Emergency Call 112 3 Early Access: Will Station Life Impress?

Emergency Call 112 3 Early Access: Will Station Life Impress?

Game intel

Emergency Call 112 – The Firefighting Simulation 3

View hub

In the DLC you have the possibility to customize the appearance of your character. For the first time, female firefighters also join the volunteer fire departm…

Genre: SimulatorRelease: 9/1/2022

Lead

Emergency Call 112 – The Firefighting Simulation 3 launches in Early Access on PC, with full releases on PS5 and Xbox Series X|S planned later; the sequel shifts focus to station life and role-based progression.

Why This Caught My Eye

This entry isn’t just another round of sirens and high-octane rescues. Emergency Call 112 – The Firefighting Simulation 3 doubles down on the daily grind of station life: drills, qualifications, and shift routines that gate your responsibilities when the alarm sounds. Layer in a rebuild on Unreal Engine 5 and hands-on collaboration with a real German fire department, and you’ve got a simulation that aims to feel like a living workplace, not just a series of hot zones. The big question: will Early Access be used to refine this loop or to market features before they’re truly ready?

Key Takeaways

  • PC Early Access kicks off first; console versions arrive after the full PC launch, with community feedback expected to shape features.
  • Training tracks and role progression (attack squad, hose team, driver/operator) promise a genuine career arc for your firefighter avatar.
  • Unreal Engine 5 brings visual fidelity, but smoke behavior, fire spread, and AI reliability will determine if performance holds up.
  • Station routines and post-shift evaluations add depth—but risk turning into busywork if not designed thoughtfully.

Breaking Down the Announcement

Developer crenetic and publisher Aerosoft are reimagining their firefighting sim from the ground up. The third mainline Emergency Call debuts in PC Early Access this August, with optimized PS5 and Xbox Series X|S builds slated for later in 2025. The centerpiece is an authentically rendered fire station that’s more than set dressing: you’ll unlock interior assault, hose-laying, and pump-operator roles only after you’ve completed the requisite training and earned certifications.

Built in close collaboration with an actual German fire department, the sim blends varied urban districts, dynamic weather, and a full day-night cycle. Callouts cover everything from residential fires to road accidents, with your performance tracked in end-of-shift debriefs. On paper, it’s a rewarding loop: refine your skills in drills, then put them to use on emergencies that genuinely test your progress.

Screenshot from Emergency Call 112: The Fire Fighting Simulation 2 - Volunteer Firefighters
Screenshot from Emergency Call 112: The Fire Fighting Simulation 2 – Volunteer Firefighters

Why This Matters (and What Could Go Wrong)

Emergency sims rest on three pillars: accurate procedures, dependable AI partners, and a mission roster that avoids repetition. Since 2016, the EC112 series has pursued ambitious features but faced rocky launches, and Aerosoft’s niche sims often need patches to realize their full potential. Early Access could break that cycle—if developers commit to transparency and meaningful updates.

The station-life focus is the franchise’s smartest pivot. Titles like Flashing Lights chase multi-agency spectacles, but EC112’s deep dive into a single department could satisfy sim purists. The trap, however, is artificial grind: making you replay the same qualification exercise ad nauseam just to unlock basic duties. Realistic drills—ventilation, search patterns, pump management under pressure—should teach core mechanics, not inflate playtime with XP gating.

Early Access: Promising, If the Roadmap Is Real

Early Access only works when the plan is clear. So far, crenetic hasn’t shared a detailed feature roadmap—fans will be watching for specifics on mission variety, AI improvements, and station upgrades. Without those signposts, even the best intentions can feel aimless. Key unanswered Early Access questions include:

Screenshot from Emergency Call 112: The Fire Fighting Simulation 2 - Volunteer Firefighters
Screenshot from Emergency Call 112: The Fire Fighting Simulation 2 – Volunteer Firefighters
  • Scope at launch: Beyond house fires and fender-benders, will there be industrial blazes, high-rise evacuations, multi-alarm alerts, or hazmat crises?
  • AI reliability: Can your fellow firefighters handle hoses, ventilate spaces, and carry out rescues without derailing objectives?
  • Fire dynamics: Is heat propagation, smoke layering, and flashover risk simulated, or does fire simply vanish when you spray enough water?
  • Control schemes: Robust key rebinding, future controller profiles, and peripheral support (wheel/pedals) for driving missions.
  • Community tools: At minimum, simple scenario editors or config hooks to extend replay value.

If crenetic nails even half of this with clear, regular updates, EC112 3 could shed its rough-around-the-edges reputation and earn genuine acclaim.

The Tech Angle: UE5 Helps, But Fire Is Hard

Unreal Engine 5 is more than a buzzword, but it won’t fix every problem. Lumen can elevate night scenes and interior lighting, Nanite will handle dense station detail, and World Partition should smooth out city traversal. Yet firefighting sims demand heavy particle, physics, and AI workloads. Realistic smoke volumes, destructible interiors, and heat propagation are resource-hungry, and you’ll likely tweak shadows, volumetrics, and post-processing to strike a performance balance.

Stability is paramount: a crash mid-incident or a freeze during a long shift kills immersion faster than any typo. Frame pacing in complex fires, pump control responsiveness, and siren/light system overhead will be your litmus tests on PC. If the baseline build isn’t solid, console ports—even if optimized later—won’t inspire confidence.

Screenshot from Emergency Call 112: The Fire Fighting Simulation 2 - Volunteer Firefighters
Screenshot from Emergency Call 112: The Fire Fighting Simulation 2 – Volunteer Firefighters

What Players Should Watch For at Launch

  • Mission escalation: Do incidents evolve (backdrafts, secondary hazards) or do they end cleanly when objectives are met?
  • Partner AI: Can you issue orders with confidence that firefighters won’t strand hoses or ignore victims?
  • Vehicle handling: Weight transfer, braking distances, and realistic pump operations under pressure.
  • Meaningful routines: Maintenance, inspections, and drills that feel integral, not checkbox chores.
  • Overall polish: UI clarity, physics quirks, pathfinding stability, and crash frequency.

Nail those, and EC112 3 could finally capture not just the excitement of emergency response, but the craft and discipline that underpin it.

TL;DR

Emergency Call 112 – The Firefighting Simulation 3 brings Unreal Engine 5 visuals and a deep station-life loop to PC Early Access. Its success hinges on AI competence, mission variety, and a transparent roadmap with regular updates.

G
GAIA
Published 8/31/2025Updated 1/3/2026
5 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime