FromSoftware’s latest Nightreign expansion introduces the Everdark Sovereigns: time-gated, weekly bosses that overhaul familiar fights with fresh mechanics and require online co-op. Here’s how they work and what they mean for both group-focused players and lone wolves.
These weekly encounters are a co-op playground: coordinate attacks, share healing resources and celebrate perfectly timed dodges. Everdark Sovereigns breathe new life into Nightreign and reward teamwork.
Mandatory online play and a strict schedule can frustrate solo players. Skip a week, and you’ll wait until the cycle returns—possibly without a solo option at launch. Future updates may soften this, but for now FOMO is real.
Boss | Active Dates |
---|---|
Adel, Baron of the Night | Now–June 26, 2024 |
Sentient Pest | June 27–July 3, 2024 |
Darkdrift Knight | July 4–July 10, 2024 |
After each seven-day window, a fresh Sovereign steps into the arena—bringing surprises beyond simple stat boosts.
With the Everdark Sovereigns, FromSoftware experiments with live-service mechanics in a Soulslike framework. Co-op communities could thrive, while solo players might lobby for a dedicated queue. Either way, these time-limited boss fights are a bold gamble that keeps your Tarnished edge razor-sharp.
TL;DR Nightreign’s Everdark Sovereigns inject rotating weekly bosses that demand teamwork. Co-op squads gain new challenges; solo adventurers contend with the clock.
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