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Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade is an enhanced and expanded version of Final Fantasy VII Remake that features a new episode starring Yuffie and introduces…
This caught my attention because it isn’t just another late port. Final Fantasy VII Remake Intergrade is coming to Nintendo Switch 2 on January 22, 2026, bundled with the base game and Yuffie’s Episode INTERmission, plus a new Streamlined Progression mode that lets you focus on the story without juggling side systems. Director Naoki Hamaguchi is framing the release as symbolic-and it is. Rebirth and the trilogy’s finale are also planned for the platform, signaling a deeper Square Enix-Nintendo relationship than we’ve seen in decades.
The package is straightforward: Intergrade equals the Remake base campaign plus the Yuffie DLC, historically the PS5/PC “definitive” edition with visual and performance enhancements. On Switch 2, the headliner is the Streamlined Progression mode. Square Enix says it activates options so you can “focus entirely on the story.” If that translates to flexible difficulty, faster ability unlocks, and toned-down grind, it could be the best way to experience Midgar for players who care more about narrative pacing than min-maxing Materia charts.
The big unknown is performance. Intergrade on PS5 offered 60 fps performance and 4K-ish quality modes. Switch 2 should be far more capable than the original Switch, but whether we get a locked 60 in crowded Midgar alleys or a 30 fps quality target with aggressive upscaling will be the difference between “finally, a great portable version” and “compromise city.” After the last-gen Switch’s cloud-only misfires (looking at you, Kingdom Hearts Cloud versions), a clean, native-feeling experience matters.
Square Enix has spent 2024 talking about an “aggressive multiplatform” pivot. Delivering FFVII Remake on Switch 2 isn’t just checking a box; it’s rewriting a decades-old narrative. Since FFVII jumped to PlayStation in 1997, Nintendo fans have mostly subsisted on ports and spin-offs. Yes, we eventually got XII: The Zodiac Age, IX, X/X-2, and even XV in Pocket Edition form, but nothing at the scale and fidelity of a modern, flagship FF.

Hamaguchi clearly understands the symbolism. Speaking to us, he said (translated from French): “When I was a kid, I played on Nintendo consoles and I saw with my own eyes, as a fan, Final Fantasy moving from Nintendo to PlayStation. I think maybe that’s why it’s so important today… Because I lived that from the other side and because it’s now my role to bring it to Nintendo hardware, in a way, I think going back and doing that again (returning to a Nintendo console) is very important to me.”
He added: “Doing this return through Final Fantasy VII Remake Intergrade is highly symbolic… it’s something really important for the Final Fantasy franchise. I want to look to the future, not just for Final Fantasy VII Remake.” And looking beyond symbolism: “I hope this can be the first step toward a much more sustainable evolution and a very good relationship between Final Fantasy and Nintendo in the future. It’s a topic I’m going to invest myself in heavily to try to make it reality.”

If you skipped Remake on PS4/PS5 or PC, this is potentially the best on-ramp: portable play, the Intergrade content included, and a mode that respects your time. Remake’s combat is outstanding once it clicks, but plenty of players bounced off its upgrade sprawl. Streamlined Progression could make the difference for newcomers who just want the story and spectacle without friction.
If you already finished it elsewhere, the calculus is murkier. Unless Square Enix layers in Switch 2-specific perks—faster load times, controller features, or meaningful QoL beyond Streamlined—it’s likely a wait-for-price-drop situation. And yes, Square pricing tends to be stubborn. The bigger carrot is platform continuity: if Rebirth and Part 3 truly land on Switch 2 in a reasonable window, you could play the entire trilogy on one device, on the go. That matters.

The lingering concern is cadence. Intergrade arrives January 2026; how long until Rebirth on Switch 2, and will saves or choices carry over? The trilogy has always been multi-part and multi-year—on a new platform, staggered releases risk killing momentum. If Square wants Switch 2 to be the “FFVII machine” for a huge audience, nailing that pipeline (and communicating it clearly) is as important as raw performance.
FFVII Remake Intergrade hits Switch 2 on January 22, 2026 with a story-first mode and big symbolic weight. If performance holds and the follow-up releases don’t lag, this could mark Final Fantasy’s meaningful return to Nintendo—not just a port, but a platform strategy.
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