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Dying Light: The Beast
Dying Light: The Beast is a thrilling standalone zombie adventure set in a tightly-crafted rural region. Play as Kyle Crane, a legendary hero who breaks free a…
Techland is kicking off Dying Light: The Beast’s first crossover with an unlikely partner: PUBG MOBILE. On paper, horror-parkour meets battle royale sounds like oil and water. In practice, this one grabbed my attention because it’s not just a shop drop-it’s a limited-time questline that folds PUBG’s airdrop chase into The Beast’s story flow and actually hands out gameplay-impacting gear. That last part matters. Too many collabs are cosmetic billboards; this one tinkers with how you play.
Here’s how it works. You visit the Dying Light Outpost event page and activate the Skillet quest. Log into Dying Light: The Beast and you’ll find the Airdrop Finder car skin in your stash-on brand for a PUBG tie-in. Once you’ve finished the Power Gambit main story quest, the Skillet mission unlocks. From there, you’re racing across Castor Woods to beat the Baron’s forces to airdrops while dodging a hunting lieutenant who wants the crates as badly as you do. Expect a tour of multiple locations, a few ambushes, and a reward chest at the end.
Complete it and you’ll walk away with PUBG MOBILE-themed items: the fan-favorite cast iron frying pan (of course), a brutal steel bat, the Marked Man Outfit, and a set of Gear Items that push more than just fashion. Equipped bonuses include faster XP gain, deadlier headshots, and increased firearm damage. There’s also a Battleground Keychain charm you can slap on any weapon to boost overall combat efficiency. It’s a neat fit for a game that already encourages creative loadouts and risk-heavy night runs.
Techland has a history of keeping its zombie sandboxes alive with seasonal events and crossovers—some serious, some gloriously silly. Bringing PUBG MOBILE into The Beast doesn’t feel random; it channels PUBG’s “sprint to the box” tension into a quest structure that Dying Light naturally supports. The frying pan meme weapon is a wink, but the airdrop race is the smarter lift here, tapping into that same dopamine of beating rival squads to precious loot, except now the rivals are the Baron’s goons and the undead.

The notable wrinkle is that these rewards aren’t purely cosmetic. XP boosts and damage modifiers can shift the early-to-mid game curve, especially for co-op teams trying to push tougher night content. In a PvE-first experience, that’s less controversial than it would be in a competitive shooter, but it still raises questions. Do these bonuses stack in co-op? Are they balanced around Nightmare difficulty? Will future events keep ratcheting up the power creep or pivot back to flair-only cosmetics? Techland hasn’t said, and that uncertainty is exactly where live events can go from fun to fatiguing.
There are a few practical points to consider. First, the gating: you need to finish the Power Gambit main story quest to even start Skillet. If you’re fresh to The Beast, that’s a chunk of hours before you can touch the crossover, and the event only runs for three weeks. This is the classic FOMO problem—cool content that many new or lapsed players won’t realistically reach in time. I get the desire to fold the collab into the narrative, but an alternate on-ramp for newcomers would’ve been welcome.

Second, the meta. If you’re already deep into Castor Woods, the gear bonuses are basically quality-of-life enhancements: faster leveling for experimentation, extra bite for firearm builds, and a headshot buff that pairs nicely with precision rifles. That could make night hunts more manageable and speed up blueprint testing. If you prefer pure horror vibes, the comedic clang of a frying pan might break immersion—but Dying Light’s always had a mischievous streak (remember the April events and tongue-in-cheek weapons?), so it fits the franchise’s personality.
Third, the vehicle angle. Dropping a car skin as your first reward hints that vehicular traversal remains part of The Beast’s toolkit—echoing what Techland experimented with in past expansions. A PUBG-flavored skin doesn’t change handling, but it does signal the event is thinking beyond melee gags and into how you move between threatened zones to intercept drops.
Beyond the novelty, this collab plants a flag: The Beast is being treated like a living platform. The PUBG MOBILE partnership is smart cross-pollination—mobile mega-audience meets a storied PC/console survival series—and the mission framing suggests Techland isn’t content with reskinning vendors and calling it a day. If future tie-ins keep shipping bespoke objectives and perks, we could be looking at a cadence of events that actually give you reasons to log in beyond battle-pass FOMO.

My hope? The next collab goes even bolder mechanically—imagine a night variant with a shrinking “safe” zone that forces movement like a battle royale circle, or parkour gadgets that remix traversal routes during events. That’s the difference between marketing moment and memorable gameplay.
Dying Light: The Beast’s PUBG MOBILE crossover isn’t just a skin dump; it’s a timed quest with real, useful buffs wrapped in a playful frying-pan shell. The gating will lock out some newcomers, but if you’re current on the story, the rewards look worth the sprint—especially for teams who live for night runs and min-maxing builds.
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