories and queuing tanks to Hell March, you know the exact flavor they’re chasing.
MicroProse backing this matters. Since the label’s revival, it has quietly supported tactically minded PC games (Regiments fans know the score), and that track record suggests Dying Breed won’t be afraid of crunchy systems. Press and creators can already request early review keys, which hints at some confidence and a push to get gameplay in front of strategy diehards ahead of launch.

The headline features are cool, but what actually matters at the mouse-and-APM level?
I’m cautiously optimistic about the zombies. Hordes make great pressure valves, but they can flatten strategy if they’re just a constant attrition tax. The pitch mentions rival factions and retro-futuristic tech—if those deliver distinct playstyles and tech spikes (e.g., amphibious stealth insertions vs. brute-force armor pushes), the undead become environmental chaos rather than the only threat.

We’re in a quiet RTS resurgence. Big names are modernizing the genre’s esports edge, while several C&C-inspired projects chase that chunky, explosive, base-rushing fun. Dying Breed plants its flag in the latter camp, distinguishing itself with fully committed FMV and three-theater combat. That combo gives it a different flavor than the survival-leaning zombie RTS trend and the macro-heavy historical sims. It’s aiming squarely at the “build, boom, laugh at the absurdity, and hit next mission” crowd—my people.
MicroProse’s recent strategy output suggests they understand PC-first expectations. If Sarnayer delivers the fundamentals and MicroProse backs it with steady updates, Dying Breed could be more than a retro postcard—it could be the RTS comfort food we actually keep installed.

Dying Breed launches October 7, 2025 on PC and goes all-in on 90s RTS swagger: fast base-building, land/air/sea warfare, FMV, zombies, and a metal-tinged soundtrack. I’m excited—but the make-or-break is pathfinding, UI speed, skirmish depth, and mission variety. Press and creators can already request early keys, which bodes well. If the fundamentals hit, this could be the year’s most joyful RTS throwback.
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