
Game intel
Minecraft
Minecraft focuses on allowing the player to explore, interact with, and modify a dynamically-generated map made of one-cubic-meter-sized blocks. In addition to…
I remember stumbling onto Far Lands or Bust back in the early 2010s and thinking, “There’s no way anyone keeps this up.” Yet on October 4, 2025, Kurt “Kurtjmac” J. Mac actually did it-he walked to Minecraft’s Far Lands, the mythic wall of glitched terrain about 12.5 million blocks from spawn. In an era of 10-minute hot takes and algorithm-chasing streams, FLoB dared to be slow. And it turned a weird Minecraft bug into one of gaming’s most enduring charity marathons.
This caught my attention because FLoB sits at the crossroads of so many things I care about: preservation of gaming history (beta 1.7.3), stubborn personal challenges, and a community that showed up for charity year after year. It’s not just a Minecraft story-it’s a time capsule of what long-form, creator-driven gaming can be when you ignore the meta and play your own way.
The raw facts are already legendary. Started March 28, 2011. Finished October 4, 2025. Roughly 12,550,821 blocks to the edge where Minecraft’s terrain generator goes off the rails. No sprinting (it didn’t exist in that build). No horses, no Elytra, no rails-to-the-horizon megaproject. Just steady walking, nightly “hidey holes” carved into hillsides, signposts marking progress, and that familiar “Woof!” from a loyal in-game companion.
FLoB wasn’t about speed. It was about ritual. Episodes often opened with sunrise, closed with a dirt door, and in between were miles of conversation—about life, science, space, game design, and the strange comfort of routine. When he finally stepped into the Far Lands, the game itself got weirdly poetic about it: camera jitter, chunk seams, and even a moment where his player model appeared as a dark silhouette thanks to precision bugs at extreme coordinates. The Far Lands don’t just look broken; they make the game feel like it’s buckling under the weight of your persistence.

Two things elevate this from “cool gaming feat” to “gaming history.” First, preservation. Mojang fixed the Far Lands after beta 1.7.3, so the only way to reach them is to freeze your world in time. Kurt committed to that, which means the series doubles as a living museum of pre-Adventure Update Minecraft. If you started with modern versions, FLoB is a reminder of how different the game felt—raw, quiet, and a little lonely.
Second, charity. “Far Lands or Bust” is a rare case where a personal grind translated into sustained real-world impact. Over the years, the show raised nearly half a million dollars for causes the community rallied around: Child’s Play, Direct Relief, the Progressive Animal Welfare Society, and the Equal Justice Initiative. Fundraising milestones shaped the journey—FLoB-a-Thons, donation goals, and those end-of-episode reminders to give if you could. It’s easy to roll your eyes at “charity streams” as content fodder; FLoB earned the goodwill the hard way: one block at a time.
What actually are the Far Lands? In beta 1.7.3, Minecraft’s terrain generator uses noise functions that start misbehaving around the 12.5 million block mark. The math overflows, the landscape tears, and you get colossal, jagged walls and floating plateaus—like a world seed corrupted by cosmic rays. Past that point, even the renderer struggles. Coordinates get so large that floating-point precision falls apart, causing jittery movement and odd visual artifacts. It’s the closest thing Minecraft has to a literal end-of-the-world warning: keep going and reality will not cooperate.
Modern Minecraft sanded off those edges. That’s good for most players but it also means the Far Lands are a uniquely “beta” phenomenon. Kurt chose to embrace the bug, not patch it, and that choice gave the series its soul.
You don’t need to chase the Far Lands to get something out of FLoB. Pick a north star goal that sounds ridiculous and make it your ritual. Lock a world to an old version and rediscover forgotten quirks. Build a road across an ocean. Or aim your grind at a cause that matters. The point isn’t the destination; it’s the cadence. FLoB shows that consistent, honest play can outlast every algorithm shift and every content trend.
As for what’s next, Kurt has said reaching the Far Lands isn’t the end. There’s still plenty of cursed geography to poke at beyond the wall, and a community that obviously isn’t going anywhere. If anything, this finish line feels less like credits and more like a chapter break.
After 14.5 years of walking in Minecraft beta 1.7.3, Kurtjmac reached the Far Lands and capped one of gaming’s longest, purest endurance projects—while raising nearly half a million dollars for charity. It’s a win for preservation, a win for “slow gaming,” and proof that doing one meaningful thing for a very long time still matters.
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