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The Elder Scrolls Online
Pre-purchase now to get immediate access to a new mount and additional rewards at launch. The Elder Scrolls Online Collection: Gold Road is ideal for adventur…
This caught my attention because ZeniMax Online Studios just did something most long-running MMOs only talk about: they simplified access to a decade’s worth of content and are handing a surprising amount of it to players for free. Season Zero, launching April 2, revamps ESO into a true seasonal service with free zones, events, and a new battle pass called Tamriel Tomes – while folding three major DLCs into the base game. For anyone who’s ever been lost in ESO’s DLC/Subscription maze, that’s a big deal.
Season Zero: Dawn and Dusk runs from Thursday, April 2 to Wednesday, July 8 and will launch simultaneously on PC and consoles – a first for ESO seasonal content. The headline: three previously paid DLC expansions — Thieves Guild (Hew’s Bane), Dark Brotherhood (Gold Coast) and Orsinium (Wrothgar) — will be merged into the base game, freeing up a big chunk of the experience for players who already own ESO or access it via Game Pass/PlayStation Plus. To be clear, ESO is not going free-to-play; you still need the base game or an equivalent subscription access.
Beyond the DLC merge, Seasons introduce new overland zones, story quests, weekly and seasonal challenges, and live events that every player can access. Season Zero’s marquee addition is the Night Market in Fargrave — a limited seven-week group event zone ZeniMax describes as one of ESO’s most challenging PvE experiences to date, with faction-based progression that turns play into a communal race.
Tamriel Tomes is ESO’s new seasonal progression system. It’s progressed through weekly and seasonal challenges and includes a free track so every player can earn something. There are also two premium paid tracks that unlock more cosmetic rewards. That’s straightforward, and I appreciate that ZeniMax kept a free route — something many MMOs skimp on when they go seasonal.

Where skepticism is warranted: paid tracks and cosmetic gating. ESO’s community rightly worries about fragmentation when premium tracks bundle desirable mounts, skins, or other vanity items. The real test will be whether paid rewards are purely optional vanity or whether progression or access ends up nudging players toward spending. So far, ZeniMax says the core content is free — but watch how the premium Tomes are priced and what they include.
The Night Market promises a new kind of group encounter that isn’t a traditional dungeon. Game director Nick Giacomini emphasized it shouldn’t feel like a slog to form precise groups; instead the zone will nudge natural cooperation and let players side with one of three factions, with collective progress affecting outcomes. If the mode sticks, it could become a recurring feature — but ZeniMax is making clear they’ll iterate based on player feedback, which is refreshing.

Season Zero also brings Challenge Difficulty, letting you scale up overland threats for better rewards — an important quality-of-life step for veteran players who want tougher open-world skirmishes without hunting specific dungeon modifiers. Vengeance PvP introduces a progression path with new rewards and passive abilities; that could spice up Cyrodiil and battlegrounds, but it also raises questions about balance and grind in PvP.
ESO launched in 2014 and over the years built a sprawling catalog of Chapters and DLCs. That Catalogue complexity became a real onboarding tax for new players and a headache for returning ones. ZeniMax is pitching Seasons as part of its ambition to keep ESO running for decades: standardizing content delivery, simplifying ownership, and making the game easier to understand. Susan Kath, ESO’s executive producer, even confirmed they’ll look to fold more older DLC into the main game going forward — that matters for players still deciding whether to reinvest in the world.

There’s also a behavioral shift in how the studio plans to operate: more transparency, earlier reveals in-game, and willingness to experiment publicly — Night Market being the test case. That approach can build trust if ZeniMax follows through, or it can backfire if “experimental” becomes a cover for half-finished systems. The studio seems leaning toward community feedback this time, and I’m cautiously optimistic.
Season Zero is a meaningful course correction for ESO: major DLC gets folded into the base game, new free seasonal content lands every quarter, and a battle pass-style Tamriel Tomes introduces optional paid cosmetics. It gives players more for free and simplifies buying decisions — but paid Tomes, PvP progression and live events will need careful tuning to avoid feeling like thinly veiled monetization.
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