
Game intel
Elden Ring Reforged
ELDEN RING Reforged (ERR) is a mod by Kirnifr and ivi, with assistance from Poeconcept, Hanalove and Cavou. ERR is a thorough revision of ELDEN RING's balance…
Elden Ring Reforged has always been the “what if” mod I recommend to friends who bounced off more extreme overhauls. It respects FromSoftware’s design bones while pushing for deeper builds and smarter combat. Version 2.0 lands with something overhaul mods almost never pull off: full online support – messages, summoning, invasions, duels – all running on custom servers. That instantly changes how you revisit the Lands Between because it restores the soul (and the Souls) of Elden Ring’s shared world while layering a ton of new systems, a bespoke dungeon, and combat tech that makes minute-to-minute play sharper.
Let’s start with the headliner: online. Reforged 2.0 adds its own matchmaking via custom servers so you can leave notes, summon help, duel, and invade other Reforged players. That’s huge — most Elden Ring mods force you offline or into bespoke co-op only. Here, the full social fabric is back, just fenced into the mod’s ecosystem. Expect population spikes around launch and major weekends; the real question is whether it sustains months out. Still, the fact that it exists at all is a big win for modded Souls.
The PvE slate is not just padding either. The Serpentine Depths — dug under Mount Gelmir — introduces new enemy kits, and there’s activity in Shadow of the Erdtree’s Land of Shadow with the Stone Coffin Fissure now “reclaimed by the restless dead.” New weapons and spells include three in the Prince of Death school, which could finally make a true death-mage fantasy viable without feeling like a meme build. Reforged’s identity remains “faithful, but fuller,” so don’t expect anime laser cannons; do expect careful stat curves and sensible synergies.
Systems-wise, there’s a lot to chew on. Fortunes function like playstyle-defining traits with boons and drawbacks. Pair that with expanded affinities, passive-boosted Ashes of War, and the Runeforging/Curios layer, and you get an old-school RPG vibe: meaningful trade-offs instead of chasing one busted interaction. Starlight Tokens let you snag capstone items early from the Altar of Anticipation, which is a smart way to encourage build commitment without hours of wiki-diving.

Two changes jumped out to me: “perfect actions” and universal guarding/deflects. Perfectly timed inputs get faster, cheaper versions of the same action. That’s a skill ceiling buff that rewards deliberate play, not roll spam. Being able to guard or deflect with any weapon flips a lot of muscle memory too — think daggers that can legitimately square up, or whips that feel less like a gimmick. Add new movement tech (ducking and sliding) and you get a combat language closer to Sekiro’s intent reading, still filtered through Elden Ring’s build sandbox.
The FP economy rework — earning FP through weapon hits — nudges hybrids. Melee-casters become sustainable, and pure mages won’t feel like Estus accountants. Status tweaks making Madness and Deathblight viable “against most foes, even bosses” will either be the most metal thing this mod has done or a balance nightmare for PvP. I’m cautiously optimistic because Reforged’s philosophy tends to rein things in before they become cheese.
If you’ve tried The Convergence, you know it’s a maximalist remix. Seamless Co-Op focuses on staying together through the whole game. Reforged aims somewhere else: keep Miyazaki’s cadence, then sand down friction and make exploration pay off. The team manually placed thousands of items so every cleared camp, hidden nook, and boss kill delivers a tangible reward. It’s less about spectacle and more about density — the kind of thing veterans appreciate on a third or fourth run when the map’s muscle memory kicks in.

Custom servers solve one problem — you aren’t touching FromSoft’s official network — but introduce others. Population matters for matchmaking; balance will evolve fast as players discover perfect-action loops; and moderation against griefing is only as strong as the community tools. Practical tip: keep a separate install, separate saves, and don’t take modded characters into vanilla. The mod’s online feature is built for Reforged-only play; treat it like a parallel universe, not a shortcut to the main game’s ladders.
Improved Linux support is more than a footnote. Elden Ring already runs well via Proton, and the Deck community loves a good NG+ run. Reforged’s UI and camera polish — especially against giant bosses — is a quiet quality-of-life boon on handheld. You’ll still want to budget performance overhead for the busier fights, but this update lowers the tinkering tax that usually scares people off modded play on Deck.
If Nightreign or other ARPG distractions pulled you away, Reforged 2.0 is the smartest way to re-enter the Lands Between without turning it into a different game. You get a new dungeon, refreshed loot routes, class-like fortunes that shape identity, and combat that respects timing and intent. Boss rematches, a fleshed-out codex, difficulty options for both chill and masochist playthroughs — it’s basically an Elden Ring “director’s cut” through the lens of a modder who actually loves the source material.

It’s free, it’s available now on Nexus Mods, and with close to a million lifetime downloads since 2022, you won’t be wandering those custom servers alone. Whether the PvP meta settles into something fair or feral is the one big unknown. Either way, Reforged gives you a real reason to roll a fresh Tarnished and try a build you previously wrote off.
Elden Ring Reforged 2.0 restores the full online experience via custom servers, adds a meaty new dungeon, and deepens builds and combat without breaking the game’s identity. If you want Elden Ring to feel new but still like Elden Ring, this is the run.
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