Evil Empire Takes Over Brotato — What That Really Means (and The Gobbler tease)

Evil Empire Takes Over Brotato — What That Really Means (and The Gobbler tease)

Game intel

Brotato

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Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens.

Genre: Fighting, Shooter, Role-playing (RPG)Release: 3/28/2023

Brotato just got a new caretaker-and that could be huge

This caught my attention because Evil Empire’s whole thing is post-launch support, and Brotato is the perfect game to benefit from it. The studio behind Dead Cells’ best DLC runs and the ongoing Early Access work on The Rogue Prince of Persia is officially taking over development from original creator Blobfish Games. Blobfish is moving on to new projects, while Evil Empire promises long-term updates-and they’ve already teased a new enemy called “The Gobbler” ahead of the game’s first full update next month.

Key Takeaways

  • Evil Empire is assuming development of Brotato from Blobfish, with a promise of ongoing content and balance updates.
  • A new enemy, The Gobbler, is teased for the first full update landing next month.
  • Expect a steadier cadence of patches-Evil Empire’s Dead Cells track record suggests regular, community-informed updates.
  • Questions remain about platform parity (PC vs. Switch/console vs. mobile) and how monetization might evolve.

Breaking down the announcement

On paper, this is a clean handoff: Blobfish built the breakout hit; Evil Empire specializes in keeping action roguelites fresh long after launch. If you’ve played Brotato, you know why this matters. Its quick, 20-30 minute runs and flexible builds (Lucky crit gambling, Multitasker spray-and-pray, Engineer turret turtling) thrive on small, frequent nudges—new items, a quirky character, an enemy type that forces you to rethink your dodge patterns. That drip-feed is exactly what Evil Empire did for years on Dead Cells, iterating on balance, adding biomes and weapons, and making the meta feel alive without losing the game’s identity.

Blobfish stepping back isn’t a red flag; it’s the classic indie path once a game has legs. Dead Cells did this with Motion Twin and Evil Empire, and the result was some of the best post-launch support in the genre. The key question isn’t “why the change?” but “how will the cadence and scope of updates shift?” With Evil Empire, the answer is usually: faster, more deliberate, and with clear community feedback loops.

Screenshot from Brotato
Screenshot from Brotato

The Gobbler and why a single enemy can change everything

Details are light, but the name alone—The Gobbler—suggests disruption. If it’s anything like Dead Cells’ design philosophy, expect an enemy that pressures your positioning and resource flow rather than just adding HP bloat. Brotato’s economy is fragile: materials, crates, and XP orbs are the difference between a smooth Danger 5 run and getting flattened by an elite on wave 20. An enemy that “gobbles” drops, grows by consuming mobs, or baits you out of safe zones would shake up the comfy center-leaning kiting many of us rely on.

I’m here for that. Too many bullet-heaven enemies are damage sponges with no personality. Brotato’s best moments come when a new threat forces you to adapt—think how Chargers changed the value of Knockback items like Gentle Alien or how ranged pests made Glasses feel mandatory. If The Gobbler messes with your loot pathing or punishes tunnel vision, we might see crit-stacking Lucky builds rise while greedy economy stacking gets riskier.

Screenshot from Brotato
Screenshot from Brotato

What gamers need to watch for

  • Update cadence and patch notes: Evil Empire typically iterates fast. Expect targeted balance passes—attack speed caps, lifesteal tuning, or weapon tier nudges—over big, disruptive overhauls.
  • Platform parity: Brotato’s PC builds usually lead the pack. Can Evil Empire close the gap for Switch, PlayStation, Xbox, and mobile? If they sync updates, that’s a huge quality-of-life win for the broader player base.
  • Content vs. identity: More characters and items are great, but Brotato’s magic is “deep runs under 30 minutes.” As long as updates respect that pace, the community will stay happy.
  • Monetization: On PC, Brotato’s a cheap premium purchase; on mobile it’s free-to-play. Evil Empire has handled paid DLC respectfully in the past, but keep an eye on whether new content lands as free patches, modest DLC packs, or mobile-first monetization. The line between healthy support and content treadmill is thin.

Industry context: Evil Empire’s sweet spot

Evil Empire earned trust by treating Dead Cells like a living platform without turning it into a live-service grind. Their updates had intent—new biomes that re-routed runs, weapons that created new builds (hi, Lightning Rod), and balance passes that gave neglected gear a reason to exist again. They’re applying the same philosophy to The Rogue Prince of Persia in Early Access: frequent patches, strong communication, and meta-sensitive tweaks. Bringing that playbook to Brotato is the best-case scenario for a game that shines when the meta churns without exploding.

For players like me who bounce between Danger levels and hunt for that perfect Lucky crit chain or a six-piece SMG setup, the promise is simple: more reasons to return, fewer stale runs, and smarter enemies pushing better decision-making. If Evil Empire also invests in accessibility and controller feel on consoles—Brotato’s twin-stick nuance can be finicky—that’s icing on the cake.

Screenshot from Brotato
Screenshot from Brotato

TL;DR

Evil Empire is taking over Brotato from Blobfish and has teased a new enemy, The Gobbler, ahead of the first full update next month. Given Evil Empire’s Dead Cells pedigree, expect steady content and thoughtful balance—but keep an eye on platform parity and how new content is monetized. If they stick the landing, Brotato’s best days are ahead.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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