Fellowship turns WoW-style dungeons into 15-minute hits

Fellowship turns WoW-style dungeons into 15-minute hits

Game intel

Fellowship

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FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

Genre: Role-playing (RPG)

Why Fellowship caught my eye

As someone who still fondly remembers faceplanting in Shadowfang Keep pugs and parsing my heart out in Mythic+, the pitch for Fellowship lands clean: cut the MMO fat, keep the dungeon highs. Chief Rebel calls it a “Multiplayer Online Dungeon Adventure” (MODA), and that label made me raise an eyebrow and lean in at the same time. If you’ve got 20 minutes between life commitments and crave a tight tank/healer/DPS loop, this could be the antidote to queueing for a raid you can’t finish. But “first ever” and “endlessly scaling” are big claims-so let’s break down what’s real and what still needs proving.

Key Takeaways

  • Open beta runs September 18-23, 2025 (10am PT / 1pm ET / 6pm BST start and end).
  • Steam Early Access launches October 9, 2025 at $24.99; studio targets ~6 months in EA.
  • Four-player, Holy Trinity dungeons with Mythic+-style modifiers and “endlessly scaling” difficulty.
  • Quick-play queue aims for 15-minute runs; no character leveling gate to jump in.
  • Progression includes weapons, gems, talents, crafting, and legendaries; cosmetics planned during EA.

Breaking down the announcement

Fellowship hits Steam Early Access on October 9, 2025 for $24.99. Before that, everyone gets a free test drive: an open beta from September 18 at 10am PT / 1pm ET / 6pm BST through September 23 at the same time. The beta adds a new hero, Mara, and opens a fresh dungeon, Urrak Markets-ideal for seeing how modifiers stack when the game ramps up.

Chief Rebel describes a party-focused experience built on classic MMO roles: one tank, one healer, two DPS, then toss in mutator-style affixes and chase progressively better loot. The team is talking up a “fresh take on matchmaking and group finding,” plus an “engaging progression system” spanning weapons, gems, talents, crafting, and legendary items. You won’t need to grind character levels to queue, which immediately sets it apart from the usual MMO climb. And I spotted familiar UI cues in footage-nameplates and damage meters—so WoW dungeon diehards should acclimate fast.

The real story: time-respecting dungeon runs

The 15-minute quick-play promise is the hook. I’m increasingly allergic to games that waste my time with chores before I can play the part I actually enjoy. If Fellowship can get me from queue to boss kill inside a lunch break—and reward smart play with meaningful loot—it fills a gap that neither traditional MMOs nor pure ARPGs quite nail. The no-level-gate philosophy is huge here: your “build” progress lives in gear, gems, talents, and craftables, not a leveling wall.

Screenshot from Fellowship
Screenshot from Fellowship

The skepticism: queue health. MMO history is littered with long healer waits and role shortages. Chief Rebel says matchmaking and group finding are getting a rethink, which needs to mean more than “we added a preferred-role checkbox.” Incentives for underrepresented roles, flexible encounter design, or smart AI assistance would go a long way. If the quick-play queue actually averages 15 minutes per run as claimed, they’ll have solved a pain point that’s plagued dungeon content for years.

Industry context: MODA or Mythic+ in a box?

“First ever MODA” is catchy, but the lineage is clear. Diablo’s Greater Rifts, WoW’s Mythic+, Lost Ark’s dungeons, even session-based co-op like Vermintide and Deep Rock Galactic—lots of games have flirted with the idea of distilled PvE runs. Fellowship’s differentiator is the explicit MMO trinity and a focus on dungeon identity over open-world fluff. If it threads the needle between MOBA-length sessions and MMO-style encounter depth, there’s a real audience waiting.

Screenshot from Fellowship
Screenshot from Fellowship

Endless scaling is only fun if it’s readable and fair. Mythic+ works because affix combos create a learnable language of dangers. ARPG rifts pop because you feel your build push a ceiling. Fellowship needs both: clear modifiers that reward mastery, plus leaderboards or milestone rewards to make climbing feel meaningful without devolving into spreadsheet hell.

Monetization, progression, and the trust test

The studio plans purchasable cosmetics during Early Access, while also shipping new customization options influenced by player feedback. That’s fine—cosmetics are the least controversial monetization—but progression hooks like gems, talents, crafting, and legendaries can drift into pay-to-win in less disciplined hands. The team should be crystal clear before launch: no power for sale, no loot boxes for stat items, full drop tables visible in-game. Respecting time also means respecting wallets.

The ~six-month EA window feels ambitious. If the core loop hits, the content treadmill starts immediately: new affixes, rotating dungeons, balance patches, and meta shake-ups. If it doesn’t, no amount of cosmetics will keep players queuing. The open beta is the right move here—stress test matchmaking, polish netcode, and gather data on role distribution before launch day.

Screenshot from Fellowship
Screenshot from Fellowship

What I’ll be watching in the beta

  • Matchmaking reality: Are healer/tank queues instant and DPS queues reasonable? Any role incentives?
  • Modifier clarity: Do affixes teach, or just punish? Can groups counterplay without meta-only comps?
  • Build depth: Are talents and gems varied enough to support off-meta fun, not just one “correct” setup?
  • Run cadence: Can I truly start and finish in ~15 minutes, including loot and requeue?
  • Social tools: Vote-kick protections, commendations, filters for toxicity, and fail-forward mechanics.
  • Tech basics: Stable servers, smooth controller support, readable UI, and accessibility options.

If Fellowship threads these needles, it could be the go-to “one more dungeon” game for folks who’ve aged out of three-hour raid nights but still love coordinated PvE.

TL;DR

Fellowship is aiming squarely at the Mythic+-shaped hole in our schedules: fast queues, tight four-player runs, meaningful loot. The open beta (Sept 18-23) will show if the matchmaking, modifiers, and monetization respect both our time and our builds. Early Access lands Oct 9 at $24.99—promising, but it has to play as clean as it pitches.

G
GAIA
Published 8/31/2025Updated 1/3/2026
5 min read
Gaming
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