
Game intel
Elden Ring
The Deluxe Edition Includes: • ELDEN RING NIGHTREIGN • Additional DLC - Additional playable characters and bosses • Digital Artbook & Mini Soundtrack
This patch caught my attention because it doesn’t just nudge numbers – it reshapes how Nightfarer teams operate. FromExecutor’s dramatic deflection change to the tweak that makes pulling teammates back into the fight riskier, 1.30.2 rebalances both playstyle and strategy.
{{INFO_TABLE_START}}
Publisher|FromSoftware (dev) / Bandai Namco (pub)
Release Date|15 January 2026
Category|Patch / Balance Update
Platform|PC, PS4, PS5, Xbox One, Xbox Series X/S
{{INFO_TABLE_END}}
The headline winners are Guardian, Raider, Revenant and Executor. Guardian’s physical and elemental damage negation is stronger and blocking now gives more Guard Boost — meaning tanks will soak more while retaining stamina. Raider gains a berserker-style passive: higher attack power when low on HP, which introduces clutch potential and a risk/reward high-skill ceiling. Revenant’s spirits are now more meaningful in Ultimate Art and Deep of Night — they should survive longer and actually contribute damage instead of being boss bait.
Executor’s changes are the most consequential. The patch prevents guard from breaking on successful deflections when you have zero stamina during Cursed Sword. Practically, that allows repeat deflections without the usual stamina penalty, bringing parry-focused play much closer to the feel of Sekiro-style rhythm. If you enjoy timing-based defense, Executor just became delightfully absurd.

The distance-related drop-off now applies to status ailment build-up, Ultimate Art gauge charging, and near-death gauge depletion for attacks that factor in damage drop-off. Translation: ranged attempts to resurrect downed allies from safety are far less reliable. If you played Ironeye as a “stay in the back and spam arrows to revive” specialist, that convenience is gone. You’ll need to choose between gear that mitigates projectile drop-off or getting closer and exposing yourself to danger.
Also welcome: the Tricephalos raid’s continuous damage was toned down. That event’s sustained tick damage used to eat potions in uncoordinated public runs — this fix reduces the “attrition tax” on casual group play.

This update is clearly trying to widen Nightfarer viability. For weeks some builds were niche because their core strengths felt underpowered or redundant; these buffs help niche archetypes actually shine. Executor’s parry rework is both exciting and risky from a balance perspective — it rewards skillful timing but could centralize defensive play around one meta if it’s too strong. Expect players to test the limits quickly; we’ll see whether this leans into a fun, high-skill dynamic or an overbearing defensive loop.
The ranged resurrection nerf is a deliberate push to force trade-offs. Making revives riskier reintroduces tension to co-op: either you carry gear to mitigate drop-off (pushing build diversity) or you commit to close-range revives and the danger that comes with them. That’s a solid design choice if you prefer meaningful decisions over comfort plays.

In short, 1.30.2 nudges Nightreign toward variety and skill expression while pruning a few comfort tactics that made some encounters trivial. FromSoftware balanced accessibility and depth without full-on nerfing the fun — though the Executor change could demand a later tweak if it tips too far into dominance.
Patch 1.30.2 livens up Nightfarer choices with meaningful buffs, turns Executor into a parry powerhouse, nerfs safe ranged resurrection, and eases Tricephalos’s attrition. It’s a thoughtful balance pass that promotes risk, reward and build diversity — and it’s live now.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips