
Game intel
Final Fantasy XIV
Patch 7.1 introduces: new main scenario quests; the first installment from the alliance raid Echoes of Vana'diel, Jeuno: The First Walk; the Extreme version of…
Final Fantasy XIV finding its way to Xbox earlier this year felt like the final piece of the console puzzle-except for Nintendo. Hearing Naoki Yoshida say Square Enix is in “positive discussions” to bring FFXIV to the Switch 2 made my ears perk up, not because it’s a done deal, but because it finally sounds realistic. I’ve played FFXIV on PS5, PC, and yes, on a Steam Deck; Eorzea can absolutely work on a handheld when the hardware and netcode cooperate. The question isn’t “can it run?” anymore-it’s whether Square Enix and Nintendo will clear the boring, unsexy hurdles that make or break MMO ports.
Yoshi-P’s line about being in “positive discussions” with Nintendo is classic cautious optimism. It means the technical viability checks are trending green and the two sides are talking business—things like account linking, patch distribution, certification cadence, and network allowances. He also framed it as a way to reach a “younger generation” on a portable device. That tracks with how FFXIV has grown: the free trial pulled in new players on console, and the Xbox release proved the team can ship a clean port while keeping cross-play intact.
What it’s not: a release announcement. No date, no confirmation, and definitely no details on editions or exclusives. If you’ve followed FFXIV for any length of time, you know the team rarely overpromises. When Yoshi-P asks for patience, it usually means the engineers are deep in the weeds on performance and patching pipelines.
Let’s talk brass tacks. FFXIV’s content cadence is relentless—major patches every few months and expansions that balloon the install size. On current platforms, you’re looking at a triple-digit gigabyte footprint. The Switch 2’s beefier hardware helps, but storage is a practical pain point. Most players will be living on a high-capacity microSD, and Square Enix will need smart asset streaming and optional language pack downloads to keep the install reasonable.

Performance-wise, a 1080p docked/720p handheld target with dynamic resolution and a 30 fps cap feels like the realistic baseline. FFXIV thrives on frame pacing more than raw frames—raids and extreme trials punish hitching more than a 30 fps lock. The UI is the bigger challenge: tiny tooltips and buff stacks can be unreadable on a handheld if the devs don’t scale and reflow elements aggressively. Expect a “compact HUD” preset and generous text scaling to be mandatory, plus sensible controller bindings for things like target cycling, ground AOE placement, and quick chat macros.
Networking is the wild card. MMOs don’t love flaky Wi‑Fi. The Switch 2 reportedly improves connectivity, but if you’re planning on savage raids over café internet, bring an Ethernet adapter in the dock. One more unknown: whether Nintendo will require a Nintendo Switch Online sub. Historically, platform subs are waived for games that run their own servers, but policies vary. Square and Nintendo need to clarify this early; double subscriptions would be a deal-breaker for some.
When FFXIV works on a handheld, it’s special. Daily roulettes on the commute, beast tribe quests in bed, FATE trains while you’re traveling—this MMO fits into life better when it’s portable. The Switch audience also skews toward players who missed the PS4/5 era or don’t keep a gaming PC. That’s fresh blood for the community and a nice boost for queues in leveling content. And yes, cross-play is table stakes; FFXIV has kept a unified playerbase across PC, PlayStation, and now Xbox. Expect the same here.
Don’t confuse cross-play with cross-purchase, though. Historically, you needed a platform-specific license for each ecosystem even though your characters and progress live on your Square Enix account. If you’re dreaming of switching from PS5 to Switch 2 without buying another license, temper expectations.
Square Enix has been loudly pivoting back to multiplatform after a few years of awkward exclusivity deals. Getting FFXIV onto Xbox was step one. The Switch 2, with its much stronger hardware, feels like step two. Nintendo, for its part, wants more core third-party anchors on its storefront. We’ve already seen hybrid-friendly live service games work on Nintendo hardware—Warframe and DC Universe Online did the groundwork—so FFXIV isn’t blazing a totally new trail. It would, that said, be the first time one of the biggest subscription MMOs planted roots on a Nintendo system, and that’s culturally significant.
If development stays on track, a 2026 window feels plausible based on how long meaty console ports typically stew. I’d watch the usual tentpoles for news drops—summer showcases and Tokyo Game Show. A limited technical test wouldn’t surprise me; Square Enix likes to validate server load and platform quirks before flipping the switch.
FFXIV on Switch 2 is closer than it’s ever been, but it’s not confirmed. If Square Enix nails performance, storage, and cross-play while Nintendo stays out of the way on online requirements, portable Eorzea could be the MMO’s next growth spurt. I’m optimistic—cautiously, the Yoshi-P way.
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