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Evangelion Δ Cross Reflections Aims to Put You in the Entry Plug — Here’s What Matters

Evangelion Δ Cross Reflections Aims to Put You in the Entry Plug — Here’s What Matters

G
GAIASeptember 8, 2025
5 min read
Gaming

Evangelion in VR? This Caught My Eye for Good Reasons (and a Few Red Flags)

EVANGELION: Δ CROSS REFLECTIONS promises the thing fans have daydreamed about since the ’90s: stepping into an Eva entry plug and facing down an Angel yourself. Korea-based Pixelity Inc. says it’s building a VR/MR reimagining of the anime that retells episodes 1-11 from new perspectives, with a planned trilogy structure and a playable demo in the first half of 2026. That’s a bold swing. As someone who grew up on the crunch of Ramiel’s drill and the hum of AT Fields, I’m equal parts excited and cautious-VR can elevate this world spectacularly, but Evangelion’s tone is easy to mishandle, and trilogy talk before a single hands-on raises eyebrows.

Key Takeaways

  • VR/MR-first Evangelion story covering episodes 1-11 with original characters-fresh angle if the writing lands, filler if it doesn’t.
  • Demo planned for H1 2026; full release set for 2026. Platforms unannounced, but MR emphasis screams modern standalone headsets.
  • First-person Eva vs. Angel battles could be incredible if scale, cockpit UI, and comfort are nailed; otherwise motion-sickness city.
  • “First of a trilogy” = watch pricing, cadence, and whether core moments are paywalled into future parts.

Breaking Down the Announcement

Pixelity’s pitch is clear: revisit the early arc of Neon Genesis Evangelion-roughly up through “The Day Tokyo-3 Stood Still”—but not strictly as Shinji. Expect original trainee characters with their own motives, interactions inside NERV, and battles that tie directly into the anime’s events. That likely means set pieces like Ramiel’s siege, the Unit-01 rampage beats, and the blackout tension—moments that could be jaw-dropping in VR if they capture Evangelion’s oppressive scale and ominous sound design.

Mixed reality is part of the promise too. The optimistic read: training sequences or Angel alerts that bleed into your room, clever occlusion tricks, and spatial audio that puts you on edge before a sortie. The skeptical read: a novelty “Angel in your living room” mode that’s fun for five minutes. MR is notoriously tricky—if it reinforces narrative tension, great; if it’s a gimmick, keep it optional.

Cover art for Shinseiki Evangelion 2: Evangelions
Cover art for Shinseiki Evangelion 2: Evangelions

The Real VR Questions Δ Cross Reflections Must Answer

Control scheme: Are we really in the entry plug, gripping motion controllers like Eva control yokes? Hand-tracked gestures to raise the progressive knife or brace against an AT Field would be amazing, but only if latency and feedback are tight. Comfort: smooth locomotion in a 40-meter-tall biped is motion-sickness bait. Smart devs use cockpit anchoring, acceleration curves, and vignette options. Accessibility: left/right-handed layouts, seated play, and generous comfort toggles are non-negotiable for a game this intense.

Presentation matters even more. Evangelion isn’t just big robots; it’s bureaucratic dread, religious iconography, and body horror. VR magnifies all of that. The entry plug’s LCL haze, the flicker of NERV diagnostics, that piercing alarm—if the team nails these sensory cues, the world clicks. If it leans too arcadey, it risks feeling like any mecha game with an Eva skin.

Pixelity’s Track Record and the Anime-in-VR Reality Check

Pixelity is a VR-focused studio that’s shipped multiple projects since the late 2010s. They know the space, but “towering mecha sim with heavyweight storytelling” is a different beast. Anime adaptations in VR are a mixed bag: the style translates beautifully to bold, readable visuals, but gameplay often lands closer to short-form experiences than full-on campaigns. On the flip side, cockpit-based VR—think Vox Machinae or even classic non-VR mecha sims—tends to be more comfortable and satisfying than free locomotion. If Δ Cross Reflections leans into a grounded cockpit experience with mission variety and downtime inside NERV, it’s got a real shot.

The trilogy plan can be a blessing or a trap. Evangelion already explored “alternate takes” with the Rebuild films, so a parallel perspective isn’t sacrilege by default. But carving the story into three releases means players will demand clarity on scope, pricing, and how long they’ll wait between parts. If Part 1 ends before some of the most iconic confrontations get their due, expect backlash.

What Gamers Should Watch for Before the Demo

  • Platforms and performance targets: MR focus suggests modern standalone headsets; PC VR or PS VR2 would be a big win for fidelity.
  • Combat footage that shows scale: cockpit UI, AT Field interactions, weapon swaps, and how Evas actually move in VR.
  • Comfort and accessibility details: seated play, snap/teleport options (for out-of-cockpit sections), vignettes, and motion settings.
  • Audio and localization: Evangelion lives and dies on voice, alarms, and score. Japanese and English options matter.
  • Structure and value: length of Part 1, save progression, and whether choices or training influence sync ratio or gameplay perks.
  • MR implementation: meaningful training/briefing scenes over gimmicks. Optional is fine; mandatory MR would limit players.

The Gamer’s Perspective

I’m cautiously hyped. The idea of lining up a progressive knife strike against an Angel in first person is exactly what VR was made for, and the early-episodes focus gives Pixelity strong raw material. But Evangelion is more than cool fights—it’s mood and subtext. If Δ Cross Reflections respects that and delivers a comfortable, readable cockpit with real narrative weight, it could be the Evangelion game we’ve been waiting for. If it oversells MR tricks and underdelivers on depth, it’ll be another flashy tie-in that fades after the demo buzz.

TL;DR

Δ Cross Reflections targets 2026 with a demo in H1 and reimagines Evangelion’s first 11 episodes through new eyes in VR/MR. Huge potential if the team nails cockpit design, comfort, and tone; big questions remain on platforms, scope, and how “Part 1 of 3” will be priced and paced. Keep your hype in check until we see real gameplay.

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