I’ve seen a lot of wild runs in FromSoftware games, but nothing quite like this. Just days after Elden Ring Nightreign dropped, the Soulslike community’s already buzzing-not about some overpowered cheese build, but a player who completed the game solo, never leveling up once. As someone who’s been battered by From’s boss gauntlets more times than I care to admit, this feat from content creator Youwy is the type of thing that makes me both shake my head and immediately want to try (and fail) myself.
Feature | Specification |
---|---|
Publisher | FromSoftware |
Release Date | 2024-06-14 |
Genres | Action RPG, Soulslike |
Platforms | PC, PlayStation 5, Xbox Series X|S |
Let’s set the stage: Elden Ring Nightreign is FromSoftware’s latest descent into masochistic fantasy, launched with the expected mix of lore density, punishing bosses, and a dose of “are you sure you want to keep suffering?” This time, the devs amped up cooperative mechanics-giving players three in-game days to team up, gather gear, and face off against world-ending threats. But if you’re a glutton for solo punishment (like so many of us), Nightreign’s single-player mode is, by all accounts, the hardest the studio’s ever produced.
And here’s what makes this recent achievement by Youwy so captivating: in a 47-minute YouTube video, he showed the whole run—zero co-op, no grind, not a single level gained from start to finish. He chose the Exécuteur class, making clever use of its unique skillset—katana for speed, Cursed Sword skill for parrying, and a beast transformation ultimate for burst power. Add in some strategic healing upgrades and smart routing, and somehow, he made it through bosses that are already infamous for brutalizing multiplayer parties.
This is more than just a flex—it’s a live demo of how Nightreign, despite its push toward multiplayer, still rewards deep mechanical mastery. Youwy didn’t just brute force it; there were calculated risks, careful movement reads, and an almost speedrunner-level understanding of boss movesets. It’s the kind of play that reminds me why FromSoft games have such a passionate following: the challenge is always there, but so is the freedom to break the intended boundaries. The fact that someone already found a way to “break” Nightreign in this way is both hilarious and a testament to the design’s flexibility.
Of course, not everyone’s thrilled about the difficulty. Early feedback points to some solo players feeling overwhelmed, especially with the new time-gated progression and group-oriented balance. If you’ve felt the sting of getting ganked in earlier Souls games, Nightreign’s opening hours might feel like a slap in the face. But as Youwy’s run shows, the impossible isn’t always…well, impossible. It’s just going to take a lot more patience, study, and probably a few controller replacements.
For the rest of us, I think this accomplishment will do what it always does in the FromSoft scene: inspire a fresh wave of “hold my beer” challenge runs. The community’s already dreaming up even wilder attempts—dance pad controllers, no-hit runs, or beating the game while blindfolded (don’t laugh, you know it’s coming). Nightreign’s core is still about pushing limits, even if those limits are more brutal than ever.
What does this mean for the average player? First of all, don’t feel bad when you’re wiped by the first major boss—seriously, even seasoned fans are struggling. But this early no-level-up solo run is a clear sign: Nightreign isn’t just another cash-grab expansion or a watered-down multiplayer spin. It’s a true test of the Soulslike formula, and the community’s already proving that the “unbeatable” label is just a challenge waiting for the right masochist.
Nightreign doubles down on everything that makes FromSoftware’s games infamous—difficulty, tight combat, unforgiving bosses—and the community is already finding ways to go further than the devs intended. If you love games that fight back, this is the gauntlet you’ve been waiting for. Just don’t expect mercy, even in co-op—and prepare to see even more bonkers challenge runs as the meta evolves.
Source: FromSoftware via GamesPress