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Dying Light: The Beast – Kyle Crane Returns in Standalone Survival Horror with Twisted New Powers

Dying Light: The Beast – Kyle Crane Returns in Standalone Survival Horror with Twisted New Powers

G
GAIAJune 9, 2025
6 min read
Gaming

This announcement honestly snapped me out of my usual “oh, another zombie spin-off” haze. Dying Light: The Beast started as a DLC idea, but Techland’s decided to crank things up and go full standalone. That’s not a move studios make unless they think they’re onto something big-or, let’s be real, they want to squeeze more from a beloved character. Either way, Kyle Crane is back from the dead (literally and figuratively), and that alone is enough to get the original fanbase’s heart rate up. But after spending 13 years as a lab experiment, even Crane isn’t quite the same. Here’s why this isn’t just a reheated zombie buffet.

Dying Light: The Beast – Standalone Sequel Puts Player Choice and Survival Horror Front and Center

Key Takeaways:

  • Kyle Crane returns as a mutant antihero, letting you switch between human and zombie abilities on the fly
  • Set in Castor Woods-a new, open-world region inspired by the Swiss Alps, with expanded first-person parkour and all-terrain vehicles
  • Solo or 2-4 player co-op, with brutal day/night cycles that amp up the horror and betrayals
  • “Hero of Harran” cosmetic pack is included, plus extra goodies if you own the Dying Light 2 Ultimate Edition
FeatureSpecification
PublisherTechland
Release Date22 August 2024
GenresAction, Survival Horror, Open World, Co-op
PlatformsPC, PS5, Xbox Series X/S

Let’s set the stage: After the events of Dying Light, Crane has spent over a decade being experimented on by the Baron-a name that’s about as subtle as a sledgehammer. The dude escapes, but now he’s a hybrid: part survivor, part zombie, all vengeance. That’s not just marketing fluff; it actually changes how you play, giving you a tactical edge. Want to go loud with brute strength, or sneak around using your inhuman senses? The DNA split isn’t just a story beat, it’s woven into minute-to-minute gameplay—at least, that’s what Techland’s promising.

And that’s honestly what the franchise needed. Dying Light 2’s relentless open-world checklisting wore me down. But returning to Crane, with a more personal, horror-driven focus, feels like Techland is trying to get back to what made the first game so tense and memorable. The Castor Woods valley offers a fresh sandbox—alpine vibes, dense forests, and what the devs promise is a more vertical, traversal-friendly map. The parkour, always the series’ signature, has been “improved and made more accessible.” I’m cautiously optimistic here: accessibility is great, but I hope they don’t sand down the series’ trademark crunchy movement just to pad out the player base. The challenge of learning the movement was half the fun, not just a barrier to entry.

Co-op makes a return, supporting two to four players. I know that’s a big deal for a lot of us—zombie slaying is just better with friends, that’s gaming gospel. But the press blurb hints at “alliances and betrayals blossoming like zombies at night.” If they’re leaning into more emergent, player-driven moments (think: backstabbing your co-op pals at nightfall to escape with the loot), that could finally deliver on the promise of a living, breathing (well, moaning and shambling) world of survivors. Or, it could just mean more fetch quests disguised as “dynamic events”—we’ll see.

Screenshot from Dying Light: Be the Zombie
Screenshot from Dying Light: Be the Zombie

Let’s talk content. There’s the expected blood, guts, and all the creative dismemberment you could ask for. But there are also vehicles—off-roaders you can use to explore the world. That’s a callback to The Following expansion, which was one of the series’ best ideas. If Techland nails the balance between parkour and vehicular mayhem, this could be the most fun Dying Light world to actually move around in.

Now, about editions and pricing. The standard edition clocks in at €59.99, with the Deluxe Edition at €69.99. That extra tenner nets you the Hero of Harran pack: a survivor outfit, a lethal knife, a stealthy crossbow, and Jade Aldemir-themed pistol for those who remember the emotional beats of the original. I like that Techland is tossing a bone to returning fans—owners of DL2’s Ultimate Edition get these extras gratis. That’s good community management, not just nickel-and-diming.

Screenshot from Dying Light: Be the Zombie
Screenshot from Dying Light: Be the Zombie

What This Means for Gamers: Fan Service or Smart Evolution?

If you loved the original Dying Light and thought the sequel drifted too far from its roots, The Beast looks like the course correction you’ve been waiting for. Bringing Crane back, giving him new powers, and focusing on a self-contained revenge arc is exactly the kind of “fan service” I’m here for—if they can deliver real gameplay depth rather than just familiar faces and skins.

The mutant powers could be a game-changer or just a gimmick. We’ve all seen franchises promise “meaningful choice” with dual powers, only for it to boil down to picking red or blue at a dialogue prompt. But if Techland ties your abilities into the day/night cycle and player decision-making, it could finally recapture the tension and improvisation that made Dying Light stand out from the horde back in 2015.

I’m also curious how the new map will play—open world fatigue is real, but a denser, more vertical playground could help. The extra polish on co-op and vehicles is promising, but I’ll be watching closely for how much is actually new versus “deluxe reissue” vibes. The price feels about right for a full game in 2024, as long as the content and innovation are there.

Screenshot from Dying Light: Be the Zombie
Screenshot from Dying Light: Be the Zombie

Bottom line: This is Techland’s chance to prove they still know what makes Dying Light tick, and not just milk nostalgia. If they pull it off, The Beast could be both a return to form and the evolution the series desperately needs.

TL;DR: Dying Light: The Beast brings back Kyle Crane as a mutant survivor in a standalone revenge story, set in a vertical, open-world zone with parkour, co-op, and more horror. Techland’s leaning into what made the first game great, but whether the mutant twist is a revolution or a gimmick depends on how much player choice and moment-to-moment tension they actually deliver. Fans have reason to be hyped—but also to keep their expectations in check.

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