
Game intel
Final Fantasy XIV
Patch 7.1 introduces: new main scenario quests; the first installment from the alliance raid Echoes of Vana'diel, Jeuno: The First Walk; the Extreme version of…
Final Fantasy XIV’s patch 7.4, Into the Mist, goes live on Tuesday, December 16, 2025—not just another maintenance update, but a community-driven refresh. Director Naoki Yoshida (“Yoshi-P”) and producer Toshio Murouchi laid out a heavy roadmap: a Treno-inspired dungeon, a Doomtrain-esque trial, a Variant/Criterion overhaul, Occult Crescent upgrades, smarter Duty Support, and the biggest lifestyle tweak in years—glamour restrictions gone. After watching FFXIV bounce between safe fixes and bold bets, this feels like Square Enix finally answering the call.
The headline everyone’s talking about: you can glamour any piece of armor regardless of class, job, or level, finally ending guild-fashion wars over role-locked sets. Weapons still need special handling for animations, but armor, accessories, head-to-toe glam is free-for-all. This isn’t mere vanity—Square Enix is officially embracing creativity that players have been modding into existence for years. Expect rare transmogs to spike on the Marketboard, RP scenes to light up across Limsa Lominsa, and “evil Urianger” cosplay to go viral. The one drawback: your glamour dresser will fill up fast. Here’s hoping 7.5 brings extra slots and plate upgrades to match this newfound freedom.
Mistwake, the new dungeon, channels Final Fantasy IX’s Treno with moody streets and sly NPCs. You’ll swap lead and shadow mechanics in each phase, and the team promises a few “wow” moments that nod to Dawntrail’s signature exploration flair. Then there’s the new trial, a full-throttle “Hell on Rails” battle with Doomtrain vibes: shiftable tracks, surprise adds, and big visual cues. If Pilgrim’s Traverse proved variable challenge thrills, this fight should be the sequel that cements it.
Variant Dungeon: The Merchant’s Tale whisks you into a living storybook—multiple routes, multiple endings, and lore teasers that often foreshadow MSQ twists. Smart QoL: you can now level any job from 90 here, not just wander through once. But the real star is Variant (Advanced): a flexible two- to four-player mode where you face up to three bosses in any order, then drop out after your run. It’s perfect for midcore players who crave focused practice without committing to hours in Criterion. Criterion itself returns with no trash mobs, strict boss order, tight revive limits, and standard 1T/1H/2D comps (unless you’re back-filling). Now the stakes hinge on the prizes—hopefully a prestige title, an exclusive mount, unique cosmetics, and glamour skins that reward the time and pain. Those rewards will decide if Criterion feels worth the grind or fades like last expansion’s raid curve.

The final Arcadion raid, Arcadion Heavyweight (Savage), drops Tuesday, January 6. No Christmas Eve stress this time—patching after the holiday lull means healthier prog weeks and fewer burnout reports. The last wing teases a gladiatorial “death match” with positionally punishing mechanics and, yes, that “evil Urianger” Elezen you’ve been imagining. Beyond that, Tsukuyomi (Unreal) and Hildibrand’s next caper arrive soon, giving you a light-hearted palette cleanser between raid nights.
Occult Crescent adds phantom jobs—Mystic Knight, Dancer, Gladiator—and “beneficial accessories” that buff you inside the zone. Weapons can now reach ilvl 775, with upgrade mats from a mix of duties, including the Crescent itself. Yoshida hinted this might be the final run of this exact model, so enjoy the loop while it lasts.

Cosmic Exploration lands on Oizys, a gravity-bent wasteland with echoes of Farum Azula. Gear tops at ilvl 765, new cosmocredits rewards await, and a revamped appraisal system—Ruin Exploration—lets you spend credits for randomized high-tier loot. If the objectives stay varied and pacing picks up, this could be the chill counterpoint to repetitive roulettes.
Duty Support gets smarter in Dzemael Darkhold and Aurum Vale with new protection-stack mechanics to curb wipe spirals. Add two fresh UI color schemes, an official Strategy Board for raid planning, and a Command Panel to stash emotes/macros out of your hotbar, and you’ll wonder how you ever coped without them. Don’t forget patch 7.38 on November 11, which lifts savage loot caps and slides in a few extra progression tweaks.

Three things will determine if 7.4 lives up to its hype: the value of Criterion/Advanced rewards, the stability of Savage in week one after the holiday break, and whether the glamour overhaul is followed by dresser and plate expansions in 7.5. These factors will shape your endgame progression, raid readiness, and fashion goals as we head toward 8.0. Square Enix seems to be listening—now they just have to stick the landing.
FFXIV patch 7.4 drops December 16 with a massive glamour overhaul, a Doomtrain-style trial, and a smarter Variant/Criterion ladder. Savage raids wait until January 6—exactly the break players needed—while Cosmic Exploration, Duty Support fixes, and genuine QoL improvements should keep queues healthy. Nail the rewards, schedule, and follow-up storage upgrades, and this could be the best patch of 7.x, locking in momentum toward the next expansion.
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