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Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade is an enhanced and expanded version of Final Fantasy VII Remake that features a new episode starring Yuffie and introduces…
Square Enix is finally taking FINAL FANTASY VII REMAKE INTERGRADE to Nintendo Switch 2 and Xbox Series X|S (plus Xbox on PC with Play Anywhere) on January 22, 2026. As someone who adored Remake’s combat but rolled my eyes at years of platform whiplash, this is the move many of us have been waiting for. The headline isn’t just “another port”-it’s Square Enix committing to the full remake trilogy across multiple systems, with a new Streamlined Progression mode that basically functions as a built-in story-first “God Mode.”
This caught my attention because it’s not just a late port-Square Enix is signaling the end of Remake’s awkward platform limbo. After years of PlayStation-first windows, Xbox players finally get a proper shot, and Nintendo fans don’t have to settle for spin-offs. The Play Anywhere angle is a quiet win: buy once on Xbox, play on console and PC with synced progress. That’s the kind of consumer-friendly detail that makes a difference when you’re juggling big RPGs.
And yes, Intergrade includes the Yuffie-focused EPISODE INTERmission out of the box. If you skipped the PS5/PC versions, that’s a meaningful chunk of content that deepens the Midgar arc and sets up threads that pay off later.
Square Enix is rolling out a new optional mode that removes friction so you can blitz the story: unlimited HP/MP, constantly juiced ATB and Limit, 9,999 damage pings—the works. If you bounced off Remake’s hybrid combat or just want to re-live the story beats without grinding, this is tailor-made for you. I’m glad it exists; more players finishing more games is a net positive.

But let’s be real: this isn’t “slightly easier”—it’s a steamroller. The tension of juggling ATB, swapping party leaders, and timing Materia synergies is the point of Remake’s design. My hope is that Streamlined is clearly separated from standard difficulties and doesn’t stealth-adjust trophies/achievements without warning. Square Enix didn’t say whether using it disables achievements or timed challenges, so if you care about bragging rights, maybe hold off until we see the fine print.
Intergrade moved the PS4 original to higher-fidelity territory, so the obvious question is how the Switch 2 version will handle cinematic setpieces like the Sector 7 plate collapse or dense particle-heavy boss fights. We don’t have tech specs here, and I’m not going to pretend we do. Realistically, expect trade-offs: resolution scaling, selective texture cuts, and a frame rate target that prioritizes stability. If the port nails consistent performance with smart settings, Switch 2 owners are in for a great handheld RPG flex. If it wobbles, the “Streamlined” mode may ironically be more attractive just to slide past rough spots.

Zooming out, this is part of a broader Square Enix strategy reset. We’ve seen signals for a while—Final Fantasy XIV expanding to Xbox, PC-first pushes, and a general retreat from long exclusivity windows. Bringing the whole FF7 remake trilogy to Switch 2 and Xbox is a statement: the audience is fragmented, and chasing the biggest possible footprint makes more sense than platform loyalty. For players, that means fewer “wait a year” headaches and a better chance your friends can actually play the same game with you.
The digital bonus is straightforward: the original Final Fantasy VII bundled in for a limited time. On Xbox, you can play it right after you pre-order; on Switch 2 you’ll get it at Intergrade’s launch. If you’ve somehow never played the classic, this is an easy value add. If you already own it elsewhere (and many of us do), it’s less exciting, but still nice for platform consolidation.
The physical Switch 2 perk—a Magic: The Gathering—Final Fantasy Play Booster—is a fun crossover but also pure RNG. If you’re already eyeing the Universes Beyond set, it’s a neat bonus; if not, don’t let cardboard decide your platform. Also, “while supplies last” is doing a lot of work here, so don’t assume it’s guaranteed.

If you’ve been waiting to play FF7 Remake on Xbox or a Nintendo handheld, this is the green light—especially with Play Anywhere on Xbox. If you’re sensitive to performance or you want to see how Streamlined Progression is implemented (and whether it affects achievements), it’s perfectly reasonable to wait for reviews and a technical breakdown. Either way, the bigger win is the future: Square Enix says the entire remake series is coming to these platforms. No more guessing games about where the next part lands.
FF7 Remake Intergrade arrives on Switch 2 and Xbox on January 22, 2026, with an optional “God Mode” that lets you rush the story, a free copy of the OG FF7 for digital pre-orders, and Play Anywhere on Xbox. The real story is Square Enix’s full multiplatform commitment—great news for anyone tired of exclusivity musical chairs.
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