
Game intel
Call of Duty: Black Ops 7
Call of Duty: Black Ops is the seventh main Call of Duty game and the sequel to Call of Duty: World at War. The game differs from most previous installments, w…
This caught my attention because Black Ops scorestreaks have always been the series’ chaos engine. With Black Ops 7, Treyarch isn’t reinventing the wheel, but it is strapping on new spikes. We’re getting the classics – UAV, Counter UAV, Hellstorm, Napalm, Sentry – plus newcomers like Gravemaker and Legion that could flip gunfights and airspace control in ways we haven’t seen since the H.A.R.P. rewired the minimap meta in Cold War. And now there’s the kicker: Overclock abilities that amp streak effectiveness. That’s either a smart layer of buildcraft or an invitation to UAV spam hell — depends on tuning.
Scorestreaks live or die by how they influence decisions, not just body counts. BO7’s list sorts neatly into three buckets.
Intel and denial: Scout Pulse, UAV, Counter UAV, HARP, and EMP Systems are the spine. UAV remains the most efficient lobby-winner in CoD history, and HARP (real-time positions and directions) is still the mini-map wallhack that turns close games into routs. EMP Systems returning is a big deal; it shuts down equipment, vehicles, and generally resets the board — think BO2 vibes where a well-timed EMP erased an enemy’s plans mid-push.
Area control and pick tools: Napalm Strike and LGM bring old-school lane denial. Hellstorm is still the mid-tier hero — easy multikill potential with controllable boosts and secondaries. Sentry Turret remains your set-and-forget anchor on Hardpoint hills. Skewer’s air-to-ground projectile for isolating targets sounds like a precision answer to rooftop pests. Hand Cannon is back for raw pick power, and it bangs through cover. These are streaks that make objective players better, not just louder.

High-impact swing pieces: VTOL Warship is your endgame bully, with controllable turrets and missiles. Watchdog Helo offers consistent CAS and pings — great for anchoring spawns. Interceptors are a smart include to clip enemy air dominance. Then there are the toys: D.A.W.G. (armored groundcraft with turret/rockets) and Rhino (remote-controlled armored bot with a minigun) scream “BO3 Cerberus energy,” i.e., oppressive if left unchecked but manageable if you coordinate. HKDs (wheeled hunter-kill drones) and Legion (a big drone cluster that hunts and dive-bombs) are the wildcard swarm streaks; fun for the caller, miserable for anyone rotating in the open.
Gravemaker is the one that made me pause. A portable, one-shot sniper that can reveal and eliminate enemies behind cover is the kind of hybrid that punishes sloppy headglitches — love that — but could get toxic fast if “reveal” turns into free wallbangs across thin geometry. If it requires proper positioning and timing, expect it to reward clutch anchors on Control and punish stubborn LMG mounts.
Legion is the air-control chaos agent. A large drone cluster that auto-seeks, swoops, and explodes reads like a more aggressive, less predictable alternative to classic streaks. It’ll flush buildings and force teams indoors, which matters when rotations stall. The counterplay will define whether it’s hype or headache — Interceptors should be mandatory in team stacks the second Legion becomes common.

BO7’s Overclock abilities can enhance streak effectiveness. That’s exciting, but it’s also the fulcrum for balance. If Overclock extends durations (longer Counter UAVs), boosts potency (stronger Hellstorm spreads), or accelerates cooldowns, you’ll see scorestreak cycles snowball. Remember: scorestreaks reward objective play and survival, so once a team gets radar control and starts chaining, the other side can get locked out. I’ve lived that UAV-perma-ping nightmare since BO2.
Ideally, Overclock creates interesting tradeoffs — commit to streak power at the cost of raw gunskill perks — and not simply a “more air, more often” button. Watch early patches: if lobbies feel permanently jammed or perma-revealed, Overclock will be the first tuning pass.
And please — someone on your team should run Interceptors or EMP Systems. If Legion, VTOL, and Helo start stacking, you’ll thank yourself. No counters, no comeback.

This is a confident streak slate. It respects what works (UAV/HARP, Napalm/Hellstorm) and adds experiments that could freshen mid-tier decision-making (Gravemaker, Legion). The only red flag is Overclock turning solid design into steamrolls. If Treyarch keeps durations sane and ensures strong counter windows, BO7’s streak game could feel like the best of BO2’s clarity with Cold War’s map intel height — powerful but readable.
Black Ops 7’s scorestreaks are a sharp mix of classic intel and map control with spicy new tools like Gravemaker and Legion. Overclock could be brilliant or busted — early tuning will decide. Pack counters, play the objective, and don’t let the other team own your minimap.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips