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Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade is an enhanced and expanded version of Final Fantasy VII Remake that features a new episode starring Yuffie and introduces…
Square Enix is finally bringing Final Fantasy VII Remake Intergrade to Nintendo Switch 2, Xbox Series X|S, and Xbox on PC (via Play Anywhere) on January 22, 2026. As someone who sank an embarrassing number of hours into the PS4 original and replayed Intergrade on PS5, this caught my attention less because it’s a late port and more because of two telling moves: a built-in “Streamlined Progression” mode that’s basically official cheats, and a genuine multi-platform push that Square has been tiptoeing toward all year. There’s substance here-but also some eyebrow-raisers.
First, the date. January 2026 is late, but not surprising. FFVII Remake launched on PS4 in 2020, Intergrade hit PS5 (and later PC storefronts), and Rebirth kept the momentum on PS5. This new wave plants a flag: Square Enix’s Final Fantasy isn’t staying walled into a single box anymore. If you’ve been waiting on Xbox, the Play Anywhere angle is big—one purchase covers Series X|S and the Microsoft Store version on PC, typically with cross-save in tow. That’s consumer-friendly, and frankly overdue for one of the most iconic RPGs of all time.
Then there’s the “Streamlined Progression” feature. It’s very much in the vein of Square’s modern boosts in older remasters—think FFVIII’s 3x speed and 9,999 damage toggles—but applied to a modern action-RPG. Unlimited HP/MP and permanently juiced Limit/ATB essentially turn combat into interactive story mode. For anyone who bounced off Remake’s hybrid system, this lowers the barrier without demanding Easy mode grinding. Used responsibly, that’s good accessibility.
I do wonder what this does to the game’s combat identity. Remake’s fights shine when you juggle ATB, swap characters for synergy, and nail stagger windows. If you can faceroll with 9,999 damage, will new players learn why this combat sings? Ideally these assists are optional toggles you can disable per save. That’s the sweet spot: let people enjoy the story without friction, while preserving the satisfaction of well-earned wins for those who want it.

On Switch 2, the big question is performance. Remake Intergrade is a looker—dense Midgar slums, particle-heavy magic, and fast camera work. Square hasn’t detailed resolution or frame rate targets on Nintendo’s new hardware. If Switch 2 can deliver a stable 60fps in Performance mode or a clean 30fps with crisp image quality, great. If not, expect some compromises. The Remake series is playable at 30fps, but the hybrid combat benefits from fluidity, especially during quick swaps and stagger bursts.
For Xbox players, the story is cleaner: high-end hardware, and the convenience of Play Anywhere. If you split time between a Series X in the living room and a laptop on the go, cross-buy plus (likely) cross-save is a real win. It’s the opposite of the old platform silo problem that haunted JRPG fans for years. Also worth noting: this finally aligns the trilogy’s future on all major systems. Square says the entire Remake project will “eventually” land on Switch 2 and Xbox. Translation: you won’t be stuck mid-saga.
The digital bonus is straightforward: pre-order and get the original FFVII for a limited time (immediately on Xbox, available on Switch 2 at launch). That’s actually a solid way to bridge new players into Midgar’s legacy or to revisit the source before diving into the remake’s changes. If you’ve somehow never played the 1997 classic, it’s an essential checkpoint in RPG history.

The physical Switch 2 perk—a Magic: The Gathering—Final Fantasy Play Booster—is… quirky. It’s a fun crossover trinket, but it also screams “scalper bait.” If you were going to buy physical anyway, cool, enjoy the pack. If not, don’t let cardboard FOMO steer you; your gil is better spent on the version you’ll actually play.
What excites me is the removal of barriers. For years, recommending FFVII Remake came with an asterisk about platform lock-in. Now it’s easier to just say: play it where you want. The optional assists are fine as long as they’re truly optional—perfect for story-first players, accessibility needs, or a fast-track Yuffie Episode replay.
What gives me pause is the wait-and-see on Switch 2 performance and how heavily Square leans on preorder goodies. The original FFVII as a bonus is useful; the trading card tie-in is fluff. Save your money until we see platform-specific details like frame rate modes, load times, and save migration. Also, if you care about challenge, check that assists can be toggled off at any time rather than locked into a mode.

Square says the third part of the trilogy is “diligently” in production and that the whole saga will arrive on these platforms in time. If that means synchronized launches down the line, that’s the real win. FFVII has always been bigger than one platform—and in 2026, it might finally play like it.
FFVII Remake Intergrade lands on Switch 2, Xbox, and Xbox on PC January 22, 2026 with optional story-first assists and some decent (and some throwaway) preorder bonuses. The multi-platform pivot is the headline; now we just need clear performance targets—especially on Switch 2—to seal the deal.
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