
Game intel
Empyreal
Empyreal is a complex, challenging, feature-rich action RPG. In a far-flung corner of the galaxy an Expedition arrives on a hitherto unexplored planet to find…
Empyreal, the sci-fi action-RPG from Silent Games that launched on May 8, 2025 for PC, PlayStation 5, and Xbox Series X|S, has already impressed players with its challenging Monolith runs and rich customization. Yet for many of us who’ve spent hundreds of hours maxing out defense stats at the expense of our avatar’s style, one glaring drawback remained—cosmetics were locked behind currencies or tedious grinds. Enter the Mini Mage update: a free, unlimited transmogrification system that lets you swap looks as often as you like, without paying a single credit or breaking your build.
Upon your first return from the Monolith, you’ll find a new NPC perched at your crafting bench: the Mini Mage, an enigmatic exile who specializes in aesthetic alchemy. She arrives quietly, but her presence immediately transforms the Hub into a fashion salon. There’s no questline to unlock, no reputation meter to fill—simply approach her satchel, browse the catalog, and start crafting your ideal look.
At the heart of this update are Illusory Orbs, versatile items that slot into the Hub’s Orb Receptacle to unlock a full character editor. Each orb grants access to:

You start with a handful of orbs by default, and you can earn more by reaching exploration milestones or completing challenge rooms deep in the Monolith. Unlike other ARPGs that stash similar tools behind microtransactions or late-game DLC, Empyreal hands them over at no charge.
Walk through any major ARPG’s cosmetic shop and you’ll see $10–$20 bundles, loot-box spins, or grindy token systems just to unlock a single outfit. Big franchises like Diablo IV still tether premium skins to paid crates, and even indie hits often lock late-game cosmetics behind paywalls. By delivering unlimited, free transmogs on day one, Empyreal bucks this trend and sends a clear message: you paid for the base game, so you deserve full aesthetic freedom.

Silent Games has built its post-launch roadmap around community feedback. Early patches tackled camera glitches, rebalanced brutal boss phases, and added fresh loot tiers—always without pay-to-win elements or hidden fees. The Mini Mage update doubles down on that player-first promise, improving endgame variety and ensuring your arsenal looks as epic as it feels to wield.
Across Reddit’s r/Empyreal and official Discord channels, players are sharing jaw-dropping before-and-after screenshots. “I’ll never wear that bulky Helmet of Doom again—goodbye sponge head, hello spiky phantom look,” joked u/ShardSeeker5 on Reddit. On Discord, @EchoCinder exclaimed, “I reshaped my avatar into a battle-scarred veteran in seconds—no tokens or real-money cashouts.” Beyond the cosmetics, fans speculate about the Mini Mage’s origins—was she a former guardian of the Monolith’s inner sanctum? Whatever her story, the update feels like a genuine gift rather than a marketing stunt.

At face value, the Mini Mage update may seem like a simple cosmetic convenience. But it embodies a bigger shift in how developers can approach monetization and user satisfaction. By offering unlimited transmog services and a robust character editor for free, Silent Games underlines the idea that true value comes from player choice and creativity. If more studios follow this lead, we might just spend less time grinding for tokens—and more time diving back into the Monolith, looking exactly how we want.
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