
Game intel
Endless Legend 2
With a mysterious, ever-changing world, unique factions, and epic storytelling, the much-awaited sequel to the strategy game classic ENDLESS Legend is here, op…
Amplitude Studios just pulled back the curtain on the Tahuk, the final day-one faction for Endless Legend 2, and they’re exactly the kind of asymmetry I wanted to see. On paper, “devout believers who blend science and religion” sounds like marketing fluff. In practice, the Tahuk wield a relic called the Sacred Oculum that lets you convert science into raw, game-shaping power – from blessing your cities with eternal daylight to literally scouring the map. That’s not flavor text; that’s a fundamental rethink of how a 4X resource can be spent, and it could reshape early meta from turn one.
Endless Legend 2 hits PC early access on September 22 under the indie strategy stewards at Hooded Horse (a label that’s been quietly assembling a monstrous tactics/4X roster). The Tahuk round out the day-one lineup with a focus on faith-fueled science. Their Oculum lets you funnel research into abilities: permanent sunshine to juice productivity, national zeal to supercharge faith, or apocalyptic land-clearing if you’re feeling Old Testament. That last bit is going to be spicy in multiplayer.
Militarily, the Tahuk are a ranged-first army. Devotees are your only melee, while archers and artillery handle most of the damage. Every hit “illuminates” targets, making subsequent ranged strikes nastier and giving your melee a defensive edge. Translation: you want to chain shots into the same unit and collapse flanks with protected Devotees. Throw in observatories you can plant on mountain ridges and convert into economic libraries or “sacred flame” turrets, and it’s clear the Tahuk want elevation, vision, and choke points.
There’s a layer of soft power too. Missionaries can slip into foreign empires, leaning into intel and resource play rather than brute-force conquest. Combine that with Tidefall – Endless Legend 2’s map-shifting system that opens new routes as waters recede — and you’ve got a faction built for adaptation: scout, pivot, and blast.

This is the interesting tension. In most 4X games, science is a snowball resource: stack it early, unlock compounding tech, profit. The Tahuk tempt you to cash out research for immediate tempo. Eternal sunshine might swing a governor city into a production monster right now, but every activation is a tech you didn’t push toward. That’s fascinating, and risky. If the Oculum’s returns are overtuned, the optimal play becomes a science-to-power economy that trivializes tech pacing; if undertuned, the Tahuk feel like they’re running uphill against factions who just stayed the course with research.
Amplitude’s best work thrives on exactly this kind of knife edge — see Endless Legend’s Cultists (empire-wide conversion) or Vaulters (teleportation) changing how you think about map geometry. The Tahuk fit that pedigree. The question is execution: will the AI understand when to pop the Oculum, how to chain illumination focus-fire, and when terrain turrets trump libraries? If not, single-player balance could skew wildly depending on who rolls Tahuk on your map.

Ranged-heavy factions can crumble to fast, gap-closing units and line-of-sight tricks. If cavalry or stealth equivalents exist, Tahuk players will need screens and elevation. The “sacred flame” turret sounds strong — potentially too strong if ridge placement locks down passes. And destructive Oculum use in multiplayer could devolve into griefy land denial unless there are clear counters or costs.
That said, Amplitude usually dials in asymmetry over time. Early access is the right place to stress-test illumination numbers, turret ranges, and the Oculum’s cost curve. My ask: crystal-clear UI for Oculum modes and timers, AI routines that respect illumination focus-fire, and map scripts that ensure fair access to ridge sites so Tahuk don’t roll god-tier terrain by accident.

For context, the Last Lords are also coming at launch — effectively a modern take on a beloved Endless Legend faction — but the Tahuk are the more radical playstyle. And with Civ 7 still finding its footing, Endless Legend 2’s bold faction identities are exactly the spark the 4X scene needs right now.
The Tahuk convert science into divine, map-shaping abilities and lean on ranged combat with illumination focus-fire. It’s high-ceiling, high-risk gameplay that could define the early access meta — assuming Amplitude nails the Oculum’s cost and the AI keeps up. I’m starting my first run on the ridges, Oculum primed, and a finger hovering over the sunshine button.
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